Raymond The Knight of Justice Concept
Raymond is a Demacian Knight that has a strong desire for justice. Raymond was in the Demacian army as a high ranking officer until he was betrayed by a friend. Raymond was then stripped of his rank and outlawed. Forced to flee from is home Raymond become corrupted by resentment and revenge. Raymond swore to himself that he will have his "Justice."
Raymond is a melee attacking bruiser with high soft cc capabilities and low attack damage scaling. Raymond is a natural counter to movement speed and attack speed champions. I had an idea for a keystone stealing ultimate, but changed it. Most of the numbers are undetermined.
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Passive -- Punish the Wicked : Raymond converts 10% of incoming true damage into bonus attack damage on Raymond's next auto attack. Raymond has the Punishment hit on effect. Punishment reduces target's bonus attack speed and bonus movement speed by 5% for 1.5 seconds stacking up to a 100% bonus attack speed and movement speed reduction for 1.5 seconds.
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Q -- Smash the Wicked : Costs Mana / Range 250 Raymond slams his weapon down in an area dealing damage, applying hit on effects to champions / large monsters, and stuning champions / large monsters for 1 second to enemies hit.
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W -- Charge the Wicked : Costs Mana / Range 350 Raymond dashes in a direction dealing damage, applying punishment, and slowing movement speed by 20% to enemies hit.
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E -- Suppress the Wicked: Costs Mana Raymond removes cc, becomes immune to cc for 1.5 seconds, and gains 50% decaying to 20& over 2 seconds for 2 seconds. Raymond's next auto attack within 3 seconds will deal bonus damage and ground the target for 3 seconds.
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R -- "JUSTICE!" : Costs Mana / Range 500 Raymond gains armor, magic resist, a shield, and movement speed for 5 seconds. Nearby enemies with shields will have X amount of there shield per second taken by Raymond to use. After JUSTICE!'s duration Raymond's remaining shield will explode healing nearby allies for half of its amount.