Passives: -The lower your health The more damage you do. For each 1% below you max health, You're basic attack is increase by 2%
(exemple health: 500/1000) then you do (+100% of AD) as bonus damage. because you are 50% of health and dmg is increase by 2% increase per 1%.
-If you have more then 80% hp you take 15% more damage. untill you have below 60%.
Q No Cost: - Adds 200 units to next basic attack.
- Next basic attack deals +(100/110/120/130/140/150% of AD)
-If you have less then 33% health damage is doubled.
W No Cost: -Steal 8/10/12/14/16% +(10% of AD) health from target champion/monster/minion
-75% of health stolen is gained temporary for 4s
-after 4s recast to gain 100% +(10% of ad) health from temporary heatlh.
E No Cost: -AOE Champion in the area loses 20/25/30/35/40% attack speed and movement speed
- If you have less then 55% health you take 40% less damage.
R Cost: 33% of max health: -Damage dealt is increase by 100/125/150%
-Increase Crit chance by 10-15-20%
-Increase Crit dmg by 4-8-12%
FOR 9Sec.
-after 3sec you can recast ( each recast cost 10% more of max health) to reset the effects ( max 4 times)
NOTE: resume : the lower you health the more dmg you do,
Q; empowered basic attack
W; lifesteal
E; Debuff
R; dmg yourself and boost stats.
NOTE 2: idk for cooldown and idk if its balanced.
but Q has to be low cooldown.
COMBOS: R to lower your health, recast, E to make sure u dont die while you push in, Q to do alot of DMG then ether W to heal or if you have a heal supp he can heal you then u recast ult to do mad dmg ( very low heal but basicly one shot adcs) if u survive use W .
"High risk High Reward"