Teemo Rework suggestion
Hey,
a friend and I were recently considering a Teemo Rework
. In our deliberations we had also considered the approach of Riot, which was ultimately not transferred to the live servers.
We also wondered why he needed a rework and what his current strengths are.
At this point we realized that his kit is pretty outdated.
As his strengths we thought, first of all he can create global pressure and vision through his mushrooms, but that wasn't the real thing, it was rather that he can use them to seal off an area, e.g. the baron pit.
Then we created the following idea for a rework:
Passive - We thought that we would move the dot from the E to the passive, as Riot did. However, we keep the invisibility in bushes and when standing still, but remove the attack speed bonus. The dot damage would then scale with the level and get an ap-scaling.
Q - With his blind dart we saw the problem is that it's really very simple and since Teemo has very little waveclear we thought we'd make it a skill shot, a blinding mushroom grenade that would do AoE damage and blind targets that were hit, as an example you could take Corki's Q, but not leave a blinding cloud behind. The skill damage would probably need to be reduced a bit.
W - As his mobility spell, we would like to keep his passive movement speed, which cools for a moment on damage from other champions. However, the active doubling of the passive movement speed was too outdated, so we thought we'd give him some sort of dash to do this, where Teemo would run to a location quickly, but he can't run over walls and the speed of the dash would probably scale with his movement speed.
E - With the E, we took a risk by moving his R, the mushrooms, to this skill, but then the damage would definitely have to be adjusted. Consequently, you would only have the mushrooms on the skill.
R - In the end, the Ultimate brought the biggest changes. We wanted to increase the strength of his ability to occupy areas, so we thought that by activating R, we would create a large area where his mushrooms would get a damage bonus and the cooldown and mana cost of those would be reduced when Teemo is in the area. Also, while in the area, he would get an attack speed bonus and he would camouflage after 1.5s (the detection radius could be as large as with the Twitch Q), so if he goes into a bush, he will immediately become invisible if he is already camouflaged (going out of the bush would mean that he is immediately back in camouflage). The 1.5s in which he camouflages are interrupted if he gets damage during this time, so that another 1.5s must pass without damage. If he leaves the area while he is camouflaged, he will be visible again immediately. Attacks and abilities interrupt the camouflage. The area would then be active for maybe 30s. And the attack speed bonus as well as the mushroom cooldown and damage bonus would then scale with the R Level.
Please let us know what you think of this idea as a rework :)