(Gameplay Addition) Legends of the Champions

Saotrux·8/31/2016, 5:22:16 AM·4 votes·799 views

1 – INTRODUCTION: WHAT IS LEAEGUE OF LEGENDS: LEGENDS OF THE CHAMPIONS

LoL is the best eSport now. Still, i wish it could be a better game too. For that, knowing the character you're playing with is essential, and i feel like i don't learn much about the characters from playing. That's why I had the idea of making one "situation" to each character where we could know a little about who they are, their lore and what they fight for. This is my first version, i wrote it while my university was on strike, I'm brazilian so it should have many grammar errors. And... I don't actually think it can be implemented, but i like the idea, and I hope it can be of some fun to anyone reading it, even if you only read about your most liked champion. PS: This is a work in progress. read the changelog below.

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2 - HOW IT WORKS: After 20 minutes of game, many players are willing to surrender. Instead of having it end, you can vote for the "Legends of the Champions" mode. The mechanism is:

  • One random champion of each team will activate his Legend every 5 minutes. It lasts 2 minutes.
  • When the Mission is completed, the Reward is received with a 1 minute Legend bonus. The Epic Mission timer must be completed within the first 2 minutes.
  • If the Epic Mission is completed, the champion receives the Epic Reward which works for the rest of the game.

Certain conditions must be met for the activation:

  • Both teams must have at least 75% acceptance.
  • All players must have at least 70% HP.
  • All players must be on their side of the map. When all conditions are met, all champions are teleported to their base and the Legend starts!

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Changelog:

7/16: First version finished. [Must finish 16 champions and padronize the skills so all of them have one Condition, one While on Condition buff, one Reward, one Challenge and one Permanent Reward] 7/17: Rengar and Zed done. Unpadronized champions unbalanced. Decided to post it halfway cause university's strike ended. 7/18: Caitlynn padronized, Azir's permanent buff atualized. 7/19: Blitz's skill was too bad, Brand padronized, Taric's portrait fixed. 7/20: Cassiopeia remade (just telling she's a Du Couteau isn't interesting enough), Shen typo fixed. 7/21: Trying a better format of explaining all the stuff. Used Aatrox as an example. - Changed Ahri too. 7/23: Alistar updated. Akali ignored cause her lore is kinda boring. I mean, just read Alistar's lore... T_T (Ps: I have no intention of stop the updates until I have ALL champions updated, but i may not be able to update everyday.) 7/26: Amumu updated, and i liked it a lot. Explanations on how the Legend mode works improved. Changed initial explanation for phrases they could say when their Legend activates. Was thinking if it wouldn't be fun if all champions Legend Mode activated at the same time. Alistar slightly improved. Ahri improved skills names improved. 11/6: Anivia updated. That pace, though.. 3 months. :x 2015 Over. 2016>> 8/30: Posted it to get some love and get motivated to finish it.

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Aatrox Aatrox - Legend of Darkin: Time to paint everything with red. Mission: Kill 35 / Epic Mission: Kill 50 Minions Legend: Double Damage to Minions . Reward: All Allied Minions gains 100% AD, 10% MS and revives once. Enemy Minions are Feared when near Aatrox. Epic Reward: Enemy Champions are feared for 0.2 seconds when near Aatrox permanently. It may happen every 6 seconds.

**Lore**: Aatrox's race, the Darkin, are known for massacrating enemies on battlefields, demoralizing enemies and inspiring allies.
**In-game**: He could count kills saying "The massacre starts" at 10, "Fear the Darkin" at 25 and "This battle is over" at 35. Maybe "This war is over" at 50. Of course, all the map should hear him.

Ahri Ahri – Essence Lover: You... look... delicious... Mission: Steal the essence of 5 / 8 Champions using Essence Charm. After hitting the Charm, Ahri must channel for 0.5 seconds to steal the Essence. Legend: Ahri receive small buffs for every essence stolen. Human/SemiHuman: Inteligence – Skills usage is improved, 5% CD. Mythical/Monster: Survivability – Their regeneration adapted, 5% Mana Regen. Yordles/SemiYordle: Willstrenght – Their courage let Ahri take more risks, 5% Damage. Robot: Resilence – Their resistance, 10% Tenacity. Reward: Ahri receive a big buff in the fifth stole essence: Human/SemiHuman: Orb of War: Both Orb of Deception's damage hits for True Damage. Yordles/SemiYordle: Irresistible Charm: Charm's Slow is reduced to 30%. Mythical/Monster: Monster Fire: Fox Fire spawns again after the first 3 charges are fired. Robot: Bonus: Metal Rush: Ahri can hit enemies with the Spirit Dash pushing and stunning them. Epic Reward: Reward becomes permanent.

**Lore**: Ahri is a fox that became half-human by stealing the life-essence of a sorcerer. She needed essence to continue being half-human, but after stealing the life-essence of many other charmed-mans, she regretted the deaths and wants attainment.
**Legend Lore**: She still needs essence to survive, but she only takes a little bit to don't kill her targets. Stealing essence of different races gives her special characteristics.
**In-game**: The 5th steal could change her visual. Like becoming an Yordle-Ahri. *-*

Akali Akali – Pruning the Tree: Akali eliminates those who threaten the equilibrium of Valoran. After preparing disguises for 4 seconds, Akali and nearby allies becomes invisible while near a wall, losing 20% MS while invisible. It can be used as many time as she wants Akali can become invisible by staying out of combat near a wall for 5 seconds. It lasts 2 minutes. If an enemy has 5 kills or more above deaths it receives the "Out of Equilibrium" debuff, which lets Akali Ulti on him from a longer distance.

Alistar Alistar – Memories of Despair: That won't happen again.. not while I'm alive! Mission: Save allies twice. Epic Mission: Be saved once after completing Mission. Legend: When an allied champion is below 40% HP Headbutt can be used to charge to his ally from a long distance, knocking up everyone in his path. It costs 15% of his current HP and Headbutt cooldown is refreshed. Can only use it once to each ally. Reward: If Alistar Out of Mana, he can use his HP as source doubling the cost. Triumphant Roar doesn't heals himself this way. Epic Reward: Gains the Headbutt-to-Ally ability to the ally that saved him, but it costs 25% of Alistar's HP on each use.

**Lore**: Alistar had his village destroyed, his family slain, was captured, used as entertainment in controlled fights, and in the end was saved by a girl he wants to find again.
**Legend Lore**: Charging to save his ally is from remembering how he couldn't save his family, he will do it even forcing himself too much losing HP.

After that he suffered a lot in the controlled fights, but was saved by one kind heart which he wants to repay, placed in the game as being saved after losing a lot of health by one ally and doing anything to save him for the rest of the game. Mechanic PS: Save – Assist an Ally that have less than 40% HP and have the Ally survive for 10 more seconds.When an allied champion is below 50% HP in a huge area, he remembers his past for 1 second then runs to his ally knocking up everyone in his path and resetting all his cooldowns. He can use it once to each ally. When he's out of mana, he will use his HP as source. It lasts 2 minutes.

