Vision based Champion concept

StreetPidgeon·7/21/2016, 5:07:43 AM·9 votes·1,215 views

a male champion, designed lore-wise to be the deity of the sense of sight itself. Just an idea i came up with, i may and or may not right lore for him, we'll see how this post goes.

I didn't include and specific damage numbers or durations because tbh, i have no idea what would be fair in regards to balance with his kit

Thein, vision's embodiment

Passive - Undeterred Vision: Thein's placed wards have increased duration and increased range on vision granted. Upon level 16, all wards placed by Thein become pink wards once placed. His ward cap remains unchanged though, so he could have the potential to have 4 pink wards placed at any given time.

Q - Revealing Blast: (skillshot) Thein launches a blast of magical energy (think AurelionSol ult range, Xerath Q width) , dealing damage to enemies hit, and granting true sight of the area hit for a duration.

W - Paralyzing glare: (toggle) Draining mana per second, Thein's placed wards begin to emit an aoe slow and dmg per tick within the said ward's range. Enemies within range of multiple Thein wards will not take more damage.

_E - Scotomaphobia: (point and click target) _ Thein inflicts a target with scotomaphobia (the fear of going blind) , sending them into a panic. For the next few moments, the target's AD and AP are lowered, but they have increased movement speed. After these few moments, the target is both stunned and "blinded" (Quinn Q type blind) for a short duration.

R - The Gift of Sight: On activation, Thein says something like " none can hide from me", which can be heard globally ( like Sion's global ult alert) , right before, for a very short duration, the fog of war is removed for Thein and his team completey and enitrely.

I feel as though he would probably fit best as a support champion. His spells that do damage would have to have very low ratios and base damages to make up for the insane amount of vision he is able to provide for his team.

physical features: i pictured him with a "slender man- style" long and skinny body, with the exception of an extremely muscular left arm, absolutely covered with eyes, hundreds of them, and arm would be the base of where the animations of his spells would animate from.

Feedback would be rad, but if not its whatever :P

12 Comments

Frost Hellfire7/21/2016, 5:20:38 AM3 votes

I like the concept. Sounds very interesting.

Eternal 7 7/21/2016, 6:13:42 AM1 votes

http://2x2tv.ru/upload/medialibrary/e22/e22876662b85da8490eb2cad877f9381.png

For some reason when you said strong left arm , that image popped up in my head XD , but nice idea over all

[slayer-pantheon-thumbs]

YumScrumptious967/21/2016, 7:23:38 AM1 votes

Would be extremely interesting to see in the actual game, I like all of your ideas surrounding it, although his ultimate feels a little underpowered when we have TF in the game as well.

Señor Weazel7/21/2016, 7:51:42 AM1 votes

I love it. Would definitely buy with the skin on release. I think itd be cool if he had some sort of eye beam attack similar to Beamos (LoZ Series) as his basic attack.

runrunTJ7/21/2016, 7:52:33 AM1 votes

I love this idea, and I'll give my personal opinion for it.

  1. I love the idea of having his abilities about wards and vision. That is so unique but at the same time he could be more than a support. It's a lovely idea.

  2. His abilities seem fun to use, the only problem I have are the E and the R. E - Giving an enemy champion a buff? That's a no no. It would have to be used for only certain situations but I don't see what it would be used for - trades, maybe? R - It's basically TF ult except it shows all vision, which is cool, but is there really anything you need to see besides the champion locations?

  3. I would like his kit to work together a bit more. For example, his W is a cool concept, but it's a bit useless in a lot of ways since you have to physically place down a ward. Maybe you could twist it around a bit to work with his Q. It sounds like a weird flaw, but champions that have combos are much more fun when the abilities work together rather than they don't.

  4. He would be terrible in Howling Abyss, Twisted Treeline, and (rip) Dominion. Why? There's no wards there!

  5. Passive is a cool idea and I really like it. It works with his W and helps with Q.

Overall it needs some tweaking but I love the concept so far.

