Nero, The watcher
http://orig14.deviantart.net/5343/f/2017/079/0/d/unnamed__2__by_jirenndk-db315of.png
(Yes I drew this, no I won't go into depth with detail about the champion. He is what he is.)
He flies, I want a melee champion who flies. He is a hybrid type champion who uses melee and punches for his basic attacks who is heavily reliant on his auto attacks for his damage.
Passive:
Every time he gets killed, the same attack that killed him will do less damage to him for the rest of the game( no it is not overpowered, it will be calculated to balance obviously.)
Q:
Pulls opponents to him. A skill shot. It can pull you 180 degrees in Nero's direction, changing should he move. leaves a black hole where the caught champion was, which if it is walked into by enemy, they catch on fire. can be used on self to push Nero backwards(will still cause blackhole).
W:
Launches three balls of energy at the opponent. Casts a burn. It is a skill shot which can change in range and which would have the energy balls explode when either they met their target or meet their range. Think Kassadin's Q, but one liner ball and two side ways shots which bend but unlike Kass it is a skill shot and not locked on.
E:
Pushes opponents away from him. A skill shot. It can push you 180 degrees away from Nero's direction, changing should he move. Leaves a black hole where the caught champion was, which if it is walked into by an enemy, they catch on fire. Can be used on self to push Nero forward(will still cause blackhole).
He can punch the life out of a champion, meaning when he punches someone, they leave their body and enter a protoplasmic form. For opponents it knocks them back and out of their body, having their body slowly draining their life force away until they reenter it, or they are killed.
If used on an ally, it allows them to leave their body and run, being invisible. They will lose half their current hp, but wont die even if their body does, giving them 6 seconds of invisibility to run before becoming corporeal again.