Riot , Runaterra's Calamity

Iron Jarvis·3/10/2019, 4:35:07 AM·1 votes·2,219 views
Gyazo

" _A LOOMING DOOM _ " (Lore ) , Log in theme : https://www.youtube.com/watch?v=miOizLxOD4E ( i do not own the art and soundtrack involved )


in a vast plain somewhere in the outskirts of Shurima , a mysterious sigil in the sky opens up its maw and turns the sky momentarily dark , winds start to swirl and the ground starts to shake as a comet like object darts out in a slow lumbering pace from the sigil , now crashing towards the sandy surface of Shurima .

The dust settles and a tall figure of a man slowly stood up , ....hah... hahahahah , it worked !! most of the program i made didnt make it and went haywire..lets see , full system control protocol program is burnt to a crisp , time conversion interface is online , so in five hours or so of me stuck in the chair in my office unnoticed by the other RIOT employees will be equivalent for like 100 years here in Runaterra ? thats more than enough time for me to enjoy .

ahh , it seems like my speech translate program is burnt to a crisp aswell , including my ability to speak in this world , guess ill have to play the silent and menacing Tyrant . Riot started roaming Shurima , marveling at the ambience and ancient sandy atmosphere vibe it gave him . For Riot its one thing to read about Shurima but actually experiencing the world from within the system for himself is a whole new experience , he blended in perfectly at first , but eventually he came across a peculiar traveller , happily and voraciously eating Boiled eggs from a shuriman food stand . If i am to reveal myself and distrupt the balance of runaterra , i think ill have a little tango with Jax for a start . Riot tosses his shuriman Cloak aside to reveal himself , Pale looking face , light reddish long hair , and a skin tight brownish suit decorated in Crimson and Gold as he gives jax an ominous Leer , jax mildly annoyed that someone interrupted his meal , he starts attacking Riot in a peculiar , unpredictable but efficient way , as Riot clads himself in a mecha like armor , he budges but seemingly able to take on jax's strikes . Now let us see how he takes what comes next , said Riot as he winds up a crimson spear and Propels it toward jax , it pierces his shoulder , the spear embedded in him started glowing in a crimson hue , as shuriman people rush to defend and aid the helpless jax he met them with violent strikes without remorse , dropping them like flies one after another before long the plaza is in chaos as words spread of injured civilians quickly reached Azir .

Days past as Riot clad in his mecha like armor , hovers in an unsettling manner outside the gates of Shurima . Azir along with his troops march towards Riot , the Battle priestess Sivir herself even associated with azir to take down this threat , a pack of xer'sai can also be seen , along with their Queen in the front , heading towards Riot as if realizing that this being is a threat to shurima or even Runaterra itself . Now , let the tyranny and deprivation begin - Riot . ( End of lore )


_BIO _ :

Zell phillip is a Riot employee from the year 2030 where RIOT GAMES has expanded their various facilities to its Apex form , granting them cutting edge technology to implement almost anything like virtual diving , recreating runaterra in their storage systems and Servers to observe the various lives and champions that exist inside , zell went too far and decided to wear a device that is not fit for use yet so he could transport himself in runaterra as an " experiment " .

He ultimately succeeded but was punished accordingly , banning him from work for 3 weeks , but RIOT GAMES liked how dark things turned out and actually decided to keep him as a champion (zell being the first RIOT employee to have become a champ Literally.. ) , ensuing chaos to runaterra's other champions as a result , but ironically most of runaterra's inhabitants named him " Riot , Runaterra's Calamity " due to him causing endless violence whenever his spear is hurled , and a seemingly unsettling mecha form that even champions do not know how to deal with .


Stats :

HEALTH : 528 (ATTACK DAMAGE) : 52 HEALTH REGEN : .8 (ATTACK SPEED) : [*] 0.658 (+ 0%) MANA : 405 ARMOR : 22.7 MANA REGEN : .8 (MAGIC RESIST): 30 (RANGE) :525 MOVEMENT SPEED : 335


Champion abilities :

passive : " Trifecta Calamity "
using abilities will give you 1 calamity stack , once it reaches 3 stacks , your next damaging Ability will Critically strike .


