[Champion Fan Rework Concept] Mordekaiser, the Iron Revenant

The entire team·10/11/2018, 7:13:20 AM·1 votes·1,434 views

Passive: Metallic Ectoplasm

Mordekaiser's mastery of metal has clung to his ghoulish frame underneath, able to convert any and all metal he conjures into his own body, repairing and rejuvenating him from any sort of damage. 30% of most of his abilities' damage will create a shield over his own health bar, up to a cap dependent on his level.

Q: Nightfall Spike

Mordekaiser conjures up shards of metal and summons an enlarged spiked ball to land on a target area, dealing magic damage plus bonus damage based on the amount of shield Mordekaiser has presently. When it lands, it knocks into enemies. The spike remains there, acting as terrain and can block enemies, allies and other monsters and minions. The actual hit will take longer the farther Mordekaiser is from the target area. Retrieving the spike, Mordekaiser refreshes its cooldown by half. This ability will cost health.

W: Tormenting Force

Passive: Mordekaiser's basic attacks deal bonus magic damage if enemy champions or monsters are either nearby his spike, or was recently damaged by his Q, E or R. If Mordekaiser's HP is not at full, the bonus magic damage will not add onto his shield. Instead, it will be converted into health. This healing effect is 33% less effective on minions and 50% less effective on monsters.

Active: Mordekaiser's next attack gains bonus range and magic damage, and he rushes to his target with spectral force as he slams with ethereal force, granting him 50% more shield/healing than required.

E: Siphoning Abyss

Mordekaiser sacrifices all of his shield to cast this spell. Instantly, Mordekaiser and his spike explode with revenant energies in their current locations around them, dealing magic damage, bonus damage based on the amount of shield Mordekaiser sacrifices, along with giving enemies a decayed slow. If enemies get hit by both Mordekaiser and his spike with Siphoning Abyss simultaneously, the second one will deal 50% less damage. This ability has a short cooldown, but has low damage unless shield is built. The slow can only be applied once every 5 seconds per enemy.

R: Children of the Grave/Spiritual Slavery

Passive: Anything Mordekaiser damages (with the exception of structures, Rift Herald and Baron Nashor) will be inflicted with an Enslavement curse.

Active: Mordekaiser relocates his spike onto another target area, transforming the spike into a pool of spiraling baleful liquid metal upon impact. It deals magic damage upon impact based on a percentage of missing health, and also slows and grounds enemies. Mordekaiser also deals bonus % damage based on missing health within that zone. If Mordekaiser or any other champion lands a killing blow on that enemy within that pool, Mordekaiser can then activate Spiritual Slavery, suppressing and entrapping Mordekaiser's defeated target inside. The sphere rips their mortal flesh and explodes after 1.5 seconds, dealing magic damage based on the same percentage of missing health, and the enemy becoming Mordekaiser's spirit slave. If Mordekaiser dies, the pool disappears, but if he dies while the transformation is occurring, the explosion will still occur, but the spirit dies with him.

Spiritual Slavery can be done with Dragon, monsters, minions and enemy champions. However, the enemy champions take priority.

The spirit slave only deals 50% damage, but that damage is also applied into Mordekaiser's passive shield.

Whew, this one was a doozy! Check this one out, and tell me what you think!

Other fan rework concepts: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/pYxEefsI-champion-fan-rework-concept-wukong-the-monkey-king

[sg-miss-fortune]

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