Patthar - Terra's Titan

mjcomics·6/1/2017, 1:05:02 AM·1 votes·270 views

Quick note before the actual champion concept: This champion is a late game champion; due to the nature of his kit he will have mediocre hp/health growth stats per level; he will have a decent starting mana pool but poor mana/regen growths per level; he is a melee champ; he is a tank/bruiser/fighter.

Passive - Rock Solid (240 second static cooldown): Hitting an enemy champion with an ability causes Patthar to become immune to all crowd control and take 90% reduced damage for 1/2/3 seconds (at levels 1/8/15). Killing a large minion/monster reduce this cooldown by 1 second; small minions/monsters by 0.5 seconds; enemy kills and assists reduce the cooldown to 1 second (cannot happen more than once every 15 seconds).

Ancient Stone - Patthar does not gain Def/Res/Atk per level. Instead, Patthar gains stacks of "Ancient Armor" which increase his Def/Res/Atk by 0.5/0.5/0.25 respectively. Patthar gains 1 stack per minute starting at 1 minute, doubled to two stacks per minute at 30 minutes, and quadrupled to 4 stacks per minute at 50 minutes.

Q - Weight of the Earth - Range 800 - Width 300 - Speed 800 - CD 10/9.5/9/8.5/8 - Mana 90 at all ranks Patthar throws a boulder in target direction which stops upon landing at target area or upon hitting an enemy champion and damages all enemies within it's radius, stunning them for 0.15 seconds and slowing them by 25% for an additional 0.85 seconds after. Patthar gains one stack of "Ancient Armor" for every enemy champion hit by this ability.

  • Damage 50/65/80/95/110 (+0.125% of maximum health per stack of "Ancient Armor")

W - Tectonic Movement - Self Buff - CD 25/22/19/16/13 - Mana 10/30/50/70/90 Patthar gains 1/2/3/4/5% (+0.75% per "Ancient Armor" stack) bonus movement speed for 2 seconds. The extra momentum causes his next cast of Weight of the Earth or basic attack within the next 3 seconds to gain 100 range and deal an additional 10/20/30/40/50 (+2% of targets maximum health [increased by 3% per 100 AD]) damage.

E - Quake - Range 1100 - Width 200 - Speed 500 - CD 18/17.5/17/16.5/16 - Mana 90 at all ranks - Cannot hit units that have been knocked up and/or have jumped. Patthar creates a fissure in target direction that slowly opens and remains open for 2 seconds before closing. Enemies that are standing on or near the fissure when it opens are stunned for 1 second and take damage. Enemies that cross over the fault after it opens are instead rooted for 0.5 seconds and take half damage. Enemies may be stunned and then rooted if leaving the fissure and crossing back over, but will only take 1 tick of damage and cannot be rooted more than once per cast. Allies that cross over the fissure are slowed by 20% until the fissure closes or they leave its range. If hit with Weight of the Earth while stunned or rooted by this ability, enemies will take double damage from Weight of the Earth. Patthar gains one stack of "Ancient Armor" for every enemy champion damaged by this ability. After the fissure closes it will leave a fault line for 4 minutes.

  • Damage 30/60/90/120/150 (+40% AD [increased by 0.75% AD per stack of "Ancient Armor"])

R - Continental Shift - Global/Radius 3300 - CD 240/200/160 - Mana 100/200/300 - Cannot hit units that have been knocked up and/or have jumped. Passive - Increase the duration of latent fault lines by 0/1/2 minutes (based on rank) Patthar channels and gathers power for 2 seconds before briefly jumping up high and landing in the same spot after a 1 second delay causing 16 directional faults to instantly open within 1100 range of him, and 8 directional faults between 1100-2200 range of him. Enemies 2200-3300 range away are slowed by 30% for 1 second. In addition, all fault lines on the field caused by Quake (not Continental Shift) open up and remain so for 5/10/15 seconds.

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