Amumu Amumu – Anything for a Friend: Can I give you a hug? Mission: Hit all 4 allies with Hope Toss. Epic: Hit Hope Toss and Save 3 allies. Legend: Bandage Toss is improved to Hope Toss. After the normal Bandage Toss Range, it keeps going and can hit allies within a huge range, whom pulls Amumu. When Amumu arrives, he immobilizes his friend with a hug for 1 second and damages him for 30% of his current HP. While hugging, both are immobilized and Amumu receives all the damage in his ally's place. It can be used once to each ally. Reward: Amumu can use hit his ally more than once, but the damage effect is halved. Amumu's “Despair” becomes “Hope”, which both damages the enemies and heals his allies for half the amount. Epic Reward: Amumu can use Hope Toss and Hope permanently, but Hope Toss loses the damage effect and the hug time is doubled; while Hope only heals for ¼ of it's damage.

**Lore**: Amumu is a child without memories. It doesn't matter who he is, what he wants now is someone to be with, but he ends up hurting anyone with his touch and they flee from him.
**Legend Lore**: Only champions who actually wants to accept Amumu's Hug will take his bandage, knowing Amumu will hurt them. If Amumu is accepted by his team, his tears of sadness becomes tears of happiness which heals his team, and he gradually learns how to don't hurt them.
**Mechanic PS**: Save – Assist an Ally that have less than 40% HP and have the Ally survive for 10 more seconds.When an allied champion is below 50% HP in a huge area, he remembers his past for 1 second then runs to his ally knocking up everyone in his path and resetting all his cooldowns. He can use it once to each ally. When he's out of mana, he will use his HP as source. It lasts 2 minutes.

Anivia Anivia – Freiljord's Guardian: Only past my dead body! If only I wasn't imortal. Mission: Protect 2 Everlasting Ice Wall. Epic: Protect 3 Ice Walls Legend: Anivia summons 3 Ice Walls blocking the Lanes, in front of the most advanced allied tower still working. The Everlasting Ice Walls can be destroyed. Anivia can Fly very fast to any Everlasting Ice Wall, and all her basic spells pushes enemies, have reduced cooldown and reduced mana cost while near the wall. Plus, Flash Frost interacts with: Crystallize: When colliding, it explodes the top of the wall, stunning everyone nearby. Crystallize is still impassable for it's duration. Glacial Storm: When flying over it, gains 100% speed and stuns anyone hit even before the explosion. Reward: Anivia can summon weaker Everlasting Ice Wall anywhere on her side of the map. Only 1 may be active at the same time. Epic Reward: 3 may be active at the same time, but they won't give any buffs after the Reward timer ends, only works as Fly targets. Lore: She is the protector of Freiljord's Ironspike Mountains. She must be at many places searching for possible attackers, and be able to fight then whenever needed. Legend Lore: Giving her mobility, high stats and the ability to crows control the area in many ways against attackers gives her the feel of a true impassable "Protector". Mechanic PS: - "Fly" costs 300 mana, leaves a trail of snow that slows enemies for 3 seconds and has 3 seconds of cast time. She pushes and slows everyone around when reaching the wall. Allied minions can get past the wall. - "Everlasting Ice Wall"slows attackspeed of nearby units by 50%.

Annie Annie – Grey Order Research: Mission: Legend: Reward: Epic Reward: Lore: Legend Lore: Mechanic PS: When Tibbers is not in cooldown, Annie can channel for 3 seconds, then all of Annie's skills becomes "Grey Order Secret Weapon", which works as Summon: Tibbers, then the player becomes Tibbers, having all Annie's and Tibbers' Status, Spells and Items combined. (and all fire becomes Dark Flames). When Tibbers dies or expire, Annie will leave Tibbers body with 10% HP and 0 mana. It can be used twice. If in both instances Annie leaves tibbers by the timer, it can be used permanently in the Summon: Tibbers place.

Ashe Ashe – Avarosan Queen's Will: Ashe will prove her will for peace. After declaring it, she must get no champion Kill for 120 seconds. For the duration, enemies going towards her loses 20% MS, and her Crystalline Arrow changes to stun closer enemies more (up to 2 seconds). If she keeps her promise, enemies going towards her loses 20% MS permanently.

Azir Azir – Shadows of the Past: After channeling for 3 seconds, all champions (allied-enemy) in a Huge Area will be slowed for 15% by sand hands of the dizimated people of Shurima for 8 seconds. An enemy affected for 6 seconds will be feared for 1 second.It has 22 seconds Cooldown, and can be used for 2 minutes. If Azir ir affected by the fear 4 times he overcomes his past: his Conquering Sands also calls the Hand of Shurima for 4 seconds, only fearing enemies inside it for 4 seconds Permanently.

Bard Bard – Dimension Guardian: After channeling for 1 second, bard leaves this dimension, and controls a chime that will define where he will teleport back in up to 20 seconds. The chime is fast, invulnerable and flies. After channeling for 2 seconds, he teleports back, pushing nearby enemies. If the chime collects 10 bells, Bard's passive AoE doubles.

Blitzcrank Blitzcrank: Remaking

Brand Brand – Purging the World: Brand just wants to see the world on fire. Towers and bushes can be lit on fire with any of Brand skills. Excited, every thing on fire gives Brand 2% OoC-MS. Things on fire damages nearby units by 3% HP/Sec. If Brand lights at least 12 things on fire in less than 2 minutes, everything on fire has it's timer resetted and damage improved to 5% Hp/Sec. If Brand lights 16 things, for the rest of the game he can light bushes and towers on fire damaging and giving vision, but the fire only lasts 5 seconds.

Braum Braum – Old Friend: When near his Nexus, Braum chooses a tower and summons the Poro King which will follow the targeted tower's lane. He summons Snowball Throwing Poros, Heals nearby allies and throws Poros at nearby enemies.

Caitlyn Caitlyn – Sheriff's Duty: Caitlynn enters the case. First, she must get info of her targets by being around an enemy for 5 seconds while he is on-combat. If she completes the 5 seconds, she resets her basic skills cooldowns and all her skills gains a buff against that enemy. It lasts for 2 minutes, and if she gets a Takedown on at least 3 of “In Pursue” enemies she gets the Ace in the Hole buff permanently. Piltover Peacemaker: Slows for 30% for 0.5 second. Yordle Snap Trap: Reduces the cooldown to 2 seconds on activation. 90 Caliber Net: Snares the enemy for the duration Ace in the Hole: Resets on kill and is charged 50% faster.

Cassiopeia Cassiopeia – Du Couteau Temptress: Cassiopeia must get what her wants, no matter the cost. Cassipeia can poison her allied Minions or Champions with Twin Fang. When poisoned, they leave a Poison Trail which gives Cassiopeia MS. Poisoned allies can transmite the poison to the enemy with basic attacks, doing 1 second of Noxious Blast of damage to the enemy and slowing him for 1 second. The poison gets stronger inside the allied body and after 5 seconds he gets stunned for 1 second. When used to poison allies, Twin Fang has it's cooldown reduced by 50%. If Cassiopeia get 3 takedowns in 2 minutes, the skill lasts 1 more minute, and her poison on enemies lasts 2 seconds. If she gets 6 takedowns she can poison minions permanently.

Chogath Cho'Gath – Voidborn Monstruosity: After absorving Void Energy for 3 seconds, Cho'gath grows, gains 100% hp and loses 50% move speed. Any champion or minion near him run in fear until leave its area. After leaving the area of effect, entering again will slows him by 30%.

