A Janna Rework

Veraska·9/14/2017, 6:53:48 PM·1 votes·493 views

So I'm at work and its a surprisingly slow day so I wanted to challenge my game design muscles and try and update my 2nd most hated champion: Janna. Note these are not meant to all be nerfs as that's just a bad rework but a modernisation of her kit

Some problems I hope to address: -Overly simplistic, very little distinguishable skill expression -Frustratingly anti melee -little to distinguish her from other enchanters

Things I look to keep in tact/improve: -Her protective/nurturing playstyle -her focus on movement and spacing

Let's get started!

New passive: Carrying winds - Janna and nearby ally champions have 5% increased movement speed, as Janna moves units without turning sharply (think aurelion sol) she builds up out of combat movement speed up to 15%

While carrying winds is at max speed, Jannas next basic attack discharges, dealing bonus damage and applying a slow (dead man's plate but less damage more slow)

THOUGHTS: this spell's charge rate is based on units covered so the more movesoeed you have the faster it charges

This is basically where all of her old W went

And lastly slightly off topic, I hate Janna model, her dumb t pose floating ass is so stiff and rigid that it feels more like a ghost then a wind goddess, so this passive is to help her feel more flowy and her new rig would definitely have her fly with more non Chelant movements

Q HOWLING GALE: -No longer slows after knockup New effect: a max charged tornado now carries enemy champions hit by it!

THOUGHTS: I wanted to to cut down Janna base effectiveness and tornado has always been a good spell to just hit champions point blank with for a number of reasons, the mini knockup and slow are enough to shut down most melee agressors and the reward for hitting a max range tornado is super meh, this is my solution

A Insta cast tornado will still function if your using it in a trade to interrupt an opponents dash or something but it'll be less potent when trying to use it to escape, however smart Janna players will be able to utilise the fully charged tornado displacement effect by sending their enemy a meaningful distance away- or into, your team

W: protectors breath- Janna conjures a storm of harsh winds around her that lasts for 1.2 seconds, enemy projectiles that hit this ability or stopped (braum) and extend protectors breath duration for an extra .1 seconds (up to 2.5 seconds)

THOUGHTS: this a really powerful ability, it's got a lot of the things that make braums W healthy (like projectiles not getting destroyed by it) but it's an aoe around Janna so it can function on a glass champion without a damage reduction effect, with zephyrs old point and click moved towards a tail end on her passive I wanted to give her a really powerful ability that would have a bit of a learning curve, also it's optimal use involves you standing in between your carries and danger, to take proactive positioning instead of reacting to danger while standing safely next to them.

I should also note this aoe is small, so things with aoe attached to their projectile (like jinx ult) can still hit Janna and anyone standing within the wind next to her

E- eye if the storm: cool down set to 14 seconds, duration lowered to 3 seconds, shield amount down, ad steroid up

THOUGHTS: this is Janna's bread and butter ability, it's what Janna players like about her and its what her teammates like about her so I wanted to leave it as intact as much as possible, that said having a 5 second shield on top of a 2 second projectile damper is probably too much protection, and a good way to increase skill expression with shields is to lower they're uptime, I almost went with her having a massive shield that only lasted 1 second, this is kinda the middle ground between live Janna shield and that idea

R: unchanged

This ability is distinct in it's function and play, its a reset button and only Janna has this tool, this update was more focused on her base abilities

So that's my idea for a Janna rework, she is less successful as a babysitter who shields your carry every few seconds but has potential to do some nutty stuff if she utilizes her spacing and positioning really well, her lows are lower and her highs are much higher

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