Teemo Rework suggestion

Clankaempfer·2/16/2020, 4:54:38 PM·5 votes·5,588 views

Hey, a friend and I were recently considering a Teemo ReworkTeemo . In our deliberations we had also considered the approach of Riot, which was ultimately not transferred to the live servers. We also wondered why he needed a rework and what his current strengths are. At this point we realized that his kit is pretty outdated. As his strengths we thought, first of all he can create global pressure and vision through his mushrooms, but that wasn't the real thing, it was rather that he can use them to seal off an area, e.g. the baron pit. Then we created the following idea for a rework:

Passive - We thought that we would move the dot from the E to the passive, as Riot did. However, we keep the invisibility in bushes and when standing still, but remove the attack speed bonus. The dot damage would then scale with the level and get an ap-scaling.

Q - With his blind dart we saw the problem is that it's really very simple and since Teemo has very little waveclear we thought we'd make it a skill shot, a blinding mushroom grenade that would do AoE damage and blind targets that were hit, as an example you could take Corki's Q, but not leave a blinding cloud behind. The skill damage would probably need to be reduced a bit.

W - As his mobility spell, we would like to keep his passive movement speed, which cools for a moment on damage from other champions. However, the active doubling of the passive movement speed was too outdated, so we thought we'd give him some sort of dash to do this, where Teemo would run to a location quickly, but he can't run over walls and the speed of the dash would probably scale with his movement speed.

E - With the E, we took a risk by moving his R, the mushrooms, to this skill, but then the damage would definitely have to be adjusted. Consequently, you would only have the mushrooms on the skill.

R - In the end, the Ultimate brought the biggest changes. We wanted to increase the strength of his ability to occupy areas, so we thought that by activating R, we would create a large area where his mushrooms would get a damage bonus and the cooldown and mana cost of those would be reduced when Teemo is in the area. Also, while in the area, he would get an attack speed bonus and he would camouflage after 1.5s (the detection radius could be as large as with the Twitch Q), so if he goes into a bush, he will immediately become invisible if he is already camouflaged (going out of the bush would mean that he is immediately back in camouflage). The 1.5s in which he camouflages are interrupted if he gets damage during this time, so that another 1.5s must pass without damage. If he leaves the area while he is camouflaged, he will be visible again immediately. Attacks and abilities interrupt the camouflage. The area would then be active for maybe 30s. And the attack speed bonus as well as the mushroom cooldown and damage bonus would then scale with the R Level.

Please let us know what you think of this idea as a rework :)

21 Comments

DerFeiind2/16/2020, 8:21:24 PM3 votes

Really Nice idea. I think Teemo needs a rework pretty bad and this is a nice kit idea. Its mechanically interesting and not just pressing leftclick and Q. Riot saw they have to rework him in the past and now maybe they can finally do it. Nice suggestion btw.

Temperatur2/16/2020, 9:00:40 PM2 votes

How far should the area of the ultimate go?

Teemo Hee Hee2/25/2020, 5:50:53 PM2 votes

As your ideas for the rework are nice, they're a bit too big and the teemo community wouldn't agree with that. I think a smaller change would be better. I have a few ideas that aren't as overwhelming.

Passive- it shouldn't be changed much, but the timer should be shorter if you're in a bush. Maybe a smaller attack speed bonus to even is out. it might be good to think of giving it a short cd, like 5 seconds

Q- one of teemo's pluses is that he can effectively poke over walls or through minions, so make it a skill shot wouldn't make much sense. I think making it better would be to change the blind into more of a graves w where it removes vision of allies and enemies with a shorter duration but a AP duration scaling (a small one). Removing the poison effect and making the e its poison would also be nice. It should probably keep its cd

W- this is a very outdated ability. I think the Passive should stay but for an active, he should perform a dodge roll able to go through walls and minions, with a length a bit longer than Aatrox's e. It might make sense to make him untargetable for that duration, but since the dodge is quick it would be difficult to time it correctly. A drawback could be maybe he could only dodge in front or behind him, or even only to the sides. As i'm writing this i realized this is just the fizz jump without the damage. Just tossing a cd out there... 8 seconds?