Corki Corki – Screaming Yipsnakes Acrobatics: After loading his guns for three seconds, Corki don't have to stop to Attack or shoot Missile Barrage for 10 shoots.

Darius Darius – What Cowards Gets: Darius punches an allied for 2 seconds, leaving him stunned for more 4 seconds. Then nearby allied champion nearby gains 30% Move Speed and Tenacity for 4 seconds.

Diana Diana – Moon's Justice: When an allied is out-numbered, she can teleport to him after chanelling for 2 seconds. When arriving, she slows nearby enemies for 2 seconds.

DrMundo Dr. Mundo – Almost Renewable Sample: Dr. Mundos injects auto-regenerating cells on a ally. He regenerates 100% HP Over 10 Seconds, but then lose 50% over 5 seconds.

Draven Draven – It's Show Time: After warming up for 3 seconds, Draven gains CC Immunity and starts a show at the center of the battlefield. If Draven don't leave the area or die for 60 seconds, the enemy team loses 10% MAXHP. Can only be used when all 10 champions are alive.

Elise Elise – Vilemaw High Priestess: When near her Nexus, Elise chooses a tower and summons one of Vilemaw sons, which will follow the targeted tower's lane. He summons Slowing Webs, Poison Cloud and throws spider eggs at enemies.

Evelynn Evelynn – True Predator Form: After 3 seconds of preparation, Evelynn chooses a target. She and her target are stunned for 10 seconds, doing 10% of her enemy Max HP as True DMG per Second. She gains the damage dealt as Shield. Both are Immune to CC.

Ezreal Ezreal – Explorer's Map: Ezreal must explore the battlefield, passing by every monster camp at his side of the map, killing an stronger version of the monster. After all monsters are dead, he makes a detailed map to his team, and his team receives 20% MS out-of-combat near the camps he got to kill its monster.

Fiddlesticks Fiddlesticks – Doom Omen: After 5 seconds summoning, crows appears around the map. Anyone staying near them for 2 seconds will be attacked for 15% Current HP. Fiddlesticks team knows when anyone gets attacked.

Fiora Fiora – It's Time to Duel: Fiora asks for a duel against anyone of the enemy team. If no one accepts, all enemies loses 5% HP. After accepted, both must return to base within 20 seconds, from where they will be teleported to the center of the map. If any of them fail to return to base, his team loses 5% HP for the rest of the game. After teleported, all minions or champions there are pushed out, walls that blocks projectiles raises from the ground and all other champions and minions enter in stasis until the end of the duel. Both duelists receives 200% Max HP Bonus. The winner receives the normal Kill reward and a 15% HP Bonus.

Fizz Fizz – Chomper, lunch time: At river, after calling Chomper for 3 seconds, Chomper appears searching for anything but Fizz or any ally near Fizz to bite. Allies can see and gains vision of it, while he is invisible to enemies until bitten. They lose 50% MS and 3% MAXHP/Sec. Chomper leaves briefly when Fizz uses Chum the Waters, and returns after

Galio Galio – Sentinel's Devotion: Galio chooses one master to serve. At any time, Galio can go flying to his master at high speed, fearing briefly nearby enemies when landing.

Gangplank Gangplank – The Dead Pool: Gangplank's ship ports at the river, and its crew unboards running to every direction, attacking everything but Gangplank and Allies around him. Their attacks slows, uses Parrrley to last hit allied and enemy minions and gains gold with every hit. After a while, they sleep at some nearby bush, and anyone who smacks'em get their gold. Gangplank and his allies have vision on them.

Garen Garen – Demacia's Infinite Honor: After speeching for 3 seconds, all allied champions receive 50% HP, 10% MS and 2% HPRegen/Sec while facing an enemy champion. If an ally turn his back to the enemy or the enemy base, he gets 90% Slow and loses 3% HP/Sec.

Gnar Gnar – Kids just wanna have fun: After spending years frozen, and not knowing any present language, Gnar looks for someone to play with. After doing Jokes, Dances and Laughs near all allies and receiving em back, Gnar Ultimate swaps to "Fetch!", where Gnar drops his boomerang at the ground, and one Ally may throw it at huge range (clicking like catching kalista ritual and ultimate launch). Gnar will jump wherever he throws it, charming nearby enemies for 2 seconds and gains 100% CDR, 50% ASPD and 30% MS for 10 seconds. He loses all his Rage when Fetching. This effect ends when he turns Mega Gnar again.

Gragas Gragas – The Perfect Nectar: Gragas finds the highly magic imbued Summoners Rift water a great ingredient for the Perfect Beer, and he wants to taste it. After preparing his tools for 5 seconds, Gragas stays 20 seconds silenced, immobilized and CC Immune at the River, and if he survives, he gets a cask of Rift Beer. When used, all allies drinks from it for 2 seconds, going crazy gaining 20% CDR and 50% ASPD, but losing 0.3% HP every second until going base. (Minors drinks a Non-Alcohol version).

Graves Graves – High Stakes Gamble: Both teams enters in a bet where the team to get more Creep Score after 90 seconds wins. By cheating, Graves team gains 10 points at the end. All the gold income from minions is reduced by 20%, that being acumulated and given to the winner team.

Hecarim Hecarim – Shadow Isles Vanguard: Hecarim calls the Shadow Isles Vanguard. Phantom Riders roams the battlefields looking for champions to attack. After finding one, they must prepare their attack, then charge towards the target, damaging, pushing and slowing his target. They are invisible to enemies until finish preparing.

Heimerdinger Heimerdinger – Tridyminiumobulator: (Needs research on what a Tridyminiumobulator actually is.)

Irelia Irelia – Anchored Soul: Irelia cannot die as long as her weapon don't stop. Whenever an nearby ally dies, she swaps place with him, heals him for 30% HP and dies in his place. After this or when she dies herself, she will be uncouscious for 2 seconds, then her weapons takes control on her, leaping with her once and swapping her abilities for Blade's Will: Each skill slot controls one of her blades, which attacks enemies with Irelia's Hiten and ASPD and slows one nearby enemy. Only one blade can attack one target per time. An enemy attacked 5 times will be stunned for 0.5 seconds. Irelia gains CC Immunity but can't attack and loses 30% MS for the duration. In 10 seconds, the ability ends and Irelia revives. Her HP is calculated independent of dying.

Janna Janna – Magical Regulator: Everyone but Janna is forbidden to use magic, getting silenced. The energy contained transforms AP in AD, and CDRed in Critical Chance. Every 500 Mana gives auto-attacks 10% slow for 0.5 second. It's only cleansed with death.

JarvanIV Jarvan IV – Royal Expedition: When at Nexus, Jarvan summons a troop of 12 minions that will follow him. Every camp he clears, one minion dies, and all other minions gains 10% HP and AD. After 10 camps, the two remaining minions gains Jarvan's AD, Armor, Magic Resist, and revives at base with Jarvan. Jarvan himself gains 20% Tenacity.

Jax Jax – Releasing handicap: Jax throws his lamp, which falls doing area fear, then jumps on it. Without his lamp, he Gains 50% ASPD and 40% CDR. Within 30 seconds, he must get his lamp back, else he will be punished with death, respawning after with his lamp. Any enemy can connect himself to the lamp and pull it, losing 20% Move Speed and losing abilities that can't be used while rooted.

