Algo, the Priest of the Iron Solari

Bârd·3/1/2018, 1:33:29 AM·1 votes·218 views

475 range 335 movement speed

Passive: Transit

At game start, the sun rises in the bottom-right corner of the map. Over the next five minutes, it moves over the river until it passes over the top-left corner of the map, at which point it becomes night. Five minutes later, the sun rises again, at which point it becomes day again.

On Aram and TT, the sun rises behind the enemy nexus and sets behind your own.

Algo gains vision of anything within 600 range of the sun. During the day, Algo's allies have their vision ranges increased by 100-350. During the night, Algo's enemies have their vision ranges reduced by 100-350.

Additionally, during the day Algo's basic attacks apply a 5 second burn for 25 true damage, granting vision of the target. Each time the sun rises, this burn damage increases by 25.

Q: Purify 90 mana, 10 second CD (625 range, targeted) Send a beam of holy light to a target champion.

Ally Cast: Heal for 50/75/100/125/150 (+.3 AP) and purifies debuffs from the target. Enemy Cast: Deal 30/50/70/90/110 (+.25 AP) true damage and purifies buffs from the target.

Certain buffs/debuffs cannot be purified.

  • Passives cannot be dispelled.
  • Shields cannot be dispelled.
  • Major buffs/debuffs from ultimates cannot be dispelled.
  • Ongoing spell casts cannot be dispelled (Crowstorm, Trample)
  • Displacement cannot be dispelled.
  • Buffs/debuffs representing a delay cannot be dispelled (Time Bomb, Requiem)
  • Buffs representing availability cannot be dispelled (Shadow Dance, Rebirth).
  • Revival effects cannot be dispelled.
  • Effects that reapply cannot be dispelled (Smokescreen).

W: Luminescent Shrine 90/100/110/120/130 mana, 30/28/26/24/22 seccond CD (250 cast range).

Algo places a Shrine at a target location, lasting up to 10 seconds. The Shrine grants vision in an 850 AoE. Upon entering or exiting the Shrine's vision radius, enemy units take 80/110/140/170/200 (+.4 AP) magic damage and are slowed by 50% for 1 second. Enemies who look in the direction of the Shrine have their attack speed reduced by 10/15/20/25/30%. The Shrine will die from one attack, but attacks on it from further than 250 units will miss.

E: Sunburn passive: Enemies who stand under the sun or look directly at Algo (daytime only) build up stacks of sunburn.

1 stack for every 3 seconds of exposure. For every second a champion is exposed to sunburn it takes 1.5/2/2.5/3/3.5 seconds to clear it.

For each stack of Sunburn, take 10/12/14/16/18 (+.1 AP) magic damage per second and lose 4/6/8/10/12% of your movement and attack speed.

Sunburn with less than four stacks cannot deal lethal damage.

R: Solstice 100 mana, one use per day passive: Increases the vision radius of the sun by 150/300/450. Lengthens the day by 60/90/120 seconds and shortens the night by 60/90/120 seconds.

active: For the next 6/8/10 seconds, the fog of war is removed for both teams. All enemy units on the map take 75 (+.1 AP) magic damage per second.

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