[Champion Concept]: Chama, The Searing Surveyor
I'm back again with another champion concept. This time for a marksman wielding an enchanted torch with an eternal flame as his weapon. His background story is that he is a scout of sorts that leads the way, burns the way, & lights the way through enemy territories and on missions to clear a path for his platoon on the march for endless conquest. (So possibly a Noxian, Demacian, or Frejordian) Also his torch has a unique flame that can melt true Ice though he doesn't know it. Anyways in terms of playstyle, I wanted him to have a lot of utility to match his thematic. I also wanted him to be more of an immobile carry that has a lot of aoe an a burn mechanic.
•Passive: Blistering Torch
After damaging an enemy with a spell Chama's next basic attack within 5 seconds will trigger a magic damage over time burn on large monsters an enemy champions. This burn lasts for 4 seconds and will refresh from any damaging abilities Chama inflicts while the target is burned.
Additionally while a target is burned Chama gains 40% bonus attack speed.
*This does not stack with multiple burned targets, but can be extended in duration through the duration of the last unit burned and refreshed burns
•Q: Incandescent Bullet
On instant cast: Chama shoots a fireball from his torch dealing physical damage to the first enemy hit.
On channel cast: By channeling the spell up to 4 seconds Chama can unleash the fireball to deal 80% splash damage in a cone after hitting a unit or reaching the end of its range.
*While channeling Chama gains extended vision range around him
Cooldown: 20 / 18 / 16 / 12 / 10 seconds Cost: 60 / 65 / 70 / 75 / 80 mana
•W: Infernal Salvo
Chama lobs a combustible cinder from his torch onto a small area. If it lands on an enemy unit or neutral monster it will explode dealing physical damage and knocking back enemies a very short distance. But if there is no target upon landing, it will remain active in the area for 30 seconds.
If Infernal Salvo or Incandescent Bullet is cast, hitting any of the cinders will cause it to explode damaging and knocking back nearby enemies.
*Chama can store up to 3 salvos at once
Recharge Time: 28 / 24 / 20 / 16 / 12 seconds Cost: 30 mana
•E: Flicker
Active: The torch safeguards Chama with its eternal flame for 1.5 seconds. If damaged during this duration Chama will become invisible for 1 second.
Cooldown: 24 / 20 / 16 / 14 / 12 seconds Cost: 40 mana
•R: Wildfire
When cast the torch flares up for 7 seconds causing your basic attacks to bounce 4 times between nearby enemies (prioritizing champions) with a reduced chance to crit, reapplying on-hit effects, and reapplying 10% less damage each time when hitting the same target struck before from the bounce.
*Bouncing basic attacks can trigger burns from Chama's passive
Cooldown: 100 / 85 / 70 seconds Cost: 100 mana
For reference Chama means flame in Portuguese. I crafted his kit with a lot of thought, though the numbers may be off. (take the numbers with a grain of salt) I made sure that his kit was cohesive in playstyle and that his Passive was relevant throughout his kit. If anything is unclear on how he functions then feel free to leave a comment. Please leave positive feedback, questions or comments below. Thank you.
{Edit 1} Changed his Passive burn duration to 4 seconds from 5 seconds.
, though I understand that Chama is meant to be an ADC instead.