Anymilia, Demacias Blaze. (Champion Concept)

HyperTechno·6/28/2018, 7:29:02 PM·1 votes·1,511 views

Anymilia, Demacias Blaze. Type: Fighter, Mage Difficulty: Very Hard (This champion, if made, will take many games to play.)

Anymilia's look: https://i.redditmedia.com/1Gh-Encz_vAhVoORUnNqBVvZMxOEZ72NnnK4NgryzIs.jpg?s=3a855357fe9e5840df1ee35ee2b69f46

I'm getting inspiration on her kit from Erza, and Natsu (Fairy Tail), Brand, Riven, and Udyr. Anymilia will have four transformations. Each transformation has its own four unique techniques.

Anymilia is an orphan, who is hot-headed, but warm-hearted. She was trained by a mage named Ambert who lives on the far outside of Demacias' Walls to hide from Demacia and Noxus. There she learned to control and expand her fire magic.

Anymilia likes to show off. She always wants to look beautiful in battle.

Though she wasn't well respected in the Demacian kingdom, Queen Quinn (It's connected to my storyline, Quinn does not become Queen, in Riot's lore) made her acceptable to the people of Demacia. (Anymilia is the only Mage allowed through Demacias walls, and though Quinn want's to make Lux's magic acceptable, she is afraid Garen will take it the wrong way. Lux has to tell her family by herself.) Anymilia had become a royal name in Demacia, and her acceptability as a mage has grown. Soon Lux's name can be freed from hatred of magic and she can show her country the beauty of magic.

Personality: Anymilia can only control her fire magic by staying calm, and positive. Thanks to her training, she has learned to be optimistic and calm. However, Ambert was afraid of her losing her brain and become ditzy, so he made her study everything she needed to know about everything (Yes, he went overboard, she had to learn everything from a young age, with no break). As she grew up, so did her intelligence and creativity. She could read a map without one, she could calculate the hardest equations within seconds, and she knew everything from the political views of Demacia, Noxius, and so on. It was like he made her into the perfect being. Nothing could be further from the truth, though she was the most intelligent and calmest person, an anger issue formed under the perfect image. (This isn't her lore, her lore will explain more about her. However, her lore has to wait until I release, No Hero Lives Forever; Quinn's Tale.)

Power: Anymilia's power is called Dragon Magic. Dragon Magic is born with, if perfected, can destroy whoever dares to come in their way. Humans, Dragons, Demons, Gods, Voidlings, and even the powerful Darkins. Only two in history manage to control or tame their magical powers. The rules to perfect their powers is to accept their imperfections and anger. Else, the power will consume them and turn them into a beast of uncontrollable rage, and they will be human no longer. However, before the consumption of their soul, they will be sent into a trance of power, called the Dragon Rage. Under Dragon Rage the soul of the body can still fight, to take back full control. They are the biggest threat, if they are in battle, they will charge with no mercy. There three scenarios that can happen under Dragon Rage.

  1. The soul wins and gains full control of their Dragon Magic.
  2. The soul wins, but won't gain control of their Dragon Magic.
  3. The soul is overwhelmed, and they transform into a raging Dragon.

Even if the mage doesn't have full control, they are powerful beings and can do things other fire mages can't. For example, manipulating flames to create iron and other forms of metallic elements to any shape, for a short period if the mage isn't in contact with the metallic element. There more advanced techniques are the art of flame sculpting, any fire mage can learn it, but will never master it, unlike the Dragon Mages. Flame sculpting was an agent technique, formed during the Drakin War, by the Sun Tribe that almost died off during a brutal attack from an unstoppable Darkin. In their place, Demacia now stands.

Anymilia's Theme: https://soundcloud.com/hypertechno/anymilias-theme

(Transformation Rule: Anymilia is still mobile under transformation, and gains a 40% movement speed increase for 2 seconds when transforming back to her basic form, but can't attack. Anymilia can't transform until she has one point in her Q, W, and E (Yes, the system will prevent you from adding an accidental extra point, until you have leveled up all three)).

(Passive) Basic Form - Passive: Anymilia increases her basic attacks by 80% bonus AP damage. [240% towards monsters.] (This passive will change, to the transformation passive.)

(Q) Inferno Whips - Transformation (Ranged): Cooldown: 5 Mana to Transform: 50

Inferno Whips Quotes: "Fire, it can be commanded, and be shaped."

  • (P) Inferno Whips - Passive: Anymilia's basic attack range is 400 units.

  • (Q) Whiplash - Active: Anymilia can whip twice in a target direction dealing 100 - 300 (+ 60% AP) damage. If Anymilia hit's a champion twice, that champion is stunned for .75 seconds. Cooldown: 12 Cost: 45

  • (W) Burn! - Passive: On the fourth attack, Anymilia will burn the enemy target for 1.5 - 3 seconds. [Burn: 5 (25% AP) damage per seconds.]

  • (E) Get Over Here! - Active: Anymilia pulls stunned or knocked up target towards her. Cooldown: 5 Cost: 10

  • (R) Reset - Active: Transform Anymilia back to her basic form.

