[Rework Concept] Twisted Fate, Fate's Gambler
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Passive - Fate's Dice: Attacking an enemy champion will mark them with a stack of Fate's Dice, once they have two stacks the dice will appear above their head and begin to roll. Applying a third stack will consume the stacks of Fate's Dice and stop the dice, causing them to apply an effect based on the number rolled. An enemy can't be effected by Fate's Dice for several seconds after it has effected them.
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Snake Eyes (2): The target has reduced vision and is poisoned, dealing magic damage over time, for 2 seconds.
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Ace Caught a Deuce (3): The nearest enemy, prioritizing champions, to the target enemy champion is pulled to the target enemy champion.
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Ballerina (4): The dice collide and fly to up to 2 enemy units behind the target champion, dealing bonus physical damage to all 3 enemis hit.
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Shocker (5): Deals bonus magic damage to the target enemy champion and up to 5 enemy units around them.
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Twisted Treeline (6): Twisted Fate briefly gains vision of all bushes around his attack target. Attacking an enemy revealed will root them for .5 seconds.
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The Devil (7): Twisted Fate can attack the target enemy champion again from any range, this attack will always critically strike.
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Easy Eight (8): Heals Twisted Fate for a portion of the damage dealt.
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Railroad Nine (9): Twisted Fate gains bonus movement speed and ignores unit collision while moving to wards the target enemy champion.
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The Big One (10): A shadow appears where the target enemy champion was standing. After 1 second a large die falls from the sky, dealing true damage. The large die lingers for 5 seconds, acting as terrain.
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No Jive (11): The target enemy champion is grounded for 2 seconds.
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Midnight (12): Twisted Fate gains true invisibility against the target enemy champion for 3 seconds.
Q - Wild Cards: Twisted Fate throws a card in a target direction without interrupting his movement, dealing magic damage to all enemies it passes through. Twisted Fate can recast this ability 2 additional times, dealing reduced damage to enemies hit by multiple Wild Cards.
W Pick a Card: Twisted Fate cycles through three cards for 6 seconds. Choosing one by reactivating Pick a Card converts Twisted Fate's next basic attack within 6 seconds to instead deal magic damage and a bonus effect based on the card selected.
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Blue Card: Restores mana based on the damage dealt.
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Red Card: Deals magic damage around the target and slows all enemies hit for 2.5 seconds.
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Gold Card: Stuns the target for 1-2 seconds.
E - Stacked Deck - Passive: Twisted Fate's critical strikes apply a portion of his ability power.
- Every Card: The next time Twisted Fate activates Pick a Card, he applies all 3 effects at once.
R - Dealing Destiny - First Cast: Twisted Fate and his allies gain true sight of all enemy champions for a few seconds. After a 0.5 second delay, Twisted Fate can use Destiny's Gate once for the duration.
- Destiny's Gate: Twisted Fate channels for 1.5 seconds, blinking to the target location upon completion.