Jayce Jayce – Young Inventor's Masterpiece: After using a Field Scam Module, Jayce locates shards of an arcane crystal that is able to power both forms of his weapon at once. If his team is able to collet 10 of 20 shards, Jayce powerup his weapon. Each skill used at the same slot fuses, doing both effects at once. They can be charged at 2 charges max at a time. After 200% of Jayce's Max Mana is consumed, the effect ends. The enemy can get shards as well (worth a little gold) and every shard past 10 gives Jayce 10% more Max Mana Limit to his weapon.

Jinx Jinx – You'll never catch me!: Jinx dares one enemy to catch her, both gaining vision of each other getting damage shielded from everything but each other. Both receives 50% CDR, 50% Mana Cost Reduction and 100% damage immunity and their spells won't work on any other champion. Jinx receives 30% MS when going towards the enemy champion, and the enemy receives 30% MS when not going towards her. If Jinx is not hit by him with any attack or spell for 90 seconds, she gains a 20% AD Buff, and the enemy dies. If the enemy catchs her, he gains 80% the gold Jinx won in the chase and she dies instantly. She receives 20 Gold every time she hits the enemy with anything. They can't use the shop while at chase.

Kalista Kalista – Meaning of Vengeance: Kalista allies gains the buff HATE. Every allied minion killed and champion that receives damage nearby gives HATE. When the counter reachs 100 they can offer their life to Kalista. The champion becomes a Oathsworn Spirit: They must be near Kalista or they deals less damage. Kalista receives 10% of her ally HP and PIERCE throws the nearest Oarthsworn Spirit along the spear, knocking enemies up briefly and returning the ally to their Basic-Attack range if hitting an enemy. The ally ignores collision with units and gains HP. If Kalista dies, all allies are released with 50% HP. If she survives for 2 minutes, Pierce throws her original Oarthsworn permanently.

Karma Karma – Ionia's Will for Peace: After 3 seconds charging, Karma summons the full power of her will, invoking the Ionia's Twin Dragons. It will connect Karma and her target doing 1% true damage every second until one of them dies. Neither can be healed by any means. Nearby allies will reduce the damage by 0.1% from the afflicted teammate.

Karthus Karthus – Death's Key: Karthus wants to know more about dying, turning dead champions to undeads when reaching 1 HP. Undeads loses movement skills, 50% MS, 50% ASPD, have infinite mana and can't die. The skill ends in 120 seconds, leaving Undeads with 1 HP.

Kassadin Kassadin – Runeterra's Protector: Void energy bursts and Void Creatures spawns randomly at the battlefield, but Kassadin can nulify the energy by absorbing it when near, and does 5x Damage to Void Creatures. Killing Void Creatures gives Gold, but slows for 1 second.

Katarina Katarina – Mission over Objectives: For strategic purposes, Katarina focus on a single champion, and won't care about any other. She does 50% damage to any champion but her target, gaining a marker on his location every 5 seconds. If she gets a kills or assist on him, her allies receive 15% MS and 15% HP Buff for 120 seconds. The enemy team don't know who's marked. If she kills another champion, the marked champion receives 10% MS.

Kayle Kayle – Holy War: Angels and Demons don't care about mortal's business, nor mortals. Demons spawns around the map casting damaging spells that hits all champions and minions. Kayle tries to stop them, gaining 20% MS while Out of Combat and can purge the demons with basic attacks. If Kayle is the one purging, the Demon also become an Angel, which heals and gives MS to nearby allies. Allied champions can purge the demons if Kayle gives them the Purging Fire. If 15 demons are purged, Kayle gains the Angels Blessings, which buffs the Divine Blessing to also leave an Angel behind for 15 seconds.

Kennen Kennen – Coursing the Sun: Kennen courses the sun to one lane only, by summoning tempest clouds at the other lanes. Anyone but kennen at the tempest lanes loses 20% MS and 3.5% HP/sec and have reduced sight distance.

Khazix Kha'Zix – Consume, Evolve: Kha'Zix evolves for every monster he kills for 180 seconds. Golem: 5% Armor / Wolf: 2% MS / Toad: 5% HP / Chicken: 3% Aspd. For every 5 common big monster he kills, he gains bonus range to all his basic skills.

KogMaw Kog'Maw – Time to Eat: After digesting enemies, he has to eat them. After 3 seconds sucking his saliva, Kog'maw attack and skills becomes melee, gaining lifesteal/vampspell against anyone hit with his Living Artillery. Excited, Kog'maw gains 20% MS. He loses the transformation in 120 second or when he dies but receives 30 extra seconds for every kill-assist. Extra effects: C.S.: Stuns for 0.5 seconds / B.A.B: Slows by 15% for 0.5 second /V.O.: Gives Kog 10% MS while on it. / L.A.: Wider Radius.

Leblanc LeBlanc – The Black Rose: After summoning The Black Rose for 5 seconds, Mages of The Black Rose emerges at the battlefield for 120 seconds. They teleport around, are dispatched with 1 attack, but comes back after 10 seconds. After 3 seconds teleporting, they need 2 seconds to charge and shoot. Red Mage: Throws a straightline Fireball that explodes doing 10% area HP Damage. Blue Mage: Throws a wide straightline Iceshower that slows for 10%. Green Mage: Throws a straightline boulder doing 15% physical damage. Yellow Mage: Throws an whirlwind knowking up for 0.5 seconds. Allies are adverted of where the mages will teleport.

LeeSin Lee Sin – Lee Sin, the Summoner: Being one of the best Summoners in the past, Lee Sin knows how to make the most of Summoner Spells, but he forbid himself of using that knowledge without paying for his sins. After entering meditation in 2 seconds, Lee Sin becomes targetable by allies for 10 seconds, and for every time he "dies" he receives 1 charge of -90% Cooldown Summoner Spells. His HP becomes '800 + level x 200' for the meditation.

Leona Leona – A Soldier True Valor: After 5 seconds of ritual, Leona gives her allies the Protection of Sun, which makes 50% the damage they receive to go to Leona as Magic Damage. Leona receive 100% AR and MR and is healed by the Sun by 5% HP/Sec. For the duration, Leona can't move, attack or use her normal skills, but can summon weaker Solar Flares. She is immune to CC. It lasts 30 seconds.

Lissandra Lissandra – The Watchers: Lissandra summons 4 Watchers at 4 chosen places. They gradually freeze the ground around them with Dark Ice. Anyone but Lissandra inside it is slowed, damaged by 0.5% HP/Sec and cursed every 5 seconds, being stunned briefly. The Watchers attacks nearby enemies with an wide straightline Iceshower that damages and slows. If killed, explodes doing 40% HP damage.

Lucian Lucian – Until I Find You: Two Restless Spirits spawns at the river. After killed, they still leave their souls, which must be purified to go to the afterlife within 1 minute by Lucian. Lucian needs 10 seconds to purify them. Each purfiied soul gives Lucian willpower to keep fighting, giving 20% Tenacity.

Lulu Lulu – The Glade: Lulu summons three enchanted trees of the Glade forest at chosen locations. They can manipulate time, heavily speeding up HPReg, ManaReg, and MS of anyone around; but transforms anyone but Lulu into critters. They get more colorful with every magic used near them, increasing their buffs. They can be destroyed.

