[Champion Concept] Votraa; The Blood Seeker
Fighter / Tank
Health: 550 - 2080 (+90 P/L Blood Pool: 25 Damage: 62 - 113 (+3 P/L Attack Speed: 0.677 - 0.993 (+2.75% P/L Movement Speed: 340 UpS Health Regen: 8 - 29.25 (+1.25 P/L Armor: 35 - 94.5 (+3.5 P/L Magic Resist: 33 - 45.75 (+0.75 P/L
Attack Type: Melee Attack Range: 175 Units
Passive - Red Waters: Votraa's blade is made from the remains of his brother's corpse and cursed with his soul, granting it special powers Instead of Mana, Votraa has a Blood Pool that stores up to 50 Liters of blood (50 Charges) Casting spells use a set amount, while basic attacks use 1 Liter
Killing an enemy unit restores 5 Liters While killing an enemy champion or large monster restores 20 as well as increases his max Blood Pool by 5
If his Blood Pool Runs empty, he will begin to use his own blood when making basic attacks, consuming 2% of his Current health During this time, he also converts 3% of his Bonus Health into AD
Q - Sterilize: Votraa flings the blood from his blade into a cone area, dealing light magic damage while also blinding struck enemies for 2 seconds
Cast Time: 0.75 Seconds Cost: 50% Current Blood Pool Range: 400 / 60° Cool Down: 11 Seconds (-1 P/L Magic Damage: 20 (+20 P/L Damage Increase: 25% Bonus Health
W - Bleeding Rapids: Votraa quickly dashes in a single direction, dealing physical damage and slowing enemies he passes through If he dashes through a target Blinded by Sterilize, the slow power is doubled
Cast Time: 0.5 seconds Dash Range: 500 / 100 Units Dash Speed: 700 UpS Slow Duration: 2 Seconds Slow Ammount: 15% Cost: 25 Liters Cool Down: 17 Seconds (-1.5 P/L Physical Damage: 25 (+25 P/L Damage Increase: 30% Bonus Health
E - Morbid Flesh: Passive: Votraa marks enemies with Morbid Scars, this stacks up to 5 times on champions and once on non-champions
Active: Votraa pulls the blood from marked enemies, opening their scars and dealing damage that increases with each mark if he damages a champion, he heals for 20% of the damage dealt from Morbid Flesh
**Cast Time:**0.25 Seconds Maximum Range: 600 Units Mark Duration: 7 Seconds Cost: 20 Liters Cool Down: 12 Seconds Physical Damage: 15 P/Mark (+10 P/L Damage Increase: 1% Target current health P/Mark (+0.25% P/L
R - Damnation: Passive: When Votraa Executes an enemy With Damnation, he will then increase the Bonus Damage from his passive by 1.2% (Maximum of 5 Times / Upto 6% Bonus Damage)
Active: Votraa thrusts his sword forward, skewering a single enemy champion in front of him and stunning them for 2.5 Seconds If the target is above 200 - 500 (+15% AD) Health, Votraa will deal the Threshold as Physical Damage How ever, if they are below that threshold, Votraa will Drain all their blood from them over 3 seconds and Execute them
If an enemy is marked with Morbid Flesh, the Execution threshold is increased by 10 - 30 for each Mark Marked targets also heal Votraa for 2.2% of their max health P/Mark
Cast Time: 0.25 Seconds Range: 250 / 75 Units Cool Down: 200 Seconds (-50 P/L Cost: 10% Current Health Physical Damage: 200 (+150 P/L Damage Increase: 60% AD Execution Threshold: 200 (+150 P/L Threshold increase: +10 P/Morbid Flesh mark (+10 P/L
Changes last made: 9/15/19
Champion: Starting Blood Pool reduced to: 25 From: 50
Passive: Grants additional Litters in blood pool on large monster and champion kill When Blood Pool is empty, no uses 2% Current health instead of 0.5% Max health
R: No longer increases the max Blood Pool Now Costs 10% Current Health Execution threshold now increases with Morbid Flesh marks Marked targets now heal Votraa on Exocution