New Mage Champion Idea
Hello League Community, Implement these concept into the game, please. Passive - Permanent 10% Death Timer Reduction for his/her/it's entire team, you gain bonus experience for each teammate that stays alive. (Throw some gold in there too if you want. Or better yet, add %10 to your kills.) Q - Eye lasers -- Give it a sweeping effect like Camille has except faster and with more range. Enemies hit take magic damage and have their magic resistance reduced permanently. Enemies regain all magic resistance lost when they return to the fountain. W - Lavamancy - Body turns to lava, melee attacks burn the attacker for true damage and projectiles are significantly slowed in an area around you for a few seconds. During that time, your basic attacks project curving waves of lava at your target that deal magic damage to enemies it passes through and burns all targets hit over a short period of time. (Similar to Kayle.) E - Sword and Shield - Launch a sword that pierces the first enemy champion hit, dealing magic damage and slowing them for a short period of time. Casting this spell a second time will cause a suit of magical armor to fly out of your body and explode against your target, dealing massive amounts of AoE magic damage that scales with bonus armor and magic resistance, as well as ability power. Doing this expends a portion of your bonus armor and magic resistance and resets the cooldown. You regain your bonus armor and magic resistance when this ability comes off cooldown. R - Gravity Slam - AoE similar to Viktor's W, Enemies hit are slowed for 1 second, have slowed attack speed, increased cooldowns, and their screen shakes. Then a force of gravity stuns all enemies hit for 1 second and deals magic damage. They regain their move speed and attack speed gradually over a duration of 6 seconds. Enemies Cooldowns are increased by 15% for 30/45/60 seconds after the initial effect. Hope you liked it, appreciate any feedback. Thank you for your time and have a good day.