Lux Lux – A New Light: Lux spent her entire life fighting for demacia after her brother left her, but now has more in her life. She chooses one ally to fight along: All of Lux spells casts a secondary weaker version of itself towards her ally and gains 100% Mana Regen for 4 minutes. If he dies, Lux loses 10% MS. If he survives, Lux gains 10% MS.

Malphite Malphite – Monolith Connection: Malphite inherits some of the Monolity telepathical power, letting his team know when he ultis. Allied champions nearby will jump with Malphite near where he ultis.

Malzahar Malzahar – Prophet's Vision: Malzahar knows the future. Malzahar sees a place where all champions alive are fighting in 1 minute, if a champion is not there, he is dead. Anyone that enters the area is put in stasis until the fight starts. When it starts, everyone is untargetable and invulnerable for 1 second. Malzahar, well prepared for the fight, is invulnerable for 1 extra second.

Maokai Maokai – Forest Spirit: Maokai is not a tree, but a spirit. He leaves the tree to join an ally. He can use all his spells from his new host, and gives the host his HP, Armor and MR, but joining two souls in one being isn't easy, so the host loses 1.5% HP/sec and 10% Move Speed.

MasterYi Master Yi – Path of Wuju: Master Yi teaches everyone that revenge is wrong. For 3 minutes, no one wants to retaliate for revenge, letting anyone who gets a kill to be invunerable for 1.5 second. Being the teacher, Master Yi becomes invunerable for 2 seconds.

MissFortune Miss Fortune – Ye Will Be Mine: Miss Fortune searchs for her unforgettable savior. After meeting with all her allies, she looks for him at the enemy lines, getting a glance at all enemy champions. After checking all champions or finding him, she recklessly tries to end the match as fast as possible to search him elsewhere or talk to him, doubling Bullet Time's Range, but doubling its Mana cost.

Mordekaiser Mordekaiser – The Truth of the Beast: Mordekaiser escapes his prison armor. While at Wrath form, he ignores collision, gains 10% Move Speed, and drains the life of everything near by 1%HP/Sec, be it Enemies, Allies, Structures and Himself. His Prison Armor becomes a Magic Immune Puppet, acting as a Children of the Grave Ghost with 10% Slow. It lasts for 2 minutes or until he dies.

Morgana Morgana – Unholy War: Demons and Angels don't care about mortal's business, nor mortals. Angels spawns around the map casting damaging spells that hits all champions and minions. Morgana tries to stop them, gaining 20% MS while Out of Combat and can purge the demons with basic attacks. If Morgana is the one purging, the Angel also become an Demon, which throws a huge range Tormented Soil. Allied champions can purge the angels if Morgana gives them the Purging Fire. If 15 angels are purged, Morgana gains the Demons Torment, which buffs the Tormented Soil to also leave a Demon behind for 15 seconds.

Nami Nami – The Abyssal Pearl: The stone which stores darkness from the depths of the ocean can be used as a war tool. For 3 minutes, darkness spreads around nami, reducing champions, minions and structures sight radius. This doesn't affects champions that lives in places as dark as the depths of the ocean like Nami. Enemies loses 5% Move Speed for being cautious in the darkness, while Nami guides her allies giving them no Move Speed reduction. Unaffected champions: Nami, Diana, Lee Sin.

Nasus Nasus – The Never Ending Past: Lost souls from Shurima still seeks for justice and vengeance, trying to cause as much suffering as they suffered, never being able to find peace. Nasus can Siphon their souls and, while unable to give them rest, he can give them the chance to fight for their justice at his side. When killing a minion, he gains one Shurima's Soul. When he gets 50 souls or chooses to, he transforms all Shurima's Souls into Shurima's Justice, three ghosts with Attack Damage equal to twice the number of Shurima's Soul Nasus had. It teleports around attacking enemy Champions, healing the most injured ally for 10% HP every 5 attacks. If killed, Nasus can conjure them again. They can fight for two minutes.

Nautilus Nautilus – Left to Die: Nautilus was left to die alone, but he didn't, and he won't. When his HP reaches 0 he enrages, is full healed and swaps all his skills by "Not going alone", which works as a 0 cooldown Dredge Line, but when he hits someone he will sink with him for 4 seconds. If neither is killed before the timer runs out, both dies. It ends when Nautilus actually dies. He can't be healed and loses 2% HP/Sec.

Nidalee Nidalee – Jungle Protector: Nidalee's will to protect her home jungle extends to all wildlife, giving her special connections with it. Nidalee gains vision of all monsters alive. Whenever going towards a monster camp that is being attacked, she and her allies gains 20% MS. Monsters are immune to allied damage and gains 100% bonus HP. It lasts 3 minutes.

Nocturne Nocturne – The Nightmare, Begins: Nocturne invades other champions thoughts, making them paranoid. Every 30 seconds, two random enemies and one ally is feared for 3 seconds, gaining 20% Move Speed. When Nocturne ultis, all champions are feared for 1 second. It lasts 2 minutes.

Nunu Nunu – Willump, the Nunu's Guardian: The Yeti is not just a ride, but a friend, and won't let anyone harm his friend on their adventure. Next time Nunu gets to 40% HP he leaves Nunu behind and enrages, gaining 20 AD per Lvl and casting all his available abilities at anyone nearby. Meanwhile, Nunu attacks with his whip and gains new skills: Feeding the Yeti: Heal Yeti by 20% HP Courage: Jumps to an enemy and strike him Beastmaster Whip: Strikes an enemy at higher range, briefly fearing him. Nunu, the Willump Guardian: Jumps to Nunu shielding him from damage. When one die, both dies. Both have 80% from the base HP.

Olaf Olaf – Ultimate Glory: Olaf seeks to die in a glorious battle. After announcing his challenge, all minions spawns at the same lane with 10 second cooldown between waves giving 33% Gold and XP Reward. He gains 50% Splash Attack, 20% Increased Regeneration, his spells costs HP and can't regenerate at base or be healed by allies. It lasts until Olaf dies. Towers without nearby enemy minions are immune.

Orianna Orianna – Why can't i bleed: Orianna's tried hard to fullfill her dad's wish to make a lot of friends at the League, but not being able to and not understanding why made her grow impatient until she couldn't hold it anymore. She enrages, liberating energy causing malfunction to towers, eletrifying the water and giving her ball more power. She must approach and make a joke to all her allies. Ignored, she enrages. All towers becomes inactive and invunerable by its emergency mechanism, unless Orianna is near which empowers the tower doubling its attack speed. If she's at river, other champions there loses 30% MS and 4% HP/Sec. Her ball gains double range and move speed. But by enraging, she loses 1% HP every second and can't be healed. It lasts until she dies.

Pantheon Pantheon – War! War! War!: Rakkor's warriors don't defend, neither conquest, they enter wars for it be their art, making any war with them even bloodier. Minions spawns every 15 seconds, have two new routes through the jungle and gains 20% MS. Jungle monsters spawns at many places fighting minions and champions. Pantheon looks for blood, killing as many enemies as possible. Spear Shot hits 3 targets, Aegis of Zeonia becomes an area stun, Heartseeker Strike have an wider area and Grand Skyfall! Gains 50% CDR, but all his skills costs 50% more Mana. It lasts 2 minutes.

