Champ Idea (TOP/JG) (AD)

ScarLiTch·6/3/2019, 3:58:43 AM·1 votes·576 views
  • Passives: -The lower your health The more damage you do. For each 1% below you max health, You're basic attack is increase by 2% (exemple health: 500/1000) then you do (+100% of AD) as bonus damage. because you are 50% of health and dmg is increase by 2% increase per 1%. -If you have more then 80% hp you take 15% more damage. untill you have below 60%.
  • Q No Cost: - Adds 200 units to next basic attack. - Next basic attack deals +(100/110/120/130/140/150% of AD) -If you have less then 33% health damage is doubled.
  • W No Cost: -Steal 8/10/12/14/16% +(10% of AD) health from target champion/monster/minion -75% of health stolen is gained temporary for 4s -after 4s recast to gain 100% +(10% of ad) health from temporary heatlh.
  • E No Cost: -AOE Champion in the area loses 20/25/30/35/40% attack speed and movement speed - If you have less then 55% health you take 40% less damage.
  • R Cost: 33% of max health: -Damage dealt is increase by 100/125/150% -Increase Crit chance by 10-15-20% -Increase Crit dmg by 4-8-12% FOR 9Sec. -after 3sec you can recast ( each recast cost 10% more of max health) to reset the effects ( max 4 times) NOTE: resume : the lower you health the more dmg you do, Q; empowered basic attack W; lifesteal E; Debuff R; dmg yourself and boost stats. NOTE 2: idk for cooldown and idk if its balanced. but Q has to be low cooldown. COMBOS: R to lower your health, recast, E to make sure u dont die while you push in, Q to do alot of DMG then ether W to heal or if you have a heal supp he can heal you then u recast ult to do mad dmg ( very low heal but basicly one shot adcs) if u survive use W . "High risk High Reward"

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