[Concept for a Stealth Support Champion]

TheProblem19·4/27/2018, 5:06:14 PM·3 votes·2,971 views

Welcome! This is a creative concept for a stealth support champion in League of Legends.

**Overview **

-The theme of this champion is the ability to use stealth and weaken enemies resources while also providing utility to allies. The champions main design is a ghost entity that can posses allies or enemies using its ultimate ability. This champion would function as a completely new support concept in League of Legends with many viable options in assisting combat and team fights. Fear is the central crowd control involved with the champions abilities and passive. The champions play style as a support is to put pressure in lane phase by harassing the enemies, fearing them, and reducing their mana resource while being an unseen presence to the enemies.

Other potential role : Jungle
Attack : Melee Champion

**Abilities **

[Passive]

-While unseen from the enemy this champions next auto attack will cause fear upon the target champion. The same target can not be feared from this passive for a short duration of time.

Fear Duration : 1 second

After seen : 2 second frame in which this champion can inflict fear

Cool Down : 10 seconds on same feared champion

[1st Ability]

-This champion becomes stealth and upon attacking an enemy champion it reduces the cool down by 50%. Receiving damage before stealth activates delays the ability.

Delay before stealth : 2 seconds (Receiving damage resets this time)

Stealth Duration : 4/6/8/10/12 Seconds

Cool Down (Initiates after losing stealth) : 20/19/18/17/16

Mana Cost : 60/65/70/75/80

*Acts as a true stealth and can not be detected if near enemies

[2nd Ability]

-This champion marks the ground with a teleportation sign. If the champion stands within a radius of the sign the sign becomes active. While active the summoner can reactivate this ability to teleport the champion to the sign. Only one sign can be active and placed at a time. While outside the radius, a new mark can be placed but it replaces the old mark. Upon teleportation the sign disappears. Signs can be broken by enemies walking over them. Marks also have a duration since placement.

Cast time : Instant

Placement : At champions current spot

Active Radius : 1000/1200/1400/1600/1800

Duration : 60 seconds at all ranks

Cool Down : 30 seconds at all ranks

Mana Cost : 100/110/120/130/140

-2nd Passive : This champions auto attacks deal bonus magic damage and steal mana from the target champion. While target is feared this affect increases. If target has low mana this damage increases further.

Mana Stolen : 10/12/14/16/18 While Feared : 12/14/16/18/20

Bonus Magic damage : 10/20/30/40/50(+0.4 of AP) While Feared : 20/30/40/50/60(+0.4 of AP) Low on Mana (15% Mana) : 40/50/60/70/80(+0.4 of AP) Low on Mana (15% Mana) and feared : 60/70/80/90/100(+0.4 of AP)

[3rd Ability]

-The champion sends a chilling wave of air in a cone. This ability can pass through multiple units before reaching its maximum range. Any enemy units caught in the wave receive magic damage and a slow effect which can stack and increase the slow strength. This ability can be cast without breaking stealth. Auto attacking a chilled enemy while stealth increases this champions auto attack range and blinks this champion to that enemy unit. A small area of affect activates from blinking towards the target enemy fearing nearby enemy champions. Chilled enemies receive stronger fear bonuses and damage.

Damage : 30/40/60/80/110(+0.4 of AP)

Slow : 10/20/30 % of Movement Speed

Duration of Slow : 3 seconds

Enemies gain Chilled Debuff at max stacks (3 stacks) and provides bonus debuffs

Chill Debuff Linger : 10 seconds

Chilled : Waves deal additional (+0.25 of AP) and any Fear Duration Increases by 100% Auto Range Increases to 600 and blinks this champion towards them Fear Area of effect : 300 Circle around this champion after blinking (The target receives a 1 second fear while targets around receive a 0.5 second fear *This is calculated before fear bonus)

Cool Down : 8/8/7/7/6 Seconds

Mana Cost : 80/80/90/90/100

Range : 650/675/700/725/750 Angle : 50 Degrees

Spell Speed : 1500

[Ultimate Ability]

-This champion possesses a target ally or enemy. Depending on target possession, it changes the affects of this ability. This ability will not break stealth. If stealth is used before possessing an ally, this champion will continue to have stealth after possessing for the remainder of the stealth duration before possession. Possessing a target ally will increase their adaptive stats and also gain access to this champions abilities. Possessing an enemy reveals their location. Enemies will not know if their ally or themselves are possessed unless the enemy host is revealed by true vision. Upon reactivating this ability the champion leaves the enemy host champion. This causes enemies to become chilled and feared in an area affect explosion around the host enemy champion. Possession can be cancelled early by the summoner or enemies can end possession on this champions ally targets with silences or damage.

