Inti, the Lightbringer (champion concept)
Hi! I've heard people talk about "inting" during some of my games, but I've looked and haven't found a champion named Int. So, here I am with a champion concept based on what people have called "inting". Since there are so many baddies in League and we haven't had an unambiguously "good" champ since Taliyah, the champ's going to be SUPER "good".
First let's start with her name and looks: her name is Inti. Inti is a youthful woman, standing about 5'6". She is lean and has smooth, even skin with a deep tan; her hair is lustrous and dark, falling in waves down to her shoulders. Her figure is well toned, and she has a trim waistline. She has a heart-shaped face with a strong jaw, straight eyebrows and nose, and warm brown eyes with long eyelashes.
Inti is wearing a green cloth bandeau top, and sandy brown hammer pants tucked into bright green boots whose toes curl up and in towards the instep. The pants are held up with a bright woven gold belt that has a sun emblem engraved on it; from the belt are hanging bright red strips of cloth. with gold embroidered borders. On her forearms are wooden bracers painted with green trim. In her left hand Inti carried a scepter with the Sun Disc emblem on it, made of bronze and dark wood. She wears a green headband which has a few red, yellow, green and blue feathers attached to it.
HER STORY: Inti's story begins with the end of the Shuriman empire. When the Sun Disc exploded, its power swept over the nearby area. It had many effects, mostly destructive- but in one woman, Jerrah, it awoke a latent magic power she hadn't yet discovered. She began to glow, and found the sun shone brighter around her. In the days after the fall, there was something magnetic about her presence, and she became a symbol of hope for the survivors. In time she fell in love, and bore a son who had the same gift the Sun Disc had awoken in her. The magic passed down through her descendants, but began to appear less frequently over time, so that at present, there is only one within the last five generations to have been born with the gift- and that person is Inti.
Jerrah's descendants began many dances, for storytelling, and ritual, and entertainment. As Jerrah's memory began to fade into myth and the family gift became scarcer, her descendants became looked up to as mystics, their dances relieving the harsh light of the sun and giving wisdom.
When Inti came into the world, Rek'Sai and her Xer'Sai host had recently arrived, bringing ruin to the place Inti's people had called home; they feared the magic of the sun was lost, having not appeared in so long. But Inti began to grow. Before she ever manifested the power, there was light in her laughter and eyes. And finally, in her youth when Inti first discovered her magic, she took to the mountains of dance and lore with enthusiasm and joy. Her hope and energy were infectious.
Then one day, the Xer'Sai raided her tribe's settlement, slaughtering animal and human indiscriminately; Inti was one of the few survivors. She was overcome with grief, and retreated into the depths of the desert, fasting and dancing, trying to find inspiration. During one rare and violent storm she took shelter in a rocky cave, and happened upon Adad, a mystic the Shuriman people called The Rain Maker. They spoke few words while the storm raged, but Inti could see in Adad's eyes how the burden of his power and responsibility weighed on him, and how she had been given a sacred duty, as well. Encouraged by The Rain Maker's presence, Inti set out to bring back hope to Shurima.
And then the ancient Hawk Father returned. Excitement flooded the desert, all the ancient tribes sending representatives to the newly risen capital. Inti felt the call as well, and traveled in the caravans. Arriving, she was potently underwhelmed. The walls and buildings had form, but no spirit. Inti left determined to reignite the spirit of Shurima, and bring hope to the desert's people when every other hope had failed them.
IN-GAME/PEDIA BIO: Long ago when the Sun Disc exploded the empire of Shurima, some of its power settled in a young woman, awakening magic within her. The woman and her descendants became symbols of hope for those in the ruined kingdom, their dances giving inspiration and relief from the relentless sun. At last, after five generations, that magic has reappeared, in Inti.
Taking on the mantle of her forebears with zeal and joy, Inti's gift of magic was only surpassed by her inner light- one that came close to winking out when the Xer'Sai ravaged her tribe's homelands. After a long sojourn through the desert Inti regained her sense of purpose, one that she is determined to carry through any challenge- returned emperors, Rek'Sai and her brood, or even her own doubts.
STATS: Health 530 – 1850 Attack damage 51.5 – 108 Health regen. 6.66 – 14.7 Attack speed [*] 0.645 (+ 0 – 19.1%) Mana 346 – 1337 Armor 23 – 84 Mana regen. 7.5 – 19.2 Magic resist. 30 – 38.5 Range 125 Move speed 340
KIT: Passive: Rush of Rebirth Inti spends 5% A.P. less time dead, and has a 15-25(+1% A.P.)% boost to move speed for 10(lv. 1-6/15(lv. 7-12/20(lv. 13) seconds after respawning, if an enemy champion hits Inti while her bonus speed is active, they are blinded for 1 second and the blind is disabled for the remainder of the bonus speed.
