New Void Champ Idea, Gor'Uth the Living Hive.

John Nightmare·4/11/2015, 11:51:59 PM·3 votes·1,359 views

So we all want more void champs, and me and my friends were talking and it came to the idea of a support void champ. So my Idea is he is a large hulking brute of a creature, kind of like Warcrafts Crypt Lords in shape but with larger fists and a large bumpy protrusion from his backside that houses voidlings in various states of life.


Going back over everything I am just going to edit and change things to make them reflect the process of what they would and should be changed to, to make him better. I will add a "Edit:" note to where it is changed and eventually repost all of it maybe.

So his baseline stats would be high, because he is basically a walking hive/structure. So he would have a higher starting health than other champions, with a high amount of armor and magic resist but would make up for this in low regeneration of health and low scaling of health per level as well as armor per level which would balance him out as a stronger early fighter and mellows out towards midgame and late game. He also would have low attack damage scaling, but start out with moderately decent attack damage at the beginning of the game.

He would also have a slower attack speed and movement speed because of his 'large' character size that would be, but it also would affect how he has to play with things like his passive. His energy system would be none, he would only be restricted by his cool downs so he is able to be a sturdy constant laner against the enemy support and adc. --Edit: He would not directly be a support, and his Slows would have to be stronger to make him more viable in the fights so he cannot just be walked past or ignored, but at the same time he is just going to be labeled as a Tank/Fighter.

His starting stat lines would be somewhere around 700 starting health, putting him at highest starting health for characters, but it would be balanced out by a smaller health ratio per level of 60-80 health per level. Meaning at level 18 with nothing else he would only have 1,780 health if it was 60 health per level at max level.

His starting MR and Armor would be higher than most champions, say for MR it would be 35-40, and Armor would be a little bit higher than that. Then with his passive he would be a heavy sitter. But the passive gain for armor and mr per level would be low to compensate.

When going back and looking at what all void champions have in common on the wiki I then looked at this and realized he would have to be tweaked a little, so like all void champions he has a stacking ability in his Q's passive so that would not have to be touched, but he would have to deal some form of true damage. So maybe his E's Infestation on hit damage would apply something small like 30 true damage? Any ideas would be appreciated so he can fit in. His passive and E already enhance his auto attacks in a way, so that would not need to be altered for anything. His voidlings would be similar in appearance to the Zz'Rots portal but more of a scorpion like feel, though with larger back legs to support a void slime spewing appendage that would be there tail.

His passive would be something along the lines of Regenerative Burst. Every four, or five auto attacks his carapace would crack and release a healing burst of void slime to nearby allied minions and champions. Healing them for a percentage of Gor'Uths max health. Something like Maokais passive but only much weaker on the scaling because it would be a AOE affect. -- This would work well with him being a support that allows him to give his ADC some sustain, though he would have to get up in close and attack a few times which makes it a little more balanced than just constantly doing it.

His Q I have no real name for, but it deals with his Shell/Carapace. In that he passively gains a stack of Thicker Carapace, which gives him bonus MR and Armor since he would relatively low scaling armor and magic resist from levels. So then these stacks can be removed or broken by enemy minions or champions auto attacking him three times for each stack. Or twice, haven't fully decided on what the number should be. But something smaller but not too small like a single auto attack. But then the Active of his Q would allow him to activate his passive for a quick burst of a heal. Which this active would have a higher cool down because you could stack it with his passive or something when you would auto attack. -- This would be another good thing for him being a support because he would able to take hits and trade well in the early levels with his ADC and be able to atleast help them get some health back. -- Ranks in this ability would increase the number of stacks he gains for his passive thicker carapace and slightly decrease the cooldown of the active.

His W would be Paralyzing Strike, which is he quickly lashes out and sinks his teeth into the enemy, poisoning them with a debuff that would slow over time, say 3-4 seconds and then at the end of the slow the enemy would be briefly stunned for .5 of a second or a full second. The damage would scale off of his Ap for the initial point and the slow would be weak at the beginning of the ability's hit on the enemy but then strengthen to 30-40% right before the stun is applied. -- This would give him the ability to set up things for his ADC, or the jungler if they are coming down. Allowing for easier trades as well as giving them a escape as he could use his W on the pressuring support or adc and then his own Adc would be able to run away quicker. -- Each rank of this would increase the initial damage, decrease the cooldown as well as give the slow a slightly shorter duration, that way the stun procs quicker than it did before. So say the first rank has a 3.5 second slow and then a 1 second cooldown rank 2 would have a 2.5-3 second slow and so on and so forth. ------- Edit: For his W it would be Paralyzing Slime, so he would have some ability to get closer he would from a small range spew forth onto a enemy a slowing slime. That would act like wither for about a second, and then stun them when it reach's its ending duration that would then proc a small amount of damage. So it would have the initial Ap damage of its impact, the slow and then the stun proc which would increase per rank as well as its damage.