Duration of Ability : 10/15/20 seconds

Cool Down (Initiates after duration or when possession ends) : 120/100/80 seconds

Cast Range : 750

Adaptive Stat Bonus : If AD is the primary stat = Target ally gains a bonus (+0.25 of AD) and auto attacks steal mana and concert it to life steal (0.1 of AD steals bonus mana = life conversion)

If AP is the primary stat = Target ally gains a bonus (+0.3 of AP) and receives a bonus 10% cool down reduction which can exceed the cool down maximum.

If Attack Speed is the primary stat = Target Ally gains a bonus (+0.3 raw attack speed) and can exceed the attack speed limit. The target also gains a bonus (+30% movement speed) and bonus 30% Tenacity

If Resistances are the primary stat (Armor Health and Magic Resist) : The target ally gains an additional (+0.25 of armor and magic resist) and increases health regeneration (20% of maximum health)

While Possessing an ally, this champion can not auto attack but can use one and only one of their abilities. While possessing an ally, the possessed champion is still under control of the ally and not the possessor. Which means that the ally can still function on their own (moving, attacking, using items, abilities, etc.)

1st ability will stealth the target ally

2nd ability can transport the target ally (This will cancel possession and only transport the host ally)

3rd ability sends a strong chilling shock wave around the target and apply max chilled debuff to all targets hit Slow strength : 50% slow Area of Effect : 750 circle around ally host Spell Speed : 2000

Reactivating this ultimate ability while possessing ally will cancel the possession and exit ally host behind the ally champion

While Possessing Enemy reveals enemy and area around enemy

Area : Default vision of sight (Note this is not true sight, it works dynamically with the fog of war)

Upon reactivating ultimate ability while possessing enemy will cause an area of affect explosion dealing magic damage and fearing enemy champions. This champion is placed behind the enemy host upon exiting.

Damage : 200/300/400 (+0.2 of AP) magic damage

Fear Duration : 1.5 seconds

Range : 750 circle around enemy host

Enemies can not detect if they are possessed unless they are under true sight.

For possession to end the summoner has to reactive this ability early, use the transport function on an ally, the host ally receives a silence debuff, if the host ally exceeds a damage threshold, and lastly if host ally is executed.

Damage Threshold : 500/750/1000 damage (If threshold is exceeded this champion ejects from target ally host with 50% of max hp. Any healing received by ally host also heals the possession damage threshold).

Silence will cancel possession if ally host is debuffed but will not affect this champions health after ejection.

If host ally is executed this champion is also executed.

If host ally is stunned, suppress, knocked up, etc. it also prevents the champion possessing to use any of their abilities alongside their ally host.

While possessing an enemy champion, if the enemy is under their true sight this champion will appear as a entity behind them and can be targeted by enemies. The same threshold exists as if the champion is possessing an ally.

If enemy host is silenced or executed it does not harm the possessing champion.

More to come! Champion Name and ability names, Lore, Base Stats, Potential Number tweaking, and maybe Art work!

Thank you for viewing my champion concept! If you have any comments, questions, or concerns feel free to ask them!

3 Comments

Ifneth4/27/2018, 10:10:11 PM2 votes

Point and click fear from true invisibility? This is like Teemo meets Nocturne. O_O

FloRaider424/27/2018, 9:28:12 PM1 votes

Just a minor nitpick, but I wouldn't call "use stealth and weaken enemies resources, while providing utility" a theme, that is just the champions playstyle. Usually theme refers to a few words that encompass the champions fantasy.

The passive is similiar to Kha'zix, but exchanging damage for CC. Why does it only affect champions? Wouldn't it help more in the jungle if it affected everyone?

Why does attacking an enemy champion with Q reduce the CD so much? That combined with taking damage reseting, instead of extending, the stealth delay makes using this ability for anything other than engaging unattractive. The stealth duration seems a bit long, but numbers can always be tweaked.

W is an interesting ability, but the fact that it instant makes it seem to safe (even if the range isn't that great).

Mana steal is unfun (especially for enemy player) and unbalanced (what about champion with no mana?, champions who need less mana, etc.), which is probably why it was removed from LoL very early.

Why does E not break stealth? This blatanly nerfs targeted abilities, because it still makes skillshots capable of hitting you. Why the blink (it seems tagged on)? The fear increase seems pretty unbalanced, since it doesn't exclude allied champions fears.

The AOE fear on the Ultimate makes the E blink even more redundant, since they basically do the same. Stealthing an ally is OP and incredibly hard to balance.

Overall interesting abilitiy ideas, but up until you unlock R you are kind of useless as support and some of the effects seem unbalanced at glance.