Q: Sun Streak Inti does a fast twirling dance to the target minion, monster, or champion, dealing 70/110/145/175/200(35% A.P.) magic damage and Blinding for 0.5 seconds if an enemy, or gaining 10/15/20/25/30 bonus move speed for 1 second if an ally. ((Range: 500, Cooldown: 14/12.5/10/8.5/7, Mana Cost: 50/56.25/62.5/68.75/75))
W: Corona Inti's power flares out, shielding allied champions in the area from 75/100/125/150/175 +70% A.P. damage, the shield decaying over 3 seconds. Enemies in the area are Blinded for 1/1.125/1.25/1.375/1.5 seconds ((Effect radius: 400, Cooldown: 24/23/22/21/20, Mana Cost: 80/87.5/95/102.5/110))
E: Sun Spot Inti's movement and attacks gain charges, granting 0.1/0.125/0.15/0.175/0.2 bonus move speed per charge. At 100 charges Inti's next basic attack becomes Energized, dealing 30/50/70/90/110 +10% A.P. bonus magic damage and Blinding the target for 1.25 seconds, discharging all charges.
R: Sun Dance Inti gains 20/40/60% bonus movement speed for 5 seconds, and colliding with a champion grants her an additional accumulating 20% bonus movement speed for 0.5 seconds. Colliding with an enemy champion deals 100/125/150 + 40% A.P. damage and blinds them for 0.25/0.5/0.75 seconds; colliding with an allied champion heals them for the same amount and grants them the initial bonus to Inti's move speed for 1/1.25/1.5 seconds; a champion can't be affected by Sun Dance more than once. ((Cooldown: 180/150/120 seconds, Mana Cost: 100))
QUOTES: Inti has a soft and lilting voice that is rich and warm; it reminds you of Spring. Champion Select: Dance with the light, as lover and beloved. May I have this dance? Let's start something beautiful. The sun is smiling on us today! Champion Ban: I'm sorry you feel this way. (33%) The sun'll come out, tomorrow. (33%) Sometimes darkness can show you the light. (33%) No shade intended, but you must not be bright. (1%) Starting A Game: Woo! Time to limber up. Time to shine! Hit the drums! Exit night, enter light! Shurima! Hope has returned! ((Starting a game on the Crystal Scar))
First Move: Set the tempo! The light of destiny calls... The unburdened dawn rises! Each dance begins with a single step. Race you there! Time to trip the light fantastic!
Attacking: Ha! Keep up! Did I step on your toes? The power of light compels you! One, two, three, four... Feel the difference! (10%) Stay on your toes! Feel the rhythm! Oh look- over there! I can feel the rhythm speeding up! Dance! I'm leading, here. Turn, and spin, and... Shine! Soak up the light! Shimmer! -and one more... Gotcha! Let's keep it going! A little faster, now! This is hurting me more than you. For Shurima! Hope lives! Dazzle! Brighter! Now you see me...
Moving: Light reaches even the darkest places. Can't sit still for too long. Dawn, be with me; shine forth from me... Here I come! Hope is coming... Light shine on me, all around me... What was that furry creature over here? Meditation done. Back to the action! What was that noise I just heard? Radiance flowing, spirit glowing... I just saw something flash... This land is pleading for hope, too... Singing, shining, always guiding... With a spring in my step! On the move again! Expertly choreographed. Step lively! Surprise! ((When moving from a bush)) Where is that smell coming from? The first step's the one you believe in; it's the second that brings hope closer. Illuminate my path... Dancing, rising, sharp and blinding... Ambush! ((When moving from a bush)) I know I saw it somewhere over here... ...Oh, right. Battle. Flash before my eyes... That'll be all! Thank you! ((After buying an item))
Taunting: Um, I'm sure you have at least one redeeming quality... give me a moment... Your accent is a little weird. Uh- not that that's a bad thing! Two left feet! You're like getting sand between my toes. No offense, but I get the feeling you aren't taking this seriously. If you see me running, try to keep up! Did you let a blind person dress you? ((Taunting an enemy Lee Sin)) Peek-a-boo! ((Taunting an enemy Lee Sin)) Marco! ((Taunting an enemy Lee Sin)) Looks like a blind person did your tattoos, too. ((Taunting an enemy Lee Sin)) Keep going, I'll beatbox for you! ((beatboxes Responding to an enemy taunt)) I'm not mad, I can tell that that's just how you were raised. ((responding to an enemy taunt)) laughs Oh wait, that wasn't a joke? ...oops. ((responding to an enemy taunt)) You and what army? ((Taunting after a kill)) Looks like you need some sunshine in your life. ((responding to an enemy taunt)) I thought you knew the dances, cousin. ((Responding to an enemy Sivir or Taliyah's dance)) Go back to your nest, Emperor Bird Brain. Oh, wait- a literal bird brain! laughs ((taunting an enemy Azir)) Lighten up, I'm sure someone else will be your friend. ((taunting an enemy Amumu)) The real void is where your brain should be! ((taunting an enemy Void champion)) La la lala la, can't hear you! ((During an enemy taunt)) I'm rubber, you're glue; whatever you say bounces off me and sticks to you! ((responding to an enemy taunt)) Empathy is an important skill to exercise. ((responding to an enemy taunt))
