"The Element Master" [Champion Concept]

lilAlberico·1/31/2015, 5:22:47 PM·11 votes·1,512 views

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Seriously, most of the mages in this game are themed, want an ice mage? Anivia and Lissandra, raw power mage? Xerath is your guy, Fire mage? welcome to brand. It makes me kind of sad that there's no "Average" mage champion, and by average I mean un-themed, their skills are just the average mage spells, like a fire spell, an ice spell and a thunder spell.

There are so many things that can be done with just a straight up mage guy, hit your thunder spell on a target afflicted with your ice spells debuff to shatter the ice for some AOE damage, hit your ice spell on someone afflicted with your fire spells burn to remove the burn and stun them for a second (you know, cause going from extreme heat to extreme cold is probably gonna mess your body up a bit and ruin your motor skills).

Your ult could just be a spell combiner, use it then press the buttons for the skills you want to combine and boom, combined skill with even more possibly spell combo effects to add, like combining your ice and fire spells to make a frozen fire ball that detonates on hit, burning and slowing people hit.

The possibilities for a straight up mage guy (Yes, I do love saying this) champion are so good to not want, but then again, I grew up with final fantasy 1 and my favorite class was the black mage, so it's mostly just me wanting something old timey to enjoy :/ I feel old now.

I actually really like the idea, i'm imaging this champion based on 3 skill shots one for every different element (fire, ice, thunder) any one of them apply a debuff that last 2 sec, destroyng the debuff with another skill have a conseguence different for every combo, we have then 6 combo (one can be as he said the stun if u hit fire and then ice, another can be a little slow or some spell vamp or increase the dmg dealt to that champ for like 2 sec, but one of this 6 must be something like urgot's E, i mean after hitting for example ice and then thunder all ur skillshot automatically hit the debuffed champ if he is in range, this last for 2 sec).

The R is like leblanc's R it have the element of the last skill u used, it have increased range, if it's of fire it will do pure dmg, if it is of ice it will apply like 80% slow and if it is thunder it will do aoe dmg, it's still a skillshot that can become target skill if u hit the cambo i said before.

Q W and E all has 6 sec coldown R has 90 sec coldown

This Champ passive should be that the max colddown reduction is 50% and the he receive a 20% more coldown reduction from everything gives coldown (if he buy a item that gives 10% coldown he will receive 12% and not only 10 so when he should have 40% he will have 50)

If reach 50% coldown u have your skill every 3 sec so u still wont' able to hit a fire debuffed champion with anoter fire spell couse the debuff only last 2 sec, u won't be able to do more than a rotation of ur skill after hitting for example the ice-thunder combo.

I think it would be a very funny champ with u can do a lot of plays, that can do a high burst dmg if u hit the right combos, and not even that op couse based on skillshot and doing combos.

If u like this idea pls comment with ur suggestion and ur thoughts about abilities and if u have some ideas for the lore i will enjoy read them. I will try to do a better presentation of this champion in next few days so i'd really like to know what u think about this.

P.S. I was also thinking that this champ can have different elements from the ones i wrote, it could have for example fire, water and earth or others... what would u prefere?

NEW

This is how the elements combo i think should be (fell free to think what should be different)

Fire + Ice = For the next 2 seconds all the skill hitting this champion will stun this champion for 0.20 seconds

Ice + Fire = For the next 2 seconds u heal the 15% of the dmg dealt to this champion

Ice + Thunder = For the next 2 seconds your skill hitting this champion will bounce on all the nearest enemies dealing 20% of their dmg

Thunder + Ice = For the next 2 seconds all your skill will automatically hit this champion (i mean like the urgot's E)

Thunder + Fire = For the next 2 seconds hitting a skill on this champion will deal 15 true dmg

Fire + Thunder = For the next 2 seconds the skills that hit this champion will deal 10% more dmg

I know those are very powerfull effects but they are conpensed by the fact he only have skillshot and i think they should not have high base dmg and ap ratio, you will have to land your combos to actually have a powerfull trade.

VERY IMPORTANT PROBLEM

In my original idea this champion only had skillshot but here come the problem: in early he will not be able to hit a champion if they proper position behind minions. Have you any idea to how solve this problem?

10 Comments

Akenero1/31/2015, 8:28:44 PM1 votes

I've come up with a concept like that, but has different forms instead of individual skills, cycling through them like tf's cards.

EternalSmiley1/31/2015, 11:05:13 PM1 votes

Veigar is a pure mage, even his ult does damage based upon ap of target champ. And he has a stun that can double as a trap for running away if it misses by chance. Sure he may seem specific but isn't that what we 'generally' like? Uniqueness in every champ? Though im not sure what the reaction in reality would be if an average mage was made, could be bad could be good, but half of it is in the design of the skins and veigar has a few great ones., aka Final Boss Veigar.

EDIT: If they do make an average mage, the skins better be awesome or it will be a risky champ to release.

Saevum2/1/2015, 4:51:45 AM1 votes

I would like to contribute:

Passive - Erosion: Damaging enemies with element spell effects (fire, ice, thunder, etc) leave a 'Weathering' stack that accumulates up to 2 elements (fire & ice for example). Depending on the 2 elements stacked, it produces several effects.

Fire + ice = ??? (Water-slow?) (steam?) Ice + thunder = ??? (Armor shatter?) Thunder + fire = ??? (Magic shatter?)

Fire + Fire = ??? (Grievous wounds?) Ice + ice = ??? (Stun?) thunder + thunder = ??? (AOE 'chain' damage? like Statikk Shiv)

Saevum2/1/2015, 6:00:30 PM1 votes

VERY IMPORTANT PROBLEM

In my original idea this champion only had skillshot but here come the problem: in early he will not be able to hit a champion if they proper position behind minions. Have you any idea to how solve this problem?

The ice skillshot could pierce tru units. Lissandra reference. Fire one could be aoe (still damages units around it after hitting the first unit) kayle reference. Thunder could strike from above. Xerath reference.


Ult suggestion:

Terraforming:

[insert champion name here] imbues himself/herself (dont know what it is) in a elemental/runic atmosphere/dome gaining movement speed bonus. Enemies caught in the radius become 'weathered' (burned, chilled, or shocked. ill explain that below) in a radius around him/her for the duration. Additionally allies gain a small shield inside terraforming radius.

Why this kind of Ult:

Basically the idea is that, the element effects activate/trigger as soon as you select Q, W or E (while the ult is up). Even more explained:

You ult (terraforming) > 1 sec cast channel > fire/ice/thunder effect when the ult successfully activates > your Q, W, and E change to just runic elements: fire, ice, thunder (No, you can no longer skill shot. But you can swap between fire, ice and thunder, accordingly to Q, W or E) and achieve a desired effect during a team fight.

Note: I visualize this champion as a support. You basically want him for the effects/poke/utility.

Ult close reference: Basically is a fiddlestick-like ult (short duration, aoe, requires channeling). Radius could be wider than fiddlesticks ult.