[Champion Concept] Karol, The Queen of Curses

Fertsa·3/8/2017, 10:15:54 PM·1 votes·723 views

My submission for http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/yKehItzf-ccos-march-ccos-entry-time-enter-here

Lore:

Karol always had a fascination with curses, cursed objects, and all things that cause suffering. After learning all she could in her homeland of the plague jungle, she left to travel the world under the guise of researching magic. Learning everything she could as she travelled, from the shining sands of shurima to the clouded roads of zaun. But as she travelled, a researcher in piltover refused to teach her. In a fit of rage, she began to curse him, but was caught and thrown into prison, her hands being contained and her arms being bound by magic chains, preventing her from using her curses. Or that’s what they thought, but her extensive research allowed her to reverse the power of the chains, making her curses even more powerful, but still restricting her movements. She used her amplified power to escape, running towards the conqueror’s sea. She used her magic to cross the sea to the shadow isles, searching for more tools to make them suffer. Using what she knew, she contacted the spirit of an ancient dark dragon, striking a deal with it, agreeing to spread destruction in exchange for access to draconic powers. With her newfound abilities she left the isles to get revenge on the scholars of piltover, with a giant grin sprawled across her face.

Stats:

Health: 472-1766 Health Regen: 4.0-14.0 Mana: 220-1345 Mana Regen: 6-19.6 Attack Range: 500 Attack Damage: 65-83 Attack Speed: 0.65 (+0.05-0.95%) Armor: 15-55 Magic Resist: 32 Movement Speed: 325

Kit:

Passive: Infernal Chains Karol does not gain attack speed or damage from items, in exchange she gains 24(+2xlvl) AP, items that give bonus AD instead give the same amount of AP as they would AD, her total AP is increased by 1% for each 10% bonus attack speed, and she gains 2% increased maximum mana for each 10% critical strike chance. (This has no effect on %armor penetration)

Q: Dark Words Cost: 75 mana CD: 6/5/4/3/2 seconds Passive: Karol's basic attacks apply Dark Words to enemies for 4 seconds, dealing 20(+10% AP) magic damage over the duration. (on-attack rather than on-hit) Dark Words are consumed by Karol's abilities, giving them extra effects. Active: Karol utters a dark curse, applying dark words to all enemies in a target 350 radius area within 500 units, dealing 25/50/75/100/125(+40% AP) magic damage to enemies in the area that are already afflicted with Dark Words.

W: Acid Cloud Cost: 85/100/115/130/145 mana CD: 13/12/11/10/9 seconds Karol turns to smoke for 1.25 seconds, gaining 45% damage reduction, becoming untargetable and ghosted. The moment she turns to smoke she releases a wave of gas, poisoning enemies within 450 units for 2/2/3/3/4 seconds, dealing 10/20/30/40/50(+10% AP) magic damage each second and slowing them by 50%, decaying to 10% over the duration. She also poisons enemies she passes through while made of smoke. Consuming Dark Words causes Acid Cloud's poison to apply on-hit effects on each tick.

E: Ill Will Cost: 85 mana CD: 15 seconds Karol summons cursed chains around a target enemy within 450 units, reducing their armor, magic resist, and damage output by 5/10/15/20/25% for 1 second. If the chained enemy deals damage to an allied champion, the chains bind them, disarming and silencing them for 1/1.25/1.5/1.75/2 seconds. If the chained enemy kills an allied champion, the chains detonate, dealing 45(+90% AP) magic damage to all enemies within 300 units and stunning the chained enemy for 2 seconds. Consuming Dark Words causes their resistances and damage to be reduced by 35% instead. If the chain detonation is triggered by Karol’s death, Empowered Ill Will is applied to all enemies damaged by the explosion. (Does not apply chains to unit that triggered it) The remaining cooldown of Ill Will is halved if it wears off without being triggered. (The first trigger effect of Ill Will can occur more than once per application, the second cannot, as the detonation removes the chains)

