Warwick Rework Concept
Hey guys, I’ve been a huge fan of warwick ever since getting into League and he has been my go too jungler. Ever since Riot announced they were going to re-work him I’ve been working over some ways to update him to be more enjoyable for everyone. Rather than just changing the weak abilities straight out, I tried to identify the weakness of the current kit and goals on how to address them.
Weaknesses of current kit:
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Very bland abilities o 2 point and click abilities o 1 aura ability o 1 toggle ability
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Poor kit interaction o Passive interacts with W and R only
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Few counters to WW o If I’m squishy, ww does a lot of damage o If I’m beefy, ww does more damage and heals more o If I’m in ult range, I need QSS o If I’m below 50% hp I can’t out run ww or hide from his team
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WW feels clunky o WW has one of the safest jungle clears, but one of the slowest o Ganking before 6 with WW is near pointless o Plagued by mobility creep
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Mild Identity Crisis o He’s a tracker/hunter with no tracker/hunter abilities beside E passive
Goals of new kit:
- Better ability interactions within kit
- Counter play
- More mobility
- Stronger Hunter/Tracker concepts
I think I’ve answered those weaknesses and goals with the below kit. Remember numbers are just there to give an idea and not meant to be indicative of power level. Please let me know what you think of the new abilities and what you would change about them.
Passive: Blood Scent Enemy champions within 2000 who are under 75% health and have been wounded by Monsters or allied champion in the past 5 seconds leave a trail of blood for 10 seconds (can be seen in FOW). The blood gets a shade darker every 2 seconds before disappearing. Warwick gains 3/6/9/12% movement speed while on a blood scent (note he must physically be on the trail, not just within ‘vision’ of it). If the enemy champion has been wounded by Warwick they are Marked by his scent and automatically leave this trail and WW gains (old passive) when attacking that champion.
Q – Hungering Strike: Unchanged versus minions and monsters. If enemy champion is unmarked by WW, damage and healing is reduced by 20% If enemy champion is marked by WW, damage and healing is increased by 20%
W - ???(taking name suggestions): Passive – WW gains 5/10/15/20/25% attack speed Active – WW gains 15/20/25/30/35% attack speed + (missing health %) for 4 seconds. Allies within 1000 units gain half that.
E – Hunters Howl: Warwick releases a howl slowing champions 10/20/30/40/50% within 500/750/1000/1250/1500 units and fearing minions and monsters for 2 seconds. Champions marked by Warwick grant vision to WW and allies. Additionally if enemy champions are >75% health are feared for 1 seconds, >50% health feared for 2 seconds, and >25% health feared for 3 seconds.
R – Hunters Duress: Warwick prepares to leap on his unsuspecting enemies and after a brief pause (0.25 seconds), Warwick lunges (not a blink) in target direction 650 units, colliding with the first enemy champion hit. Warwick then lands and pins anyone within 100 units of him (suppression) for 2 seconds. During this time, WW gains 4 – 6 basic attacks against all enemies pinned, depending on distance jumped, and deals 150/250/350 + (200% bonus AD) and gains 30% additional life steal. Cooldown is halved if no enemy champions are pinned.
Note: I am conflicted between making this an AOE effect but thought it was a neat concept to jump on a small clump of enemies and start whalin on them. This also allows his E to be potentially devastating as well. Maybe too devastating. But remember the numbers are flexible.
Goals of Kit:
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Better ability interactions within kit o Passive & Q o Passive & E o Passive & R/E combo
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Counter play o Dodge-able ultimate o Interrupt-able ultimate o WW can no longer ignore front line o Low health doesn’t automatically give vision until not low health
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More mobility o Passive o E for slows o Ultimate for jumping walls o AOE Ult
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Hunter/Tracker concepts o Passive o Ultimate doesn’t require sight
Please leave feedback explaining why you do or don’t like these abilities and how they could be altered to achieve the same goals. Thanks for reading!