E- This ability seems fine as it can make him able to build AP auto attack and AD. Maybe a slightly higher AP scale. It might be good to test out having it be an active ability like jinx's rockets, consuming mana on every shot. Just a small idea and if it were to be an active, it should be stronger

R- This shouldn't e changed but maybe lower the AP scale and a higher base damage, making it do higher but more predictable damage. Another thing, we all know that the r has a 1 second activation time, but what if it didn't? I'm not saying you can throw it at them and explode their hp bar though, it would be much weaker if it was activated within the 1 second time window, and the window could be changed to 2 seconds. maybe half damage and half of the slow duration or a lesser slow.

These ideas aren't meant to suddenly make him stronger, because that just wouldn't make teemo teemo. This is to adjust him into the current meta and I personally do not want to lose his originality. Unlike the voli and fiddle reworks (those ones will probably have big changes), they don't have much of a player base whilst there is a large teemo community. These large reworks are meant for champions that have fallen into the abyss, and teemo is in no way at that point yet but i couldn't bear to see him reach that point. That's why he needs a smaller rework, like the one wukong got.Teemo

HideSide2/17/2020, 1:41:10 AM1 votes

What about to make him jungler like twitch? O_o? Old Reksai's ultimate on his W to get into bushes he marked or make special spots across whole rift, so he can travel from one spot to another like reksai on her W but long distances and to set spots by dev team in advance like skarner has set his crystals across whole jungle. I would also give condition that teemo has to activate it and enemy can undo given activation but can see whether it is activated only when being really close to it or under different condition. Actually, if he could use his shrooms at lvl 1 then he would be good jungler instead of some ZED or Darius...

Teemo Hee Hee2/25/2020, 5:56:30 PM1 votes

Btw it anyone knows is a teemo rework being thought about in riot RN?

Diagon1972/16/2020, 10:47:33 PM1 votes

How about just remove teemo from the game and refund everyone riot points instead.

Blue Shift2/17/2020, 1:19:50 AM1 votes

This isn't really fixing any portion of him or addressing any of his issues as you previously stated.

His issues are:

Blind is far too effective paired with his movement speed bonuses at dealing with melee champions. Kiting + chasing down enemies.

He is quite tanky for a ranged carry who can also build AP items (AP items being much stronger than AD).

His range is too high with Q + auto, which allows for incredibly abusive lanes against melees.

His ult gives too much disengage against melee champions due to the damage + slow (slow being a major component into his damage for his first item liandrys). The fact that ult slows means Teemo gets a lot of free damage off, as well as being able to save his blind for when they actually reach him, allowing for 5 ish seconds of just free damage before a melee can return any.

All in all, he is extremely effective at fucking over melee champions at almost all points in the game due to his kit's versatility, where at no point in the game does a Darius, Garen, etc... beat him.

I would say a better direction to head in would be lowering his effective at fucking over melees and shifting him more towards a more even kit, where his niche of being a mobile stealth champion who relies on traps is kept.

Ranged = less tanky

AP = less base damage, more item dependancy

Remove slow on ult or reduce it's effectiveness (either duration or amount)

Change E damage (gives you the option to on-hit or AP, not both. Ex: Lower on-hit AP scaling or remove it)

JediGrandMast3r2/17/2020, 1:07:01 AM

This is interesting but I think Riot should do one of two things. Keep the current Teemo with some small changes or go back to the reworked Teemo that they did not release with some small changes. Currently, Riot has been expanding the Jungle pool, so why not Teemo. Teemo as a jungler at low levels has to farm until six where he uses shrooms to help stabilize his clearing. This is not health, so his poison damage against monsters should be increased. Teemo's Q against monsters could blind longer, blind the whole camp, or have no changes. Another suggestion is to add a stun, slow, and root removing effect on Teemo's (W) activation.