Amani, the Keeper of Faith
Amani is an old wanderer with a staff that searches for people on the wrong path of life. He originates from freljord where he worshipped Lisandra,(not knowing what she was really doing) only to realize that her teachings were wrong. He split away from lissandra and freljord searching for answers to life and helping people that needed to find the path to a better life with his wisdom and intellect. He has earned the name of the Keeper of Faith because of his belief of good in the world.
Amani is a mage/support. He relies on utility more than just brute ability power.
Basic Attack range: 550 units Movement: 340 units per second
(Passive) Unfair Advantage : Every fifth attack, Amani marks the next person he attacks for 5 sec. The enemy that is marked receives 5% more damage.
(Q) Enlightenment: Cooldown, 12 seconds Cost, 80/70/60/60/60 mana. Amani throws out a burst with his wand in a outspread cone with a range of 620 units at all ranks that can heal the lowest allied champion hit for 5% of their maximum health and do damage to enemies for 50/60/70/80/90 (+50% of ability power) and slowing enemies hit for 30/40/50/60/70% of movement speed.
(W) Wall Lash: Cooldown, 15 seconds Cost, 100 mana Range 600 units. Amani charges up for 1.5 sec, then throws out his staff that latches onto the enemy, and throws them at the nearest wall in a very fast motion that stuns the enemy for 1 sec and does damage equal to 40/50/60/70/80 (+10% of ability power)
(E) Sheild of Hope: Cooldown, 7.5 sec, Cost , 50, range, 720. Amani shields himself and an ally of choice for 100/150/180/200/250 damage while also giving each of them +10% armor and mr for 3 sec.
(R) Circle of Faith: Cooldown, 120/110/100 sec Cost, 100 mana Range: 700 units. Amani charges for 1.5 sec, then creates a circle with his staff that pulls all enemy champions to the center for 2/2.5/3 sec. The circle reduces enemy champions Magic resist and armor by 40% while they are caught by it. The circle is about at big as malphites Rs circle.
doesn't count IMO) have shields or heals that can be used on allies.
,
,
(Enchanter hybrid),
,
(Enchanter hybrid?), and
) seem to include:
1: Pick making potential, obviously. 3 second snares, a rocket hand, grand entrances, etc.
2: Ways to help allies follow up on picks or join/escape some other sort of party. Magical journeys, vines giving dashes, lanterns, black shields (can't be peeled off/kited if CC immune). Rakan and Blitz admittedly don't have any, but Blitz pulls them into his team and can keep them there with E and R's silence, so he doesn't need the tools the others do. He is also an older design.
3: Additional (but less reliable and/or shorter range) ways to make/enhance picks. Thresh's E and R, Bard's R, Rakan's R, Morg's R, Ivern's E and R, Blitz's E.
4: A little shielding/healing potential. Morg's E, Thresh's W, Bard's W, Rakan's Q. Blitz can't do this, but he is old. Nothing approaching an Enchanter's strength, unless they are an Enchanter hybrid like Ivern and maybe Rakan.
5: Relatively low damage (higher then Enchanter's lower then Disruptors). Morg is a bit of an exception here, but she could be some sort of mage hybrid. Also her kit is old, and W and P are boring.
's W,
's W and E, or
's pre-5.10 RE (RIP shieldbomb. If only it had been given counter play instead) could work better.
rules the Frostguard by killing and disguising herself as their queen. I'm not sure if it is still canon, but you should consider it. Granted I'm not sure if you are seeing he was a member of the Frostguard who followed the queen or someone who knew who
used to be in the Frostguard if I remember correctly.
,
(Burst Mage
(Burst Mage hybrid b/c of E + RW),
,
(hybrid Skirmisher b/c of melee status, W, and MS boosts. Not tanky enough to be a Juggernaut, doesn't play like a Diver or Assassin), and maybe
.
could also be one but I temporarily have him as a Marksman first, Disruptor second. Probably should be the other way around.
b/c of his Passive,
b/c of her tentacles and E, and
b/c of her daggers and R)
and