Warwick's New Kit
Most of us have probably seen the new Warwick teaser, the badass wolf who is finally able to hunt his prey. His current kit is pretty straightforward: basic attacks heal, more heals, more attack speed, and more movement speed along with a suppression ability. His ganks were slow and often unsuccessful until hitting level six. With the video above, several of his potential abilities are suggested. This rework will be to emphasize his violence, terror, and create a higher skill ceiling while remaining with the current skill floor.
Trait (passive): Bloodshed - Damage-over-time effects and high burst (~15% max hp in ~1.4 + .1 per ultimate level) against enemy champions cause Warwick to "sniff" them out of the fog of war. The champion is not revealed, but an indicator directs Warwick to its approximate location. If more than one enemy is under this effect at one time, Warwick will gain movement speed when heading toward (priorities listed highest to least) the enemy who took the most burst damage; the enemy that has the highest amount of damage over time inflicted upon them; the enemy with the lowest amount of health. Area of sense is about that of current Warwick's E at rank 3.
Q: Toxic Slash - Warwick slashes with his proto limb, damaging all enemies in a (~160° radius in front of him. If he successfully lands a hit on an enemy, the cooldown is reduced by 1.5 seconds. Enemies hit are inflicted with a damage over time effect. (Range is about that of Rengar's Q) (~80 dmg at rank 1, +~15 per rank, scales with ~55-70% bonus AD. Damage over time: ~13 dmg at rank 1, +~3 per rank) Cooldown: ~4.5 seconds Mana: (if resource) 40 + 5 per rank
W: Heartbeat (Active) - Warwick is self-rooted for (1.3 - .1 per skill rank), while listening for his enemies' hearts. All enemies and neutral monsters within ~2000 distance will gain a mark (Ex: heart with dripping blood) on them. Warwick becomes enraged when within ~1300 distance of a marked enemy. While enraged, Warwick attacks 30% faster. While ~900 distance from a marked enemy champion , Warwick can leap onto them, dealing massive (~135 dmg at rank 1, +20 per rank, scales with 45% bonus AD) damage. Cooldown: ~20 seconds Mana: 70 (Passive) - Whenever an enemy with a mark escapes Warwick (~7 seconds without damage from Warwick), he deals 5% more damage to them next time the mark is applied. (This can only stack up to ~15%, mark stacks reset when target is killed.)
E: Cooldown - (Only usable while Warwick has a marked target through his W: Heartbeat) Warwick clears all marks from a nearby enemy, and heals for ~15% of missing hp per mark consumed. While using this ability, Warwick is slowed by ~10% for 5 seconds.
R: True Beast - Warwick activates his full power, giving all nearby enemy champions 1 (+1 per rank) Heartbeat marks for 10 seconds. The range of his abilities are lengthened by ~40% (Bloodshed "sniff" range, Toxic Swipe range, Heartbeat mark range, Heartbeat enrage range, Heartbeat leap range, Cooldown mark reap range).
These are just my ideas for what Warwick could be!