[Champion Concept] Ventas, the bladed storm
#Intro
I enjoy creating kits around a centralized theme. This one being a Marksman that uses blades summoned and formed from cursed metal of the void to provide DPS. Main inspiration is Archer from Fate/Stay Night, but I wanted something unique not seen at all in League that really depends on managing a mix of positioning and resources.
#Stat Info
Ranged Marksman, Mage Mana On-Hit/AD/AP
#Skills
Passive- Blade Charges: Auto Attack damage is 90% of AD. Every 3 auto attacks gain a charge. Auto attacks hit for every charge currently had, auto attack damage is split by the amount of charges + 5% on each but each hit applies on hit effects. Critical strikes multiply the amount of hits by critical damage and the normal damage is distributed across the hits + 5% on each hit. Lose 1 charge each time damaged by a champion or Neutral Monster. Max Charges base is 2.
Q- Skyfall Blade: After a short delay a blade falls from the sky at target location grounding and slowing enemies hit for 1.5 seconds by 40%. If there are 50 stacks of cursed steel, stun for 1 seconds and apply ground and slow after. Leaves behind a fallen blade with an AOE that applies stacks of cursed steel (ticks every 1/0.8/0.6/0.4/0.2 seconds). Blade deteriorates after 2/3/4/5/6 seconds.
W- Cursed Steel: Each hits apply a stack of cursed steel(stacks like kalista spears). If a target is hit by a spell, it expends the stacks dealing damage based off current health and restoring health to Ventas and stealing equal amount from target. If stacks are not consumed by a spell and target does not gain any more stacks after 5 seconds the target will take damage for half the number of stacks as true damage.
E- Blade Dash: Dash towards target location in a flurry of blades damaging enemies hit. If you hit a fallen blade, the cooldown is refreshed. Each enemy hit lowers the cooldown of Skyfall Blade by 1 second.
R- Bladework: Expend a blade charge to send out a blade in a line. Blade charge max increased by 1/2/3 charges.
#Notes
Break down of damage from charges.
CHARGE: NORM - IE CRIT
0 charge: 95% - 235%
1 charge: 100% - 240%
2 charge: 105% - 250%
3 charge: 110% - 265%
4 charge: 115% - 275%
5 charge: 120% - 285%
Remember, hits count towards the three and Guinsoo's doubles the hits and Runaan's sends the hits out to the separate targets. Allowing for ease of reaching the 5 stacks... But dueling someone will cause you to loose a stack each instance of damage taken(DoT's are good counters or ashes Q)