Poppy Poppy – Blomgrun's Last Helm: Poppy must earn the right to wear the last helm made by her father at the battlefield, not only giving her protection but morale to her allies that knows its story as well. It's jewel gives power to it's owner when he proves him/herself in the battlfield. The Florin Berell Glory is earned by returning to the base after getting 30 Glory by destroying towers, killing minions and champions and must be worn (used), not held in the inventory. It gives: 20% and 100% bonus HP regen to MS to allies going towards Poppy 20% Damage Reduction When getting an assist, all nearby allies gains 10% MS burst that decays. When getting a kill, gains 50% MS burst that decays over time. When getting a tower, she heals 50% lost HP. When poppy has less than 15% HP, she gains Enhanced Recall.

Quinn Quinn – Caleb: Quinn finds that her brother couldn't leave his sister alone, but his soul has fallen in wrong hands. Quinn must invade enemy jungle to save her brother's soul, showing him that she's safe with Valor. After letting him rest, Valor inherits Caleb's will, reducing Harrier and Tag Team cooldown by 50%.

Rammus Rammus – Outdated lore.

RekSai Rek'Sai – Uncontainable Monster: Rek'Sai isn't really good with being a Champion. After stacking 500 Fury, she goes out of control, becoming bigger, stronger and defying the Summoner orders every 5 skills. When out of control, she rampages going in and out of the ground, damaging and fearing when leaving the ground. It doesn't damages but still fears allies.

Renekton Renekton – The Never Ending Present: Lost souls from Shurima still seeks for justice and vengeance, trying to cause as much suffering as they suffered, never being able to find peace. Renekton's rage attracts the souls and, while unable to give them rest, he can give them the chance to fight for their revenge at his side. When killing a minion, he gains one Shurima's Soul. When he gets 50 souls or chooses to, he transforms all Shurima's Souls into Shurima's Revenge, three ghosts with Attack Damage equal to twice the number of Shurima's Soul Renekton had. It teleports around attacking enemy Champions, doing extra 10% HP damage every 5 attacks. If killed, Renekton can conjure them again. They can fight for two minutes.

Rengar Rengar – The Ultimate Prey: Rengar is after the Ultimate Prey, and no place better than The League for it to be. The Hydraron appears in the center of the map. It summons Drarons that marches to both nexus. The Drarons going to Rengar's enemy base are stronger. Rengar's max Ferocity reduces to three.

Riven Riven – The Stronger: The stronger must not only win, but be the one to survive. Her runic swords let her fight by the rules she wants. After casting it's power for 5 seconds, anyone running towards an enemy champions gains 10% MS, while anyone running from an enemy champions loses 20% MS. Towers are disabled. Kills are rewarded with 10% HP. It lasts 2 minutes.

Rumble Rumble – I'm the Champion: Rumble leaves Tristy at base to rest, then...?

Ryze Ryze – The Scroll: While fighting, Ryze let the enemy damage his scroll, and that is bad. When Ryze reaches 60% HP from an enemy champion damage, part of his scroll is cut and it magically flies around, and whenever it touches the ground ring of explosions radiates out from it in 5 waves. It damages enemies by 3% HP and slows all champions hit but ryze. It seeks for magic, teleporting near anyone who uses skills. It returns to Ryze after exhausting it's magic hitting 100 times.

Sejuani Sejuani – Unlivable Conditions: Only the stronger survives the harsh winter of Freiljord. All champions but champions near Sejuani loses 1% HP/sec, have 50% less regeneration and can't be healed at base. Morale is more effective, so anyone running towards an enemy champions gains 10% MS, while anyone running from an enemy champions loses 10% MS. It lasts 90 seconds. Anyone reviving in this meanwhile revives with 50% HP.

Shaco Shaco – Laught out Loud: Whenever shaco Jokes, Champions near who doesn't laughts has a Jack In the Box summoned under him. If it's an ally, the Jack In the Box will expire without attacking. It lasts 2 minutes.

Shen Shen – Watching the Stars: Forcing a judgement without injustices, the stars illumine all champions to everyone. All champions locations are revealed for the next 2 minutes for both teams. Inspired by the stars, Shen has 50% Energy Regeneration bonus.

Shyvana Shyvana – Impure's Fate: Considered an abomination by Dragons, Shyvana is hunted by her own kin. For 30 seconds, a Dragon flies around the map throwing long-lasting flames that burns anyone on it but Shyvana for 3%HP/sec. After the attack, the Dragon spots Shyvana and descends to fight her. It has flames around him that does 3% HP/sec, cancels regeneration effects but champion's heals, is immune to towers and shop protection and has huge HP. It will keep jumping to wherever Shyvana is until he is dead. When defeated, it gives the Fire Dragon Spirit buff, which gives 20% HP to the team to defeat him for 60 seconds.

Singed Singed – Outdated lore, waiting for atualization.

Sion Sion – Noxian Hero: Sion cares not about weakling, only about the leader. Whenever Sion is going towards the Highest Level Enemy Champion he gains 20% MS and pushes any other enemy aside. If Sion try to run from the Highest Level Enemy Champion, he loses 70% MS. It lasts 60 seconds.

Sivir Sivir – Shurima's Daughter: Sivir uses her bloodline strenght to summon a Sun Disc Tower. For the next 2 minutes, she can summon a 30 seconds lasting Azir's "Emperor's Divide" after 3 seconds of channeling. It can be summoned thrice, but only one can be up at a time.

Skarner Skarner – Outdated lore, waiting for atualization

Sona Sona – Etwahl: Sona and her instrument deep connection isn't broken by distance. The Etwahl can be controlled by Alt + Click, going wherever Sona's order to, and all song are played from both Sona and the Etwahl. Targets can only be effected once. When Sona uses "Crescendo", the Etwahl teleports itself back to Sona. The Etwahl has the same HP, Armor, MRes and MS as Sona and teleports back when reaching 0 HP, losing 50% MS for 5 seconds. It lasts 2 Minutes.

Soraka Soraka – Celestial Child: Soraka can turn back to being her oldself if she vows to not hurt anyone. For 2 minutes, she can't attack, and whenever she gets to 0 HP she will ressucit after 5 seconds with 100% HP. She loses 20% MS. Her normal skills are swapped with: Star Spirit: A fast straightline shot which heals the first Champion it hits. 50% Effect on enemies. Celestial Blessing: An AoE heal. Heals enemies for 50% the normal heal. Divine Radiance: A Blind for 2 seconds which effects anyone facing her. Has 50% effect to allies. All skills have 2 seconds Cooldown and costs HP.

Swain Swain – The Mastermind: Swain is over a fight with mere Champions, he fights against the Summoners themselves. He sabotage's the match: For the next 2 minutes, he locks all Summoner Spells, take the Summoner's shared vision of their allies for 5 seconds every 15 seconds and cuts the Champion communication with its Summoner for 5 seconds every 55 seconds, forcing them to wander around with no order. It doesn't affects Swain, and he has a counter to when every effect happens. Allies are affected by 80% of the disables duration.

Syndra Syndra – Overwhelming Power: Syndra's power are still getting stronger, and maybe too strong. For the next 60 seconds, Dark Spheres will spawn around her, getting faster as the time passes from 5 seconds to 3 seconds. After that, Syndra's power will go out of control, being cast even when on cooldown but without her wish for 30 seconds every 2 seconds. Out of control skills have a longer range, wider AoE and can CC allies.