R: The Dragon’s Curse Cost: 100% Current Mana CD: 150/140/130 seconds Passive: Consuming Dark Words with The Dragon's Curse regenerates 5% of Karol's missing mana and increases her maximum mana by 35. Active: Karol readies a draconic curse over the next 2 seconds, then releases it in the selected direction. This curse has the appearance of a black flame, and flies 750 units or until hitting an enemy unit. Upon stopping the curse detonates, dealing 90/250/410(80/90/100% AP) magic damage to enemies within 450 units, applying Dark Words to all damaged enemies. If the curse detonates because it hit an enemy champion, it applies empowered Ill Will to the target it hit, and applies Toxic Cloud's empowered poison to all enemies damaged by the explosion. When applied by The Dragon's Curse, Ill Will's initial duration is increased to 1.5/1.75/2 seconds.

Karol's main role is to exist as a deterrent. Her abilities are decently short ranged, but are extremely volatile, making getting near her a bad idea. She can easily be taken out from outside of her range, if done correctly, but can easily turn the tables in her teams favor if you step out of line.

I am completely open to criticism.

4 Comments

Ph0ne Guy3/8/2017, 10:44:46 PM1 votes

To be honest, with a passive like that she would have a terrible early game and an overpowered late game. This may just be my opinion, but I think that removing auto attacks from a champion is a bad idea unless you add a Karthus Q-like ability. Farming is an essential aspect of the game, especially early on, so straight up removing that option is like taking out a part of the game itself.

Raxistaicho3/9/2017, 2:09:34 PM1 votes

Just make her aa's do only 100% base ad physical damage instead of 100% total ad. That would give you close to what you wanted without gimping her by preventing her from attacking.

winteriscoming973/9/2017, 2:47:42 PM1 votes

She sounds like a snowballing monster.

Raxistaicho3/11/2017, 3:32:06 AM1 votes

Hey there, review for real time.

I don't really understand what her niche is supposed to be, her passive gives her a ton of free stats but the physical item stat conversions are generally pointless since she can just buy actual mage items and get her AP and mana from them, while also getting passives and actives that genuinely help her do what she wants to do.

Now, the free AP is completely broken though. She effectively gets the equivalent of 22 flat ap glyphs and 11 scaling ap glyphs for free.

Her Q does terrible damage for its cost and she has to have attacked an enemy for it to do damage at all, giving her no poke, why does her W give her damage reduction when it already makes her untargetable, her empowered W is useless as she has no business buying on-hit items due to the way her passive completely screws her out of using them outside her W, her W itself is just a "whoops, I screwed up" button and therefor doesn't make for exciting gameplay, her E is utterly broken because it's basically super exhaust on a relatively shot cooldown, her ultimate is completely worthless because it eats all her mana, has short range, IS MINION BLOCKED, and has a 2-second chargup and thus should NEVER hit anything but a chain-cc'ed enemy or a minion, and she has to have hit an enemy with her Q or an aa to not completely invalidate her from a current fight due to the way her ultimate eats her mana. But it's still her only decent damage spell, sadly.

Karol's a broken concept from the start, I'm afraid :/ She gets too much free ap from her passive but she can't use it very well so it doesn't matter anyways, her Q and ultimate are both terrible, her W is a boring escape, and her E is completely absurd. She'd be useless in mid lane since any enemy mid would just shove the wave at her with ease and poke her down or roam, she has zero kill pressure on her own since she's got no reliable damage or way to aggress onto the enemy, any enemy top would crush her like a grape since all she can do against aggressive enemies is run away, and she can't support since her only unselfish ability is her E which only targets one enemy. I mean, if she can somehow make it to late game she gets SUPER annoying with her Q spam, but that's all she's got and Syndra already does something similar to that.

And to make matters worse, Swain already has the idea of a short range mage who curses you and kills you taken care of. She needs to just be scrapped and redone.