Transformation; Q: The basic, but with whips.

(W) Black Fire - Transformation (Assassin): Cooldown: 5 Mana to Transform: 50

Black Fire Quotes: "Assassination is my transformations purpose." "I will grant you the mercy of killing you quickly."

Meeting Zed: "I have heard about shadow assassins. Didn't know they existed. This should be fun."

Killing, Zed: "I had expected more of a fight."

  • (P) Black Fire - Passive: If Anymilia hurts an enemy champion three times, the next ability or basic attack will deal 100 - 200 (+ 100%-150% AP) bonus magic damage. Refunds 20% of the cooldown if Anymilia was out of combat for 1 seconds and 100% if you kill an enemy champion. Cooldown: 40

  • (Q) Firewall - Active: Anymilia creates a wall of fire that blocks all projectiles for 3 seconds. After a 1 second delay, Anymilia pushes it forward dealing 50 - 100 (+ 20%-70% AP) damage to all enemies hit, applying a .75 second stun. Cooldown: 30-20 Cost: 70/110

  • (W) Blades Burn - Passive: Every 10 seconds Anymilia's next basic attack is empowered by 100-150 (+60% AP) and applies Weakened Smog for 4 seconds. Reducing the cooldown by 2 seconds for each basic attack. (Weakened Smog: Increases enemy abilities cooldown by 40%.)

  • (E) Can't Run - Active: If an enemy is stunned within 400 units, Anymilia can dash to the stunned enemy, dealing 50 - 200 (40%-100% AD). Cooldown: 10 Cost: 60

  • (R) Reset - Active: Transform Anymilia back to her basic form.

Transformation; W: http://i1.ltalk.ru/1/70/297001/7/13313807/3.jpeg

(E) Blade of Flames - Transformation (Fighter): Cooldown: 5 Mana to Transform: 50

Blade of Flames Quotes: "I shall fight, till my last breath."

  • (P) Blade of Flames - Passive: Anymilia's basic attack range is 150 units. Anymilia gain's 20%-50% movement speed increase and a 5% armor, magic resist, and health buff.

  • (Q) Dragon Claw - Active: Anymilia strikes the ground with her sword, sending a flame slash in a straight line. Dealing 50-100 (60% AP) damage. Cooldown: 20/10 Cost: 30

  • (W) Armor of Flames - Active: Creates flames that cover her armor, Anymilia takes 10% - 40% damage reduction for 4 seconds. Decays for 1 second for each enemy champion hit. Cooldown: 40 Cost: 50/100

  • (E) Radiating - Passive: Anymilia reduces the enemy armor by 5% - 10% for each basic attack for 2.5 seconds. (Max 10% - 50%) Cost: 10/20 (Per Basic Attack)

  • (R) Reset - Active: Transform Anymilia back to her basic form.

Transformation Look; E: http://www.wallpaperbetter.com/wallpaper/756/744/943/anime-girl-golden-warrior-sword-weapons-armor-1080P-wallpaper-middle-size.jpg

(R) Dragon Rage - Transformation (Mage): Cooldown: 1 minute

Anymilia channels for 3 seconds. If the channel succeeds, Anymilia transforms. If it was interrupted, 50% of the cooldown is refunded.

Ultimate Transformation Quotes: "Don't lose control! Aaaaahhhhh!" "Fight it Anymilia, FIGHT!

  • (P) Dragon Rage - Passive: An explosion of fire, that deals 20 (+ 20% AP) is formed when she transforms, the ring of fire will slow all enemies by 40% for 2 seconds. Dragon Rage consumes 50 mana per second. If Anymilia reaches below 40% of her mana she will transform back to her basic form. Anymilia's Basic attacks do 50% bonus AP damage.

  • (Q) Dragon Breath - Active: Anymilia channels for 2 second. If the channel succeeds, Anymilia will send out a blaze of fire in a cone for 4 seconds that will deal 50 - 100 (+ 60% - 90% AP) damage per second, and will infect enemies with Smog, for how long they were under Dragons Breath, (+2) seconds. [Anymilia is not mobile, unless if she is under Dragon Wings, but won't gain the movement speed.] (Smog: Disables all cooldown reduction, and increases the enemy abilities cooldown by 60%.) Cooldown: 20/13

  • (W) Burning Earth - Active: Anymilia smashes the ground, sending a small ring of fire dealing 50 - 150 (+ 120% AP) damage. All enemies hit within the circle will be stunned for 1.25 seconds. Cooldown: 11/8

  • (E) Dragon Wings - Active: Anymilia increases her movement speed by 120% for 2 seconds. Cooldown: 12/10

  • (R) Reset - Active: Transform Anymilia back to her basic form.

Transformation Look; R: http://originalmagicart.com/newsite/wp-content/uploads/2013/07/tumblr_lcifloBcvy1qe8zf1.jpg

Champions she knows: Lux Shyvana Quinn Annie Brand

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