Talon Talon – Can't think how to use his lore

Taric Taric – Gems, no Gems: Taric's Gems stock is low, so he must get some. Taric must mine Gem Shards around the Battlefield. Because he is low on gems he is lighter and moves faster, but his spells have 50% effectiveness. After 90 seconds of gathering, he empower his gems for 3 seconds, then he gets all his spells to 150% effectiveness, and many gems flies around him in a huge area revealing bushes and damaging enemies depending on the amount of gems collected for 60 seconds.

Teemo Teemo – Can't think on anything trollish enuf.

Thresh Thresh – Warden's Fun: Thresh takes his vicitms souls to his playground. Collected souls of fallen enemy champions are liberated in a inescapable cell. Their respawn is delayed up to 60 seconds while Thresh are in combat with them. They only do 10% damage. Thresh can't be healed, but is CC immune and can leave the cell, ending the ability. Thresh attacks and skills stuns them every 5 seconds for 1 second. Thresh gains a soul for every champion inside it every 6 seconds.

Tristana Tristana – She's a Megling, and that's all her lore, idk what to do.

Trundle Trundle – Troll Troll: No Kings or Ice Queens are immune to Trundle's witts. Trundle choses a lane, then uses his magic Ice Club to summon two copies of himself, each going to one of the not chosen lanes. They will only last hit, and whenever attacked by an enemy champion they will use all their skills once at them and fighting for 3 seconds for full damage. All the damage is actually fake ice magic and the enemy is healed by the damage received from the copy after it disappears. When it disappears, it explodes in Ice frozing everyone nearby but trundle for 2 seconds.

Tryndamere Tryndamere – The Last Remnant: Having all his clan destroyed, surviving alone and being a barbarian makes him a better fighter when he doesn't have to care about what he is hitting. For the next 2 minutes, as long as there is no ally nearby, Tryndamere always have full rage and his Bloodlust gives him 20% Move Speed for 1 second and cleanses slows, but Tryndamere loses 50% Move Speed if he tried to run from an enemy champion or is close to an ally.

TwistedFate Twisted Fate – Twisted Fate's way of living bounds him to be hated by powerfull people. Assassins spawns at the map near Twisted Fate trying to get his head. During this time, Twisted Fate loses Destiny, but can Gate every 10 seconds if pursued by an assassin. After teleporting, it takes 5 seconds to another assassin find him again and they spawn every 5 seconds. Assassins takes 10% of TF's HP per attack, have 3 HP but takes damage as Wards.

Twitch Twitch – IDK how to use its lore.

Udyr Udyr – Primal Nature: Even after decades of meditation, Udyr's feral nature still lies inside him. Udyr swaps his mana pool for rage. When his rage meter is full, Udyr roars pushing nearby units and fearing everyone in the battlefield for 1 second. Then all his skills becomes skillshots which throws spirits which hits an enemy unit then fights for 2 second: Monkey's Agility: Gives 10% passive MS. Gives 5% MS and reduces his cooldowns by 1 second every time one skill hits a champion (Max 5Stacks). Tiger Spirit: Hit: Deals heavy DoT damage. Spirit: Fast AS Turtle Spirit: Hit: Slows enemies in an AoE. Spirit: Blocks Projectiles Bear Spirit: Hit: Stuns. Spirit: Pushes enemies aside with attacks. Phoenix Spirit: Hit: Area Damage. Spirit: Passively Damages nearby enemies. At the end of the rage, Udyr skills are swapped to "Spirit: Azure Dragon" which summons a Spirit Dragon that does everything all the other spirits does and lasts 15 seconds. Then returns to normal with 20% HP and 20% Mana. The Azure Dragon can be controled as a pet minion.

Urgot Urgot – High Executioner of Noxus: Urgot defies death even when cut in half or actually dead. Urgot swaps his cannon for his old Double Axe, becoming melee. His Q does a short range low-cd wide AoE attack. He cuts his Max-HP in half, but continually revives after 2 seconds regenerating with 1% of his current HP plus 20% Mana. He can be targetted while regenerating. He can revive 20 times for 2 minutes.

Varus Varus – Pallas' Corruption: After letting the Corruption gain influence over him in exchange of power, Varus finally loses control over the Corruption, becoming a Demon. Until he transforms, he gains 20% Life Steal and Vamp Spell, swaps his Mana Pool for Rage Pool and gradually gains 1% AD and 1% AP, but loses 2% HP every second. If he fills the Rage Pool he becomes a Demon, gaining 60% AD and AP the higher his Rage Pool is, 100% HP and wider AoE on his skills, but becomes Melee and burns all champions, allies or enemy, near him for 3% HP/Sec. It lasts for 1 minute.

Vayne Vayne – Information Gathering: Vayne doesn't cares about the League, neither about match results, she only wants as much info as possible from everyone so she can actually get them anytime in the future. Her ultimate swaps to "Eleventh Hour", it passively reduces Condemn on cooldown to 4 seconds and let's her cast it on allies. Whenever a champion is Condemned into a wall Vayne receive one "Info" stack. Its active let's she vanish into the night after using a Condemn, backstepping 400 range and becoming invisible for 2 seconds. After 2 minutes, Vayne gets 1 "Final Shot" for every info she got. It makes a shot that procs "Silver Bolt" in "Final Hour" on a champion be shot with her true weapon, piercing enemies hitting all enemies in a line.

Veigar Veigar – Universal Peace: Veigar seeks for the end of the conflicts that made him suffer so much, by dominating the entire Universe, and it starts with the League. For that, he calls a giant meteor to crush everyone's will. He conjures the meteor for 5 seconds, then it takes 1 minute to fall. It does 99% CurrentHP damage to all champions and minions including Veigar. Monsters and Structures are magically protected by the League. After that, no one can have more than 1% HP for the next 30 seconds, but veigar which can have 10%.

Velkoz Vel'Koz – Desconstruct, Learn: Thinking on a good way to use.

Vi Vi – Once a thief..: Vi uses her fast and now big fingers to take enemies items, but can't carry them for not having any place to store it. Next time Vi ulti's, she steals all enemies items but Boots. While she is carrying them, she loses 80% MS. If she drops it, it can be taken and re-equipped in 4 seconds. Vi can't contain her thief soul, and will steal allies items if they stay too near for 3 seconds.

Viktor Viktor – Copyright Protection: Viktor Hex Core has its self-defense mechanism. Viktor throws his staff and his arm. All his skills can be used from the Hex Core range and grants vision. Anyone can disable the Hex Core after chanelling for 5 seconds or instant for Viktor, but it's industrial-secret-protection will explode it doing 50% HP damage to everyone around. Viktor can use the Hex Core in his backpack to explode it. If it explodes, Viktor can't use any skills until going back to the shop. If re-taken, it can be throwed again.

Vladimir Vladimir – A Thousand Masters: Vladimir has the power of all Crimson Reapers Masters of all times on him, but is still too young to use it for too long. Vladimir calls the Crimson Reapers power, draining all champions HP by 2%/sec (including himself) on the battlefield and making a giant blood ball on top of himself. The Blood Ball converts all the HP to Damage. He can still use his skills, but loses 10% MS. When he wishes to he throws the ball controlling it freely (with radial aceleration). It explodes when hitting an enemy champion or after 50 seconds. The Blood Ball has huge AoE and hit radius, but loses 1% damage/sec. The explosion can hit allies. It doesn't gives vision.

