Ominous the Acolyte of Death
Melee Assassin
Health 598.2 (+84) Attack Damage 57.4 (+3.2) Health Regen 7.58 (+.65) Attack Speed .698 (+2.7%) Mana 274.3 (+37) Armor 24.32 (+3.2) Mana Regen 9.84 (+.56) Magic Res. 32.1 (+1.25) Melee 125 Mov. Speed 335
Innate- Stalker: Basic attack will deal true damage on isolated target. Effect is double on monster and minon. True damage 1/1.5/2% Maximum Health
Q- Chained Scythe: Throw scythe that grab first enemy hit, slam behind Ominous, and stuns. Large monster cannot be fling instead stun is double.Fling distance is determine by where the enemy is caught. Ex. enemy caught 200, enemy throw 200. Scythe Damage 55/70/85/100/115 (.5 Ad Ratio) Range 900 Slam Damage 30/45/60/75/90 (.5 Ad Ratio) Stun Duration 1/1.25/1.5/1.75/2/2.25 Mana Cost 60/65/70/75/80 Cooldown 10 Sec
W- Shadowstep: Instantly blink in target location and gain bonus movement speed. Ominous is always facing his previous location after blinking. Range 1000 Mov. Speed 20/25/30/35/40% Duration 1.5/2/2.5/3/3.5 Mana Cost 80 Cooldown 18/17/16/15/14 Sec
E- Broken Finger: Ominous breaks his enemy hand dealing physical damage and reduce attack speed. Damage 60/90/120/150/180 (.7 Ad Ratio) Range 200 Attack Speed Reduction 50/60/70/80/90% Duration 1/1.5/1.5/2/2.5 Sec Mana Cost 60/65/70/75/80 Cooldown 8
R- Grim Reaper’s strike: After a brief channel, Ominous flies toward his target, Damage target and nearby target, stunning primary target for 1 sec, and knockback nearby enemies. Primary Target Damage 125/175/225 (1.1/1.2/1.3 Ad Ratio) Range 2000/2500/3000 Area Damage 100/115/130 (1.0 Ad Rato) AOE 220 Mana Cost 100/125/150 Cooldown 170/140/110
Item Build
x2
Core item



Offensive item
Defensive Item

Consumables
