[Champion Concept] Rico; Law of the Outlands
Lore:
(The lore's bad so i'm changing it)
Marksman
Health 565 - 1925 (+80 P/L Mana: 320 - 1170 (+50 P/L Damage: 59 - 130.4 (+4.2 P/L Attack Speed: 0.644 - 1.08 (+4% P/L Movement Speed: 330 UpS **Health Regen:**2.5 - 15.25 (+0.75 P/L Mana Regen: 9.2 - 22.8 (+0.8 P/L Armor: 32 - 71.1 (+2.3 P/L Magic Resist: 32 - 36.25 (+0.25 P/L
Attack Type: Ranged Attack Range: 550
Passive - Quick Draw: Every Twenty Seconds Rico draws his second pistol, ready to fire When an enemy champion moves within 600 units of him he fires at them critically striking and dealing 150% of his AD as physical damage
Cool Down: 20 Seconds
Q - Fan the Hammer: Rico brings his gun to his side and rapidly fires 6 bullets in a cone trajectory each damaging the first enemy they hit
enemies struck by multiple bullets take 15% damage for each subsequent bullet
Cast Time: 1 Second Projectile range: 650 Units / 50 / 60° Projectile Speed: 800 UpS **Cost:**60 Mana Cool Down: 16 Seconds (-2 P/L Physical Damage: 25 (+25 P/L Damage Increase: 80% AD
W - Branch Cannon: Rico draws the gun from his back and fires a spread of pellets in a cone area enemies struck are knocked back minions and monsters are knocked back twice as far
Cast Time: 1.25 Seconds Knock Back: 200 Units Range: 400 / 30° Cost: 30 Mana Cool Down: 9 Seconds Physical Damage: 75 (+40 P/L Damage Increase: 60% AD (+5% P/L
E - Rubber Bullet: Rico fires a single bullet if it hits an enemy or a wall of sort, it bounces off at the same angle it struck it at
Rubber Bullet bounces twice, each reduces it's damage by 25% Rubber Bullet does not pass through walls or terrain (Duh)
Cast Time: 0.75 Seconds Projectile Range: 1000 units Projectile Speed: 700 UpS Cost: 40 Mana Cool Down: 10 Seconds Physical Damage: 20 Damage Increase: 95% AD (+5% P/L
R - Peacemaker: Rico draws his second pistol and slows down to a walking pace As he moves, he actively shoots any and all enemy units within 600 Units of him along with shooting enemies, Rico also shoots down and destroys projectiles from enemy champions
Projectiles will only be shot and destroyed once every second
Peacemaker prioritizes the closest target, but when attacked, it prioritizes the attacker until they die or leave Peacemaker's range
Attack Range: 600 Units Movement speed Decrease: 70% Fire Rate: 5.0 Duration: 7 Seconds Cost: 100 Mana Cool Down: 130 Seconds (-20 P/L Physical Damage: 30 (+30 P/L Damage Increase: 100% AD (+15% P/L