[Rework Concept] Yuumi does not need buffs she needs a rework.

NanoAi·1/28/2020, 2:02:23 AM·2 votes·1,144 views

I've intentionally tried to keep out numbers as much as I could because this is more of a concept/general idea that I had that would not only make Yuumi preform better, but feel better to play. As well as allowing her to make more plays, and open her up for base stat buffs.

Her passive should give her a stacking shield per auto up to a cap.

Every auto adds a low % of her AP to the shield. ( With a cooldown. ) Yuumi gets attack speed for every few points of AP.

Yuumi auto's cannot do more damage then her base damage, and do not proc on hit effects.

After being near an ally for 3 seconds that ally is marked (visible to Yuumi only), and she can attach to them. Upon attaching all shields on Yuumi get transferred to her ally (up to a cap), while attached Yuumi can cast all skills (movement skills will detach) and takes a % ( 30 - 40, maybe? ) of damage that's done to the allies health.

Her Q missile should lean into the mouse instead of following the mouse, and get increased projectile speed based on Yuumi's movement speed at the time of launch. ( This means you can boost it with your E, and by building MS items. )

Her E temporarily increases her own movement speed as well as her hosts, and consumes a % of shielding to heal the host ( + base heal value ).

Her ultimate should stay the same.

Hitting an enemy with her Q will reveal them and give % increased damage to her hosts next attack (as well as procing on-hit effects) on the champion based on Yuumi's AP.

What do I wanna do with this kit? I want to open up Yuumi to more impressive play, as well as more play that just feels good not only for you but for your team as well. I also wanted to introduce more risk/reward thus making Yuumi think about who she has to attach to... think about positions... etc.

4 Comments

Witchknight Khan1/28/2020, 1:32:42 PM2 votes

I dont understand the use of this rework. The Q changes u propose would have basically negative impact on her play as it would be harder to navigate the missile. Basically u want to make the missile faster when it is launched and the "lean" to the mouse means that u have litle maneuver that would make the skillshot easier to hit in astraight line like what happens when she isnt attached to anyone. The fact that u can maneuver her missile behind waves etc is a unique yuumi mechanic why you want to cancel it?

Then we go to the E, ok I get it u want yuumi to spend less time atacched in order for her to charge bigger shields with aa but this complicates yuumi gameplay with more healing the only advantage since basically she will be using her shield to cast better heals... what u suggest could be simply done by buffing her heal, which is already pretty ridiculous with low cd + yuumi is great at utilising athenes which increases heals even more.

The auto atack changes also make yuumi simply more complicated and the W changes means yuumi cant jumb into fights as easily, I dont think these changes would make her better in anyway.

Of course this is just my opinion..

pinecate1/28/2020, 2:33:02 AM1 votes

Ooo, this idea sounds pretty good! I'm still new to the game and have mainly played yummi so far. And it would definitely be nice if yuumi were more versatile. Although I don't know about the taking damage for the host part- her health kind of really sucks and often times if you get caught off your ally/your ally dies, you could murdered very quickly. Although maybe the shielding you mentioned might be enough for that. But if your shields transferred to your ally upon attaching, would you be taking damage for the host after the shields ran out? Other then that, I would not mind any of these suggestions at all. I definitely think yuumi should get some kind of change- but we'll just have to wait and see! :3

FURRY V21/28/2020, 6:34:57 AM1 votes

Thanks, I hate it.