His E is Infestation, which is that his next auto attack upon activation does bonus AP damage, and then applies a debuff to the enemy that it hits for the next 5-7 seconds, If the enemy dies while under the affect of this debuff a Voidling will spawn. -The voidlings will be ranged creatures, that are able to live indefinitely unless they are killed or hits the max cap which would then remove the oldest one and replace it with the new one. -They would have the range of ranged minions that spawn normaly, do AD damage and scale with his max health, mr and armor. Which would allow him to have some more sturdy damage and make up for his lack of aggressive damage from his auto attacks. -Each rank would decrease the cooldown of the ability, which would start out at say like 25-30 seconds. And then slowly get knocked down to eventually 15-20. And each rank would also increase the debuff duration by maybe half a second, bonus damage and at max rank he would be able to have 3-4 voidlings with him at all time if they did not die. ---- Edit: To have this fit in with the other void characters he would deal no Ap ratio damage in this ability, but instead a small amount of true damage as he 'implants' the voidling into the enemy unit he auto attacks with his empowered buff. At max rank the true damage would maybe be a hundred. But at the starting rank it would only be 30 or 35. The Voidlings themselves he would paired with would have to be a bit higher damaging than originally thought, so that way he cannot be ignored and they cant be ignored as well. Making him more of a target later when they would be dealing more damage than the enemy might be wanting to deal with at that moment.

His R would be Defend the Hive! A relatively simple ability with a higher Cooldown ratio because of what it would do, for the next X amount of seconds his back carapace splits open and the voidlings nestling within his hive that rests on his back would be alerted to attack nearby enemies. Dealing X AD damage to nearby enemies for X seconds, while also applying a very small percentage slow. While at the same time he would also heal nearby allied champions for X AP% for X seconds, and give them a very small percentage speed bonus. --This would allow him to be a sturdy monster once he hits six, able to defend his ADC from some damage as it would be a weak AP scaling ratio as well as being able to pump out some moderate AD damage to the enemies and making it harder for them to engage on him or his ADC.

So This is the idea, I think its a good one and I hope others do too. I would love to actually see something like this get put in but I don't have my hopes up, any feedback or anyone who has any good ideas on it please let me know. I eventually maybe in the next day or two might put up artwork for it if I can get around to it. But yeah, feedback welcome and let me know what you think.

------ Add ons. After thought and talking with people he does not seem to jump to mind of the support role, and when going back and looking at it I see him more as a goes anywhere but mid role. He would be a sturdy top laner, with no resources management he would be able to be strong but he has no escapes.

And same would follow for any role he played, because of his no resources but longer cooldowns he would have be a slow pick. He could jungle but with no real ganking pressure or dash he would be slow to the fights especially with just naturally having a lower movement speed.

Also, his damage scaling on his abilities would be a bit low than they might normally would because of how sturdy he would be just naturally. And as a result of this is where his E Infestation, the voidlings would come in as they would allow him to 'stay level' in the damage for the games if they are not immediately shot down or killed.

15 Comments

The Fearcrow4/12/2015, 12:45:43 AM1 votes

I love the idea of a void support and this guy sounds like a juggernaut to fit nicely in the tank meta, but i could see him as a decent jungler as well.

CubedJustice4/12/2015, 3:17:42 AM1 votes

It's a cool idea, but he has kind of a problem. He has no gap closer in lane, which isn't terrible, and fits his theme, but gives up a lot of pressure. But he has nothing to be a front line with. He's not a threat, and he can't really keep enemies at bay. Mechanically, he reminds me of Sona, but without the ultimate. He's very easy to just walk right past if you're bulky, and if you're not, you can just go around him. Or, you could use Janna or Gragas and disengage him, in which he'd have to slowly walk back. It's a cool idea, but needs some tweaking, I think.