Killing an Enemy Champion Oops, didn't see you there. ...now you don't. Oh, goodness. I was wondering what I bumped into. Sometimes you have to be broken to let the light in. I use light! Only a blind man wouldn't have- oh... ((killing an enemy Lee Sin)) Thanks for the help! ((a teammate scores an Ace after Inti scores a Quadra Kill)) Glad you got them for me! ((Teammate scores an Ace after Inti scores a Quadra Kill)) The real void is where my sympathy for you should be. ((killing an enemy Rek'Sai)) Now everyone you love is dead, too... ((Pentakill that included Rek'Sai)) ...oh. You were being serious. ((scoring a Pentakill)) May I cut in? ((scoring an Ace after a teammate scores a Quadra Kill)) They almost got away from us! ((scoring an Ace after a teammate scores a Quarda Kill)) Teamwork makes the dream work! ((scoring an Ace after a teammate scores a Quadra Kill)) Less talk, more action! ((Killing an enemy within 5 seconds of them taunting)) Forgive me, cousin. ((killing an enemy Sivir or Taliyah)) I'm running out of dance partners! ((starting a kill streak)) To sand you return! ((killing an enemy Azir)) Shurima will find its hope without you. ((killing an enemy Azir)) Ascended, and you still can't see the light. ((killing an enemy Ascended champion)) Walk towards the light! Phew! That was close. ((while below 10% health)) Not sure how I danced away from that one! ((while below 10% health)) May your light pierce the darkness. Your light is released! Looks like I get the last laugh. ((killing an enemy within 5 seconds of them using a Laugh or Joke))
On Respawning: Ooh, what a rush! The sunrise of new life! A new day is dawning. The clouds of death part! The dance begins anew! Hope springs eternal. Not on my watch! ((when the Nexus is below 25% health))
On Dying: I'm coming, father and mother... Light reclaim me, light upraise me... Don't lose hope! ((near a living teammate)) I believe in you! You can do it! ((near a living teammate)) Stay strong! It all depends on you, now! ((near a living teammate)) I'll be back... Don't think this is the end... ((enemy Pentakill)) War has no winners... ((both teams score an Ace)) I wanted to be enough... ((both teams score an Ace))
On Casting Sun Streak: Don't blink! I'm here! Aha! In a flash!
On Casting Sun Spot: To brighten your day! Glitter!
On Casting Sun Dance: Follow my lead! Let your light shine! Let hope move you!
Joke: My future is so bright, I need to wear shades! What's the difference between a krug and a match? One's a rocky monster and the other's a little lighter! Knock knock!
Responding to a Teammate's Dance: Can I join in? Ooh, haven't seen that move before. Us Shurima girls are undeniable! ((responding to Sivir or Taliyah's dance)) How do you do that one? Wow, that was cool!
Responding to an Enemy's Joke: Interrupting krug, MOO! That's... quite a unique sense of humor you have, there. I'm sure there's some part of the world where that's funny. Oh, I get it! Um, maybe stand-up isn't for you? Don't quit your day job.
In the Shop: Now I'm all set. ((First purchase)) This looks interesting. I'll take it! I'll take ten! ...Oh, up to six? Okay. I hope these don't wear out as quickly as my last pair. ((Buying boots)) So light and comfortable. I love it! ((Buying Boots of Swiftness or Boots of Mobility)) A strong reminder... ((buying a Talisman of Ascension)) Can't take it with you, but you can come back brand new! ((Buying an item while dead)) This should keep me warm. ((buying a Raptor's Cloak, Cloak of Agility, or Sunfire Cape)) Does it have a muffin button? The basics never go out of style. ((Buying a Doran's or Guardian item)) It just wasn't the right fit. ((selling an item)) I'd like to make an exchange. ((selling an item)) This has a strong rhythm. ((buying an item with the Echo passive)) Time for the final dance... ((buying Death's Dance, Edge of Night, Duskblade of Draktharr, Youmuu's Ghostblade)) The sun weeps for Shurima... ((Buying a Tear of the Goddess))
Placing A Ward: Even in the darkest corners. Put one here before I cry one. ((placing a ward in the river)) Everything that the light touches is ours. No more shadows to hide in! Light!