" Riot Spear " ( Q ) : after winding up for .25 secs , Hurls a Crimson red Riot spear at a location , stopping on the first enemy champ it hits damaging them by ( 100/130/160/190/220 + 50% of bonus AP Magic damage ) , and inflicting them with " Riot " CC debuff , causing them to stop in their tracks for 1.25 secs , any unit that walk inside its 240 effect radius will cause the affected unit to attack it , if the affected unit is a ranged champ it will actively shoot on sight , while a melee champ will stand its ground until the unit that went too near is in melee range . ( will attack ally and enemy units alike ) . Mana cost : 75/100/125/150/175 , Cooldown : 11.5 / 10.5 / 9.5 /8.5 / 7.5 " Riot Duration per level " : 1.25 /1.50/1.75./ 2 / 2.25 seconds " Ability Range " : 685


" Calamity Mech suit " ( W ) : Clads Riot in a Crimson Mech suit , granting him + 25 movement speed , reflecting 15% of basic attack damage back to the attacker , and a magic shield comprising of 7.50 % of his maximum health and 7.50% of his maximum mana . Lasts 3.25 seconds on all levels .
_Mana Cost _ : 60 / 100 / 140 / 180 / 220 , Cooldown : 10/9.75/9.50/9.25/9 secs " Movement speed bonus per level " : +25 / +50 / +75 / +100 /+125 movement speed .


" Riot Warp Bolt " : Hurls a deadly yellow sphere lightning bolt to a target location , that explodes on impact , dealing ( 120/150/180/210/240 + 50% total AP Magic damage ) and stunning them for 1 second ( this ability's missile speed moves faster if Trifecta Calamity is ready to cast ) , also the area of the impact leaves an unstable space in which you may instantly Warp toward the location if you reactivate the ability ( unstable area lasts 2 seconds ) if cast while Riot spear is winding up , The spear will shatter upon impact due to sheer velocity of the warp , extending the " Riot " debuff duration by an extra .50 sec , _Mana cost _ : 95/115/135/155/175 , Cooldown : 12/11/10/9/8 secs , " Ability Range " : 1000


" Riot Games " ( R ) : ( this ability can only be casted while clad in Calamity Mech suit ) after channeling for .75 sec you will dash in the direction your champ is currently facing , performing a superman punch on the first enemy champ you come across , creating a brief explosion showing a Riot Fist trademark icon . shortly after , you and the enemy champ hit will be covered in Crimson 400 Radius 5 second arena , immediately forcing out all units outside its perimeter except the two of you , ( if near a turret , it will cause the turret to be temporarily frozen in time , also the view from outside the crimson sphere is like how a graves smokescreen work ) while inside all of your abilities are temporarily refreshed except your Ultimate , if you kill the enemy champ inside before the duration ends ( killing the enemy champ while inside WILL NOT give you gold ) , the both of you will resurface outside with the same health and abilities from before the collition , and you gain " Looming Doom " : you will stay in Mech form for 7 seconds and generate Trifecta Calamity stacks by 1 stack per second . but if the enemy champ survives while inside the Crimson arena and isnt killed , you will gain " System overheat " instead , supressing you helpless on the spot for 2.25 secs instead . _No Mana Cost _ , _Cooldown _ : 100 / 85 / 70 , " Crimson arena duration per lvl " : 5 / 6 / 7 , Dash range : 775


_Role and play style _ :

playing as Riot requires a pretty big gold budget , as a result it will make him underwhelming to play in JG or supp , so id say he's best played Midlane or Top lane , Riot is rich in damage and cc but relies on skillshots to be successful , he might get spammy ability wise along the way , with that said it comes along warping near enemies so it might get dangerous especially around mid game so rushing a item 3027 instead of item 3285 is a nice way to go and grabbing either a item 3157 or item 3089 afterwards , For runes id recommend Sorcery as primary with Arcane Comet , and inspiration as secondary , but for some after shock loving players , go resolve as primary and sorcery as secondary instead , along with a Transcendence rune and a gathering storm . finally this is my full build prediction on him item 3027 item 3020 item 3285 item 3157 item 3165 item 3135


final thoughts : how did you like my concept ? any thoughts ? critique ? questions ? or simply appreciation ^^ leave a comment below , have a nice day everyone .

6 Comments

JOOTAROOO3/10/2019, 2:07:08 PM1 votes

Making a champ by Riot around Runeterra:[slayer-pantheon-thumbs] Making a champ by Riot around Riot:[slayer-pantheon-rainbows]

C0NCH0BAR3/12/2019, 3:27:09 AM1 votes

PASSIVE Doesn't really make sense to have a critical strike on an AP built champion.

Q Like the concept of a moving taunt based on the enemies body that affects others around them instead of themselves. Really cool, interesting mechanic manipulation. Like seriously cool. I'm assuming the "Riot" CC debuff is the AOE taunt and not the root. I'm a little confused on if the root duration is increased or if the "Riot" taunt cc is increased. If it is the root, then I would suggest swapping the "Riot" debuff (which is just a weird taunt interaction due to melee's having to be stunned until in range) to be extended instead of the root. That way the enemy isn't nearly as frustrated but you get to have the cool manipulation ability be more effective late game, which is MAJOR CC. I like it.

