Malphite Rework Concept

HadouKennyGsus·3/17/2019, 8:06:11 AM·5 votes·2,154 views

**Malphite Rework Idea: ** He now has an active volcano on his back. This will be relevant to is abilities and also an indicator that he is one of the more powerful monolith creatures.


Passive: Immovable Giant

Malphite cannot be knocked up/away and can only be pulled halfway. Instead, Malphite will be slowed for 75-50% (slow decreases between lvl 1-18) for the duration and the next attack done to him deals 6% extra true damage (-1% for every 100 armor).

Malphite can still be displaced by enemies' ultimates, such as poppy's or Lee sin's but similar to being pulled, they are only half as effective.


Q: Colateral Damage Cost: 30/35/40/45/50 mana 2 Charges Static Cooldown between cast: 1 second Recharge Duration: 7.5/7/6.5/6/5.5 seconds

The volcano on Malphite's back erupts and after 0.5, a large explosive rock will land on a target area, dealing magic damage and slightly knocking away enemies caught in the center. The large rock will stay on the map as an untargetable terrain that lasts for 4 seconds.

When the explosive rock is hit by Malphite's other abilities, the rock will explode after 0.2 seconds dealing the same damage and knocking them away again for the same distance. An explosive rock landing on another explosive rock causes both to detonate after 0.2 seconds. Enemies hit by both explosion does not take double the damage.

Cast range: 1000 unit Rock Radius: 125 unit Landing and explosion damage: 50/80/110/140/170 + 40%AP + 25%AR Knockback distance: 200 unit Explosion Radius: 400 unit


W: Seismic Clap Cost: 35 mana Cooldown: 10/9/8/7/6 seconds

Passive: Malphite gains 15/25/35/45/55 bonus armor. This bonus armor increased by 50% whenever he is shielded.

Malphite claps his hands with such might that a shockwave is unleashed in a cone at a target direction. Enemies hit by the shockwave will be slowed and crippled for 4 seconds. This shockwave can trigger Malphite's explosive rocks.

The collision heats up Malphite's hands tremendously and for the next 4 seconds his basic attack deals extra magic damage

Cone arc: 120 degree Range: 700 unit Criple and slow: 15/20/25/30/35% Bonus damage: 15/22/29/36/43 + 25%AP + 50% bonus armor


E: The Heat within Cost: 45/50/55/60/65 mana Cooldown: 8 seconds

The Volcano on Malphite's back erupts, spewing magma to the area around him, dealing magic damage to all nearby enemies. Malphite then gains bonus movement speed for 1 second before the magma hardens, in which he then gains a shield that lasts for up to 5 seconds.

Magma radius: 450 unit Bonus movement speed: 40/45/50/55/60% Magma damage: 65/100/135/170/205 + 85%AP Shield amount: 6.5/7/7.5/8/8.5% max health + 50%AP


R: Unstoppable Force

The same as his current ultimate. Unstoppable force can also trigger the explosive rocks.

I had some thoughts of changing Malphite's ultimate into something that transform Malphite to a mountain of a creature that cannot move and blocks paths, bringing terror to his enemies but i cannot think of a kit that would make it fun to play while also keeping Malphite's old identity in some way.

Tell me what you guys think about this concept :)

7 Comments

my nunu is gg3/17/2019, 10:29:59 AM4 votes

Hey there,

I think its a rly cool concept but his e seems a bit overpowerd with the shield at the end. I think you should add a self root at the end since the magma hardens he will get stuck. otherwise you would just build him ap/off tank and he will r into the ennemy team and just has to press e Also the lava rock is very similar to orrn. Another thing is that he has a magma skin which will get completly useless. Also malphite is not in need of a rework atm compared to many other champs like mordekaiser for example.

I still think its a cool concept but I dotn think It will be implemented in the game.

Yours, Chris

Bootleg Gay3/18/2019, 2:49:44 AM1 votes

Something about this just feels very natural. The E isn't my favorite, but it's still nicely suitable for the big rock. I'd love to see Malphite become a true tank again, with a big play on the Immovable Object concept.

Love that he'd mostly be very similar to his current kit as well. Like something fresh, but without completely removing his old identity.

ChaosReyn3/18/2019, 7:08:18 PM1 votes

I think if you moved his old passive to the passive on his W instead of moving it to his E, it would fit a bit better. I think the current passive on his W is that he gains a percentage of his bonus armor, and more when shielded, so I think if you moved the shield and this bonus to the same area, it'd be a workable ability still. It would look overloaded...but it'd be mainly a W start from lv1, and then either maxed first for tank or maxed last for full AP. Wouldn't be too terrifying in the long run. Would also keep more of his old identity.