[Champion Concept] Votraa; The Blood Seeker

DemoBama·9/13/2019, 2:10:22 AM·1 votes·1,308 views

Fighter / Tank

Health: 550 - 2080 (+90 P/L Blood Pool: 25 Damage: 62 - 113 (+3 P/L Attack Speed: 0.677 - 0.993 (+2.75% P/L Movement Speed: 340 UpS Health Regen: 8 - 29.25 (+1.25 P/L Armor: 35 - 94.5 (+3.5 P/L Magic Resist: 33 - 45.75 (+0.75 P/L

Attack Type: Melee Attack Range: 175 Units


Passive - Red Waters: Votraa's blade is made from the remains of his brother's corpse and cursed with his soul, granting it special powers Instead of Mana, Votraa has a Blood Pool that stores up to 50 Liters of blood (50 Charges) Casting spells use a set amount, while basic attacks use 1 Liter

Killing an enemy unit restores 5 Liters While killing an enemy champion or large monster restores 20 as well as increases his max Blood Pool by 5

If his Blood Pool Runs empty, he will begin to use his own blood when making basic attacks, consuming 2% of his Current health During this time, he also converts 3% of his Bonus Health into AD

Q - Sterilize: Votraa flings the blood from his blade into a cone area, dealing light magic damage while also blinding struck enemies for 2 seconds

Cast Time: 0.75 Seconds Cost: 50% Current Blood Pool Range: 400 / 60° Cool Down: 11 Seconds (-1 P/L Magic Damage: 20 (+20 P/L Damage Increase: 25% Bonus Health

W - Bleeding Rapids: Votraa quickly dashes in a single direction, dealing physical damage and slowing enemies he passes through If he dashes through a target Blinded by Sterilize, the slow power is doubled

Cast Time: 0.5 seconds Dash Range: 500 / 100 Units Dash Speed: 700 UpS Slow Duration: 2 Seconds Slow Ammount: 15% Cost: 25 Liters Cool Down: 17 Seconds (-1.5 P/L Physical Damage: 25 (+25 P/L Damage Increase: 30% Bonus Health

E - Morbid Flesh: Passive: Votraa marks enemies with Morbid Scars, this stacks up to 5 times on champions and once on non-champions

Active: Votraa pulls the blood from marked enemies, opening their scars and dealing damage that increases with each mark if he damages a champion, he heals for 20% of the damage dealt from Morbid Flesh

**Cast Time:**0.25 Seconds Maximum Range: 600 Units Mark Duration: 7 Seconds Cost: 20 Liters Cool Down: 12 Seconds Physical Damage: 15 P/Mark (+10 P/L Damage Increase: 1% Target current health P/Mark (+0.25% P/L

R - Damnation: Passive: When Votraa Executes an enemy With Damnation, he will then increase the Bonus Damage from his passive by 1.2% (Maximum of 5 Times / Upto 6% Bonus Damage)

Active: Votraa thrusts his sword forward, skewering a single enemy champion in front of him and stunning them for 2.5 Seconds If the target is above 200 - 500 (+15% AD) Health, Votraa will deal the Threshold as Physical Damage How ever, if they are below that threshold, Votraa will Drain all their blood from them over 3 seconds and Execute them

If an enemy is marked with Morbid Flesh, the Execution threshold is increased by 10 - 30 for each Mark Marked targets also heal Votraa for 2.2% of their max health P/Mark

Cast Time: 0.25 Seconds Range: 250 / 75 Units Cool Down: 200 Seconds (-50 P/L Cost: 10% Current Health Physical Damage: 200 (+150 P/L Damage Increase: 60% AD Execution Threshold: 200 (+150 P/L Threshold increase: +10 P/Morbid Flesh mark (+10 P/L

Changes last made: 9/15/19

Champion: Starting Blood Pool reduced to: 25 From: 50

Passive: Grants additional Litters in blood pool on large monster and champion kill When Blood Pool is empty, no uses 2% Current health instead of 0.5% Max health

R: No longer increases the max Blood Pool Now Costs 10% Current Health Execution threshold now increases with Morbid Flesh marks Marked targets now heal Votraa on Exocution

5 Comments

NiteStrykr9/14/2019, 5:38:09 AM3 votes

Overall I like the concept, and I think there's definitely some characteristics that could be seen in game. With that said, I did have two questions:

With the double aa thing, were you intending Votraa to be a Darkin?

What's the blood cost on his ultimate? I didn't see one.

Lastly, I've got a couple of suggestions:

  1. I think the blood pool mechanic could use a little love. I personally would reduce the starting blood pool and while killing minions and champions restores charges, I believe large monsters and champions should grant additional max charges to help him scale and sustain.
  2. If you want him to spend health while out of blood, I would change it to consume a portion of current health, as we don't want him to potentially kill himself. :)
  3. Not having seen a cost on the ultimate, I believe it should use a large portion of the blood pool, or have a large flat cost. Perhaps killing an enemy with this ability will also restore missing health? Additionally, I think an execute is possible if they are below the threshold and also have a bunch stacks of Morbid Scars.

Just some thoughts. Hope this helps!

Hvsao9/13/2019, 5:45:07 PM1 votes

Was this inspired by DFO Berserker(Slayer) and Bloodmage Class?

Seems like >

Passive - Sanguinem Q - Force Wave - Slayer W - Bloodwings - Blood Mage E - Bloodlust - Berserker R - Offering - Blood Mage