Champion Concept
Anacondra The Serpent Goddess
Health: 592 (+80 per level)
Mana: Unknown calculation
Mana Regen: Unknown calculation
Ability Power: 30 (+5 per level)
Attack Damage: 70 (+3 per level)
Attack Speed: 0 (+0% per level)
Movement Speed: 345
Health Regen: 6.51 (+0.75 per level)
Armor: 20 (+3 per level)
Magic Resist: 30 (+0 per level)
Since her birth within the great forest long ago, Anacondra was tyrant of the gods; feared by all, and lusted for blood and killing; which was unmatched and not afraid to manifest. This was a key trait that gods among her used to their advantage. Forcing her to strike down their foes both in the heavens and the worlds below. As time progressed the snake entity had been around for thousands of years, eating countless pray on her warpath to greatness; Growing in strength and size with each kill. One day, at the pinnacle of her power, a great sorcerer challenged her might. Knowing well, that countless others before him had fallen in attempts to kill the creature with brawn. Instead, he used his wits; tricking her to be emprisoned in a mountain and becoming legend to the people. Though, through time, the lore of the sage and the serpent had been forgotten. Time however did not effect the god, but instead made her loose her power and size as the years went by. Without living beings to consume, her strength deteriorated and she soon became week and feeble. After some time however, the spell that kept her contained, weakened and broke; Allowing her to be freed, and wreak havoc once again! Being entrapt for so long made her have a need for power that soon led her to the battle ground of legends. Who will be her next victim???
Passive: Bloodlust: • Black Form: When Anacondra eats a minion, monster, or champion she gains 1 armor and magic resist. • Green Form: Added effect, she gains 10% movement speed for each minion, monster, or champion she has eaten for a short time. This does not stack on itself and has a 3 second cooldown. • Red Form: Added effect, when her ultimate is leveled up a third time, Anacondra lets out a ferocious scream she gains a 50% damage increase for 5 seconds and activates "Blood Bourne". Q: Paralyzing Bite: • ACTIVE: Seeing a potential kill makes Anacondra salivate a very potent neurotoxin to paralyze the nerves in her victims when bitten for 2/3/4/5/6 seconds. While paralysed, champions are slowed by 20% (at all ranks) and cannot use movement abilities. (I.E. dashes and flashes) • PASSIVE: Anything consumed while paralyzing bite is active will cause Anacondra to regain 45/50/55/60/70 flat health. (Plus an AP ratio) • 7/6/5/4/3 second cool down when turned off or target is bitten and not eaten, consumes 20/40/50/60/80 mana per second while active. No bonus damage with other abilities.
W: Radiating Body Heat: • PASSIVE/PERSISTENT EFFECT: Anacondra has a very high metabolism causing her to radiate immense heat whenever she eats her new victim or has paralyzed one. • 50/60/65/70/75 + 5% of your maximum health as magic damage (plus an AP ratio) per second lasting for 5 seconds (at all ranks). Does not stack damage with each new target consumed, but will reset the cooldown duration. She gains 5% of her missing mana while digesting her meal. E: Coil and Pounce! • ACTIVE: Anacondra coils her body and shoots herself striking her oponent and returning to her cast location. This allows her to increase her bite range to half of her body length (EX Mini Gnar auto range). If she consumes her target, the cooldown is reset and half of the mana cost is refunded. The damage is equal to her ultimate "Consuming Might", but only as an execution. • On hit effects apply to the ability. • PASSIVE: While in bushes, Anacondra digs her tail into the ground when you activate "Coil and Pounce!". She is now able shoot herself a full body length for an attack (EX Caitlyn auto range). • If you are using "Paralyzing Bite" and attack a champion, you latch onto them and can re cast the ability to move to the champions location. This is a tether so there is a limit. • If she bites something and does not kill the target, it sets it on cool down for 8/7/6/5/4 seconds, including her ultimate, and only does 40/60/80/100/120 phyical damage, (plus an AD ratio) 30/40/60/80/90 mana per strike. R: Consuming Might: • Anacondra does not have an auto attack, but she instead eats her pray. Her ult resets with each successful consume up to 3/4/5 minions, monsters and champions and then is set on cooldown for 5/4/3 seconds. She starts with a point in her ultimate. Gaining her abilities as she devours more and more. If a champion will die, there will be a hiss from Anacondra and there will be a difinitive "THUMP" of a heartbeat which is heard by your opponent as a warning. This warning can be heard in bushes. • Each time her ultimate is leveled up, she gains her passive and some other features. • Black Form: This is her beginning form and is given to you for free. It does 200 physical damage and costs no mana. Once leveled up at level 6 add and AD ratio and 30% of the targets missing health as damage. • Green Form: Her second form allows her to gain 10% movement speed while moving through bushes. Her ultimate now does 300 physical damage (plus an AD ratio) plus 30% of the targets missing health and costs 100 mana to use. All other things added. • Red Form: Her final and strongest. Everything comes together to show her true form. While in this form she unlocks "Blood Bourne" where she can now see the heart beats of champions. As their health gets lower it beats faster and increases your movement speed towards them by another 10% when below 30%. While in Blood Bourne mode she can only see red (i.e. Nocturn ultimate in red form) and heart beats are her target indicators. Character forms are distorted so choose your targets wisely. Blood Bourne has a duration of 8 seconds and then goes on cooldown for 20 seconds. Her ultimate now does 350 physical damage (plus an AD ratio) and 30% of the targets missing health. It costs 200 mana to use.
• Please note, any damage mentioned above may change do to my inexperience with actual damage calculation as well as base stats. • The champion will not be affected by items that focus on auto attacks aside from the base stats, actives they give and "Coil and Pounce!" Interaction with on hit effects (Attack speed does not effect consume )
Please feel free to express your opinions whether good or bad. I am open to new suggestions and concept changes. If there are any questions, I will do my best to answer them. Thanks!