El'Sifa the High Summoner

Dis The Chris·12/9/2015, 8:02:31 AM·1 votes·601 views

http://www.renders-graphics.com/image/upload/normal/tumblr_llgpzi9vED1qgquf8o1.png [Disclaimer: Image is not owned or created by me. This is the best Visual Representation I can get for El'Sifa.

El'Sifa the High Summoner



Abilities

Summon Gate - _ Passive_

El'Sifa's presence periodically spawns a Summon Glyph nearby which lasts for 30 seconds, up to 2 glyphs can be active at a time. Summon Glyphs can be affected by her abilities in which case allows El'Sifa to click on the glyph and initiate a channeling for 2 seconds to summon a Deity based on the ability used.

A glyph are automatically destroyed if enemy champion stands on it for 2 seconds or if a Deity is summoned.

  • Range: 800
  • **Cooldown:**28 / 26 / 24 / 22 / 20 seconds. Scales on levels 1, 6, 11, 16 and 18.
    • Summon Mechanics
      • Each Deity has a starting health of 300 / 450 / 600 / 750 / 900 + (10% / 15% / 20% / 25% / 30% of Ability Power) based on the ability's level and has 80% of El'Sifa's Armor and Magic Resistance. All Deities are melee units and lasts indefinitely or until killed or runs out of mana.
      • For each Deity active drains 1.5 x (Champion Level) Mana per second.
      • When a Deity is active, the respective ability used to summon will be replaced with an ability button to command movement and/or attack.

Fireball Descent - Q

El'Sifa causes a fireball to come crashing from the skies into a targeted area, dealing 90 / 130 / 170 / 210 / 250 + (60% of Ability Power) magic damage to enemy units stuck and setting a small area on fire for 2 seconds, dealing 10 / 11 / 12 / 13 / 14 + (20% of Ability Power) magic damage to enemy units that remains.

Deity: If the fireball hits a glyph, El'Sifa can summon Igni, a fragile yet dangerous unit that will perform an enhanced Fireball Descent every 15 / 13 / 11 / 9 / 7 seconds when ordered to attack an enemy unit, dealing 100 / 140 / 180 / 220 / 260 + (70% of Ability Power) magic damage on impact and 12 / 14 / 16 / 18 / 20 + (30% of Ability Power) magic damage per second. Igni's Fireball Descent will also reduce the armor of enemy units struck by 3 / 3.5 / 4 / 4.5 / 5 per second for 4 seconds but reduces Igni's maximum health by 4%.

  • Cast Range: 600 | Center Radius: 250 | Radial Effect: 300
  • Mana Cost: 60 on all levels | Cooldown: 15 / 13 / 11 / 9 / 7 seconds (Cooldown Reduction will also reduce Igni's ability to perform Fireball Descent.)

Frost Flake - W

El'Sifa shoots out a slow moving ball of ice towards a linear path, dealing 20 / 30 / 40 / 50 / 60 + (50% of Ability Power) magic damage per second and slowing enemy units in contact by 20%. Enemy units killed while slowed by Frost Flake reduces the cooldown by 1 second.

Deity: If the ball of ice passes through a glyph, El'Sifa can summon Tialis, a durable crowd control unit that will performed an enhanced Frost Flake every 12 seconds when ordered to attack an enemy unit, with Tialis becoming the ball of ice herself and dealing 40 / 50 / 60 / 70 / 80 + (55% of Ability Power) magic damage per second and drastically slowing enemy units in contact by 35%. Enhanced Frost Flake travels faster than regular and heals Tialis by 10% of the damage dealt by her Frost Flake.

  • Range: 700
  • Mana Cost: 40 / 50 / 60 / 70 / 80 | Cooldown: 12 seconds in all seconds (Cooldown Reduction will also reduce Tialis's ability to perform Frost Flake.)

Storm Shock - E

El'Sifa causes four bolts of lightning to appear in a cross pattern in a targeted area, dealing 20 / 40 / 60 / 80 / 100 + (80% of Ability Power) magic damage to enemy units struck for 2 seconds. The bolts of lightning converges towards the center before striking once more and dealing 100 / 140 / 180 / 220 / 260 + (40% of Ability Power) magic damage and stunning enemy units in the center for 1.5 seconds. An enemy unit may only receive damage once from each bolt.

Deity: If the last strike hits a glyph, El'Sifa can summon Ven, a mobile unit that excels in radial damage and will perform an enhanced Storm Shock every 12 / 11 / 10 / 9 / 8 seconds centered around him when ordered to attack an enemy unit, with the bolts of lightning dealing 25 / 45 / 65 / 85 / 105 + (90% of Ability Power) magic damage and the final strike dealing 120 / 160 / 200 / 240 / 280 + (45% of Ability Power) magic damage to enemy units around him. For each enemy struck by his Storm Shock grants him +2% bonus movement speed to a maximum of +10% while active.

  • Cast Range: 900 | Radius: 350
  • Mana Cost: 80 / 90 / 100 / 110 / 120 | Cooldown: 12 / 11 / 10 / 9 / 8 seconds (Cooldown Reduction will also reduce Ven's ability to perform Storm Shock.)

Ascension - Ultimate

Must have an active Deity. El'Sifa channels her focus to her Deities for 5 seconds. For the duration, active Deities has their command button replaced with an another ability that El'Sifa may use to end her channeling and sacrifice the Deity. El'Sifa may only use one ability from either of her active Deities.

  • Igni - Unlocks Meteor command. Causes Igni to ascend to the skies, becoming untargetable for 3 seconds before descending down in a large area, dealing 150 / 300 / 450 + (40% of Ability Power) magic damage and and knocking all enemies aside.
      • Cast Range: 1,000 / 1,100 / 1,200 | Radius: 600

  • Tialis - Unlocks Infitialis command. Causes Tialis ascend to the skies before bursting into snow and ice, raining down in a targeted area for 3 seconds, drastically reducing the vision of all enemy units in the area and dealing 60 / 80 / 100 / 120 + (20% of Ability Power) magic damage each second. Enemy units in the area are also slowed by 20%.
      • Cast Range: 800 | Radius: 600 / 650 / 700

  • Ven - Unlocks Last Wind command. Causes Ven to ascend to the skies, knocking up all nearby enemy units into the air for 1 second. After 3 seconds, a large lightning bolt will strike the targeted area, dealing 200 / 350 / 500 + (60% of Ability Power) magic damage and stunning all enemy units for 3 seconds.
      • Cast Range: 700 | Radius: 600

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