More windy than Yasuo and the opposite of Janna concept

·6/29/2016, 1:15:49 AM·1 votes·409 views

Hello everyone! This is my first post so please bear with me if I have made mistakes (english is also not my forte).

Anyway, in making of this I was looking at multiple existing champions (Yasuo, Azir, Ezreal, Lee Sin, and Anivia). Most of the idea came from combining aspects of Yasuo's windwall to something like Anivia's Flash Frost. I also wanted to incorporate lots of utility and some mobility in the kit. And yes wind is my favorite element....

I am also thinking of a champion who's skillshots block other skill shots kinda like when benders clash with their attacks....

So if Riot can use this idea in the making of a new champion....(as much as I wanna contribute to the game's development....icant...)...so I'm giving this out and I hope you all like it.

(BTW if anyone can help me with making the "Ingame" description of each skill it would be great :) )

Passive - "Wind Aura" -Gain charges and movement speed while moving. At full charge gain a spell shield. Lose bonus movement at zero charges. -Spellshield dissipates after enough magic damage or after moving a certain amount after combat which both consumes the charges. -Allies within a small radius gain a portion of this bonus movement speed.

Q - "Gust" : Skillshot, 900 range, Magic Damage, Slightly faster than Anivia's Flash Frost missile speed -Goes through minions, champions, neutrals, and terrain. Dealing half the damage of its end. -Can be cast on the move

-While in transit: -Deal half the damage of its end as it passes through enemies. -Negates/blocks incoming projectiles from auto attacks. Behaves like windwall. -Allows casting of W while riding 'Q' with 'E'. -Follows/Guided with movement when ridden with 'E' (right clicking) -Gains missile speed when casted with Become the Wind (E) -On end: -Explodes dealing full damage in a small AOE. -Ends when: -Max range -On reactivation of 'Q' -On contact with champions if ridden with 'E' -On contact with other incoming non ss skillshots and dashes/jumps, blocking and negating/interrupting it. -On contact with other negators like Yasuo's Wind Wall and Braum's Unbreakable and spellshields. -Does not end on Windwall if ridden with 'E', though it ends with Braum's Unbreakable. -Does not end or block channeled skillshots.

W - "Updraft": 4 charges, 1 charge/2s -Casted like Anivia's Crystalize -Deflects all dashes (but not blinks) and skillshots depending on angle of dash/skillshot. -Blocks skillshots of Ezreal, Jinx, Ashe. -Deflects Corki's Missiles -Blocks Katarina's Deathlotus. -Blocks channeled skillshots (ex. Velkoz's/Lux's). -Does not block Vel'Koz's tunneling. -Knocks up enemies within the AOE. -Gains length per charge. 1 _ , 2 __ , 3 ___ , 4 ____ -Ends after a duration or after placing another 'W' -casting expends all charges

E - "Follow the Wind/Become the wind" -Gathers a shield the longer distance travelled while riding 'Q' -Stun is a small AOE when using Become the Wind -Follow the Wind : When 'E' is casted after 'Q' -Dashes to 'Q's present location, upon contact with 'Q' will continue as 'Become the Wind' on the remaining distance. -Dash goes through walls and impassable terrain. -Dash is deflected by 'W' (Updraft) -Slows enemy champions, minions, and neutrals on collision applying magic damage. -Goes through units. (Like you have Phantom Dancer) -Ends when 'Q' ends or when 'Q' is met (Becomes the Wind).

-Become the Wind : Cast 'E' before casting 'Q' or after meeting Gust after Following the Wind -Immediately goes along with 'Q', adding a large portion of movement speed to 'Q' missile speed. -Player is at the center of 'Q's projectile -Cannot go over walls and impassable terrain, contact with walls or impassable terrain ends both Become the Wind and 'Q'. -Is not deflected by 'W' (Updraft) -Stuns enemy champions, minions, and neutrals on collision applying small aoe magic damage.

R - "Vacuum" -Channels for a larger radius. -Activates after maximum channel or reactivation of 'R' -Sucks enemies in a large radius towards the center of character. -Can be cast on the move and while riding 'Q' with 'E'.

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