Misc. Quotes: You didn't see me? I was here the whole time! ((Killing a jungle monster recently damaged by another champion)) Did you peek? ((A Lee Sin gets a Pentakill)) Did you ask for the champion's discount? ((nearby teammate buys an item)) Ah, I was just about to do that. ((nearby teammate places a ward)) They have no idea we're here, this is so exciting! ((Inti and a teammate are unseen, an enemy champion walks near them))
Laughs: Inti's first laugh is bright and bubbly. Her seconds is much harder, slightly wheezing and with a snort at the end. Her third is a giggle followed by a few loud "HA!"s.
DANCE: Inti's first dance is sliding a foot forwards with her arms held out at her sides, then taking that step and spinning around 450 degrees, this repeats in a box pattern. Her second dance is a short hop up, landing with one foot and stomping with the other and stretching her arms out to her sides , leaning forwards with one foot forwards and fluttering her hands as she leans slightly to one side, repeating the previous steps and leaning to the other side. Her third dance is The Dab.
RECALL: She takes a hop and stomp like for her second dance then a short leap forwards, repeating this a few times, then spinning in a circle as she leans back and holds her arms out by her sides and looks upwards.
LOGIN SCREEN MUSIC: Inti's login screen music is driven by a strong percussion section. It starts with the rhythm of the verse, then introduces the short upwards-moving ocarina melody. A tambourine joins in a few bars later, then there's a short break for just the choir and a string section before the whole ensemble launches into the refrain, an ornamented and extended version of the verse that goes to a higher key near the end. The middle section is percussion only- stomps, claps, tambourine, and drums. Then the verse is shifted into a minor key before going back to major for the finish. The overall mood is invigorating, like inhaling a fresh mountain breeze.
FRIENDS, ALLIES, RIVALS, ENEMIES Friends: Taliyah. While Taliyah is young but is learning of responsibility, Inti has a youthful spirit and has learned much of responsibility. They both have a love for the tradition of Shurima and its landscape. Now, they met when they were both younger- Inti's tribe was still living, and joined with Taliyah's people for a celebration; dances of tradition and story, feasting and revelry. The connection was immediate, as if they had known each other for years, and it was with much sorrow that they parted weeks later. Taliyah hasn't forgotten how alive in her magic Inti was, and hoped to be able to carry her gift with the same grace; Inti still remembers Taliyah's enthusiasm and wonder, and hopes to find some measure of that after what she has endured.
Allies: Sivir. They met briefly in their youth as Inti's tribe traveled Shurima; though they both enjoyed dance, Sivir was more focused on other athletic pursuits. Inti had not yet manifested the gift of the Sun Disc, and Sivir wondered what made this energetic but otherwise quite ordinary girl her age so special. They have crossed paths several times since on their journeys, the brief bond of their young friendship faded to a simple comfort; having heard of the other's tales, they would spend time in catching up and hearing first-hand what happened, comparing feats of speed and such. Though they have strong disagreements about loyalty, they always save those discussions for "the next time".
Rivals: Azir. Inti still remembers her ancestor's tales of Azir's ambition and hubris, claiming Ascension for himself. It never quite set well with her how he reached out for greater power, but those stories were far in the past- until Shurima's ancient capital rose from the sands. Seeing first-hand how lifeless the architecture of the risen capital was, she became determined for Shurima to not fall on a false hope. Knowing the strength of her gift, Inti is determined to not let a lesser power attempt to protect Shurima. As for Azir, the power of Inti and her ancestors would be an immense shock- the Sun Disc was the undoing of his empire. He would see her as an important part of his court, a more personal symbol of hope for his people. As an emperor he would not fully understand or approve of Inti's tendencies towards insubordination, and would try to impress upon her what it means to lead a nation.
Enemies: Rek'Sai. Inti harbors a deep and flaming hatred for Rek'Sai and her species that began with the massacre of her tribe and family. They have crossed paths a few times since in immense clashes the shook the earth and sky. Inti sees Rek'Sai as a more immediate threat to Shurima's hope and livelihood, a senseless beast; and Rek'Sai sees Inti as a particularly sharp thorn in her side, one of the last obstacles to establishing her kingdom.