AD Support Item REHASH
Ok this is a rehashing of a separate post I made about the concept for an AD support item. Yes this is very controversial. "Doc you must be craaazy, AD support is CABBAGE." Yes yes its bad because there aren't many ways you can build someone who's AD into a support, aside from rushing AD bruiser items like Frozen Mallet.
One of these more viable but disrespected champs to take support is Ashe. Ive taken Cait support and many other AD Champs and it works out well. However there is no AD Support Item in League currently.
I have though hard and designed a rough version of a nice unique AD support item called Rogue's Knapsack The Build goes as follows, the black spear represents the various tiers. T1 Bandits Coin purse, T2 Thieves Satchel
T1
+
= T2
T2
+
= T3
T1 Stats:
- 2 gold per 10 seconds | + 5 AD | + 5% AS Unique Passive - Auto attacks on enemy champions grant stacks of loot. At 8 stacks, grants you and an ally 50 Gold and 50 HP (20 Second Cool down)
T2 Stats:
- 2 gold per 10 seconds | + 20 AD | + 20% AS Unique Passive - At 10 stacks, grants you and an ally 75 gold and 100 HP (20 Second cooldown)
T3 Stats:
- 2 gold per 10 seconds | + 50 AD | + 50% AS | + 10% CDR
Unique Passive - At 10 stacks, grants you and an ally 75 gold and 100 HP (20 Second cooldown)
Unique Passive - Basic attacks deal bonus bleed damage over time based on AD. You are healed for the damage dealt.Unique Active - Grant you and your ally bonus bleed damage on auto attacks for 10 seconds, you and your ally are additionally healed for the bleed damage dealt (40 Second cooldown)
This is obviously not very balanced but hey it's just an idea. Please let me know what you think
ADDITION #1
Eye of the Order:
T2
+
= T3v2
T3v2 Stats:
- 2 gold per 10 seconds | + 25 AD | + 25% AS | + 200 HP
Unique Passive - At 10 stacks, grants you and an ally 75 gold and 100 HP (20 Second cooldown
Unique Passive - Basic attacks steal armor based on ADUnique Passive - Grants you and your ally 10 additional magic damage on auto attacks. Unique Active - Warding
NOTE - Upon further review, all Tiers were given a 20 second cooldown. NOTE - Killing an enemy unit OR champion will disable ALL passives for 20 seconds. This will not only prevent the support from taking CS, but will prevent them from taking kills. NOTE - Melee champions gain 2 stacks per auto instead of 1.