W item 3075 item 1001 . That's the ability XD

Seriously though, I'm pretty ok with this ability interaction too.

E Pretty sweet interactions with your other abilities! Little concerned about a control mage having such a huuuuge jump because 1000 units is (i think bigger than Elise's rappel? You can fact check me, but 1000 units is huge. So a CC ability with potential mobility should be considered very heavily. Also, since he already has a defensive style W, I'd consider not giving him a mobility spell as well since the defensive ability already contains MS boost.

R Can the enemy leave the area? Can both people be attacked from external sources? Just a good thing to clarify since both champions have no external vision and the enemies death HEAVILY influences the outcome of the ultimate.

I am not too sure how I feel about having an ult that can sabotage Riot with a pretty minor reward. If he successfully kills the enemy he gets an..... extended thornmail? With crit strikes every 3 seconds on an ap caster? That is extremely lack luster for the alternative of being completely disabled for 2.25 seconds on an ap caster.

OVERALL KIT Dude, you just always have the jankiest scalings! A max % hp scaling AND max mana pool scaling for an ap caster? Why have both, but more importantly, why have max % scaling on there as well? Based on the mana costs you have that magic shield is already going to be pretty substantial. Also, his abilities don't really benefit from mana scaling because they don't gain damage, CD reduction, or have a toggle ability. Also, Riots ult doesn't even cost mana!

LORE BAHAHAHAHAHAHHAHAHA!!!!!!! What a freaking LEGEND! That is such an un-orthodox concept of having a rioter join the league. That could just be the most fun lore to write because he could be a lore nerd going in or not give a crap about it and know nothing about his surroundings; Anything goes at that point. I guess his lore would be about.... his real life to explain why he wanted to be a silent dictator in the world of Runeterra? I dunno.

Hope this was helpful and enjoyable in some fashion.

Gilgayu3/14/2019, 9:15:37 PM1 votes

So I'm here as asked. There is no need to return the favor, for I understand the need for comments as even hate comments help you get better. I say this because I also make concepts, and on my early concepts people like Voidling, Nasu, and ChaosReyn all helped me more than I expected.

The main reason I do that many analyses (if I didn't I would have at least 20 concepts by now) is because I understand concept makers need them to improve. Even a one-sentence comment means your concept is worth spending time reading.


So... yeah, no need for talking to me like this is a favor that's only being done because you said you will return it. This is being done because you have enough gut to ask for an analysis.


C0NCH0BAR pointed out a few aspects, but I'll just repeat some of the things he said so nothing gets missed. _______-


Q's damage ratio is a bit weird. Normally it would be okay for casters, but considering Riot's tank build (which I will touch on later), the base damage is just too high. Something like (40/50/60/70/80 + 30% AP Magic damage) and reduce the cd to 9/8/7/6/5 will make his passive more meaningful. Like C0NCH0BAR mentioned, the ult's reward is too little, so reducing q's cd significantly will certainly impact his overall praticallity.

To put it in other words: Let's say he wins the 1v1 for his ult. He gets crit ability every 3 second, but........... None of his abilities will be ready in 3 seconds, you know what I mean?


Again, like C0NCH0BAR said, the ratio is a bit too high. This is also what I meant when I said Riot's tank build earlier. Due to his mobility and high base damage (in your current version, which is why I suggested to tone it down), he can legit build full tank and deal more damage than some AP bruisers like singed. If you attempt to keep both ratios for the shield (which would be absolutely fine), I highly suggest making the MS scale flatter, like 25/35/45/55/65.

In general his w has a bit too many things going for it.


Decrease that base damage on e please. (I'm only being so blunt because it is the easiest way to say it, lazy me xP)

Essentially this ability is top tier damage, weak cc, and OP-tier mobility all in one, with only a 9 second cooldown at rank 5. I like the whole interaction with q, so perhaps lower that base damage and its ap scaling make that extention to Riot debuff from 0.5 sec to 1 sec? I just really liked that interaction.


As for r, a simple flat cdr (say 10% for 7 seconds) if he win will make it a much more meaning ability. Due to the nature of this ability essentially granting both targets a few seconds of statis, it is a pretty powerful ability even if Riot is 0/8 because he can force an enemy carry out of a fight (especially something like an ulting twitch). I suggest to give this a higher cooldown (10-30 seconds more) since it will be a game-changing ability for proplay.


Overall I suggest to lower his mana costs by 50 per ability. He is too mana-reliant for a spam-champ (this is not an insult, don't take it the wrong way).

Nice concept, I hope my analysis was helpful.