Volibear Volibear – Sage's Visions: Volibear has shocking visions of the bad outcome of the war, which lets him prepare for it. Volibear starts visioning, forming a tempest around him which damages enemies. For 2 minutes, Volibear gains vision of his jungle and the river. Any ally near Volibear receives 20% MS when in their side of the map. For the duration, whenever Volibear uses Thunder Claws the tempest becomes stronger doing twice the damage.

Warwick Warwick – The Pro Tracker: All five allies must collect and give Warwick one Holy Essence scattered around the Battlefield. Then Warwick regains part of his own will, and skills as a tracker. All his spells have extra effects for 2 minutes: Chasing Strike: It puts a slowing poison that gets stronger over time for 2 seconds. Trackers Call: If Warwick and two more allies hits the same enemy they become stunned for 1 second. Trackers Sense: Warwick gains vision of low health enemies without warning them. Infinite Chase: After Infinite Duress ends, Warwick can reactivate the spell to continue attacking and chasing the same enemy, gaining 50% AS, 30 MS% and slowing the enemy by 15%.

MonkeyKing Wukong – Wu Ju Style: Wukong honors his master Yi and achieve his goals of becoming the stronger fighter by showing using the Wu Ju Style, but he needs Runestones to regain his vitality that faded over the years. All allies must collect and give one Runestone to Wukong, then all his skills gains extra effects for 2 minutes: Wu Ju Blow: The blow destroys the the area doing area damage and slowing enemies on it. Wu Ju Decoy: While Wukong is invisible, he heals himself and receive reduced damage. Alpha Nimbus Strike: Wukong clones hits up to 2 targets after the first and stays for 1.5 seconds after, striking nearby enemies when disappearing. It deals extra damage to minions and monsters. Wu Ju Cyclone: Wukong gains 50% MS that decays over time.

Xerath Xerath – Ascension: Xerath will achieve his goal, no matter what. For 2:30 minutes, an ancient magic Relic that gives power to everyone near when activated appears on the allied base. Xerath knows the properties of that magic, and can absorb it's power from his allies. Allies that uses the Relic gains 10% Hp, AP and AD and a short 50% MS boost that decays over time. When Xerath uses the Relic, he absorbs the power from his allies and if 4 allies have the buff he Ascends: All his skills throws 2 more shots for the duration of the Relic.

XinZhao Xin Zhao – Loyalty, Honor, Blood: IDK.

Yasuo Yasuo – This time...: Yasuo vows to protect someone without fail. After choosing his protected ally, Yasuo must stay within 2000 Range from him, or he loses 5% HP/Sec. While inside the range, Yasuo gains 30% MS when going towards the ally. If the protected ally dies, Yasuo does 50% Less damage to enemies but to the killer doing twice the damage. It lasts for 2 minutes.

Yorick Yorick – Mori's Legend: Yorick's wish to make his family name be remembered forever building an everlasting mausoleum at the most important battlefield of Valoran. To survive the battlefield, he must get the magic-imbued stones at the battlefield that already suffered countless battles. He uses his passed-down-by-generations Mori's Spade to get those unbreakable rocks on the battlefield and builds a Mausoleum. While collecting rocks, Yorick gains 40% MS while out-of-combat. It needs 10 rocks, and takes 60 seconds to be built, but other allies can help. If built after 2:30 minutes, it gives vision and has Omens around haunting it. If built within 2:30 minutes, Omens spawns from it and go after enemy champions, giving vision when finding one.

Zac Zac – The only hero: Being the only actual Hero at Zaun, Zac found a way to be helping everyone that needs him at the same time. Zac divides himself in up to five, having four of him protecting each ally. He must go to the ally once to give they the copy. Each copy has 10% of Zac's HP, while Zac himself has 60%. The copies try to be between the ally and any enemy champion, protecting the ally from skill shots while doing Stretching Strikes. The clones takes 3 seconds to reassemble after dying with full HP. If Zac dies, each copy gains 15% HP. It lasts for 2 minutes.

Zed Zed – Overcome the Shadows: The power came with a high cost: his own will. Zed's shadows takes control over him. Every 10 seconds, Zed can't move where he wants to for 3 seconds. He can still use his skills, but when he does a Shadow leaves him attacking the nearest champion, slowing him by 99% for 1 second. After 2 minutes, if his shadows has hit more enemies than allies he leaeves a Shadows Attack that only targets enemies every time he uses Living Shadow.

Ziggs Ziggs – Dean of Demolitions: Ziggs unleash the full power of his bombs... which himself can't control. All his skills have wider AoE, pushes enemies but have worse controllability. It lasts 2 minutes. Bouncing Bomb: Can't Bounce, slightly buffed range. Satchel Charge: Explodes when hitting the ground. Enemies goes higher. Hexplosive Minefield: 1 mine explode every 1 second. Mega Inferno Bomb: Enemies further away takes 50% damage, allies are pushed too. If Ziggs have 2 Towers Takedowns for the duration, he gains the Mega Inferno Bomb buff permanently.

Zilean Zilean – Chrono-Displasia: Zilean is locked on time, which makes him live the same events many times. An Past Zilean follows Zilean shooting all the Time Bombs Zilean did 5 seconds before. Enemies and allies hit by the Time Bombs are slowed, but if Zilean is hit he travels back in time to the place he was 5 seconds before, everyone around is Healed by 30% of the HP Lost. It lasts 2 minutes. If Zilean rewinds in time 20 times in 2 minutes he gains a permanent Past Zilean but he only slows enemies. (bad skill, tells nothing about him.)

Zyra Zyra - ??????????: Zyra returns to her normal plant form. Her abilities have new bonus effects and their cooldown is halved but she loses 90% MS. Carnivorous Plant (passive): Gives Mana for every kill. Deadly Bloom: Enemies in the area have HP drained every 0.5 seconds for 2 seconds. Rampant Growth: Grows a 2 life Thorn Fence. Skill shots and Ranged attacks are blocked, Melee attacks are returned. Acts as a wall. Plants on a Thorn Fence have extra range. Grasping Roots: Can be used again to move Zyra to another location. Stranglethorns: Enemies knocked up falls into Carnivorous Plants, becoming immune and untargetable. They are released after 3 seconds or when Zyra clicks on the plant with 30% Slow. If Zyra survives 1 minute, her slow is diminished to 50%. If she survives another minute, she gains the Stranglethorn buff permanently.

13 Comments

Arakadia8/31/2016, 5:29:04 AM2 votes

This would be so insanely hard to balance.

YOU LOST LMAO8/31/2016, 5:54:20 AM1 votes

wow how long did it take you to type all this?

in the end, this mode will NEVER be released.

55976771DEL28/31/2016, 3:42:08 PM1 votes

How much time did you need to write this all???

Valor Bot8/31/2016, 5:29:44 PM1 votes

I love the concept and effort you put into making this. +1, I think it would be really cool to have more story-driven interactions in game that are unique to each Champion, even if it's not necessarily in this particular format, but maybe something more along the lines of the Rengar vs. Kha'Zix rivalry.

YOU LOST LMAO9/1/2016, 6:15:46 AM1 votes

3 subs in a day.

players never want changes...