Lonely Flame7/21/2016, 12:58:37 PM1 votes

Hey dude! For a draft champ (ie champ with numbers) this seems pretty decent, but I think could improve a little.

{quoted} Passive - Undeterred Vision: Thein's placed wards have increased duration and increased range on vision granted. Upon level 16, all wards placed by Thein become pink wards once placed. His ward cap remains unchanged though, so he could have the potential to have 4 pink wards placed at any given time.

This is cool. There's a lot that you could play with for a passive like this. I think it would be just as good with a ward limit increase over a duration/range increase. Nice and simple passive.

Q - Revealing Blast: (skillshot) Thein launches a blast of magical energy (think AurelionSol ult range, Xerath Q width) , dealing damage to enemies hit, and granting true sight of the area hit for a duration.

This is alright. I mean, there's nothing really that fancy about this. That's not to say it's bad, just sort of lackluster I guess. Maybe not just the area, but enemies hit have true sight on them too? Just something a little more that revealing an area.

W - Paralyzing glare: (toggle) Draining mana per second, Thein's placed wards begin to emit an aoe slow and dmg per tick within the said ward's range. Enemies within range of multiple Thein wards will not take more damage.

This is pretty cool. Turning wards into an offensive thing is a good spin, and the fact that they apply a slow to the enemy is a good CC to have on an effect like this. That said, the wards would have to become visible for the duration, as invisible damage/slow from an unknown source is unfun.

_E - Scotomaphobia: (point and click target) _ Thein inflicts a target with scotomaphobia (the fear of going blind) , sending them into a panic. For the next few moments, the target's AD and AP are lowered, but they have increased movement speed. After these few moments, the target is both stunned and "blinded" (Quinn Q type blind) for a short duration.

I would get rid of the movement speed buff on this. It doesn't really seem needed to balance this effect as it's not that strong to begin with. Also, somewhat confused as to why the champion becomes near-sighted if they're also stunned? I mean, if they're stunned, it's not like not being able to see would effect them that much.

Also again, while this ability isn't bad, it's also essentially just a debuff that leads into a stun. I get what you're going for with the whole "blind" aspect, but this doesn't really do much. It doesn't feel impacting. Given you're going to be in botlane, how about something similar to a Bard Q. You throw out a thing that can near-sight up to 2 enemies, increases in duration if it hits 2 champs?

R - The Gift of Sight: On activation, Thein says something like " none can hide from me", which can be heard globally ( like Sion's global ult alert) , right before, for a very short duration, the fog of war is removed for Thein and his team completey and enitrely.

This is a good base for an ability, but it needs more. It could reveal stealthed things as well such as wards and Teemo shrooms. It could passively give you something. This feels like it would be an AP champ, so maybe you can passively get bonus AP for every ward placed/cleared? Just something to encourage you to fulfill your role.

Anyway like I said cool start and I think this could develop into a nice idea. Well done!

Photos of Ghosts7/21/2016, 2:39:58 PM1 votes

Or just rework Tehmo

DrugsForRobots7/21/2016, 5:55:45 PM1 votes

Sooo... the potential for a vision-based support is huge, and I like that you're thinking along those lines. Your description of his physical appearance is very strange, IMO.

However, I don't think any champion should have an ability or abilities that depends on or requires wards, much less an ability that gives him / her Pink Wards at any point during the game. Riot has deliberately avoided just a champion who 'uses wards' in such a way. You can search the boards and find champion concepts that 'play with wards' going back 2 or 3 years. I have to assume Riot doesn't like that design.

I think there's a way to do a vision-based support though - give players direct control over the champion's field of sight. This is part of my efforts to get Riot to explore vision.

Cheekynorth7/21/2016, 6:39:10 PM1 votes

an extremely muscular left arm

TRYNDAMERE'S FAILED CLONE CONFIRMED?!

Arakadia7/21/2016, 8:12:01 PM1 votes

His ult feels like a weaker TF ult. Because knowing where they are is all you need, you don't need to know red buff.