Quitra, the Energetic Mixer
The idea behind the concept is a female alchemist who has the energetic attitude similar to Jinx.
Quitra is intended to be a support/mid lane AP/Utility mage.
#Base Stats
Health514 (+85)HP55.5 (+0.55)Mana382 (+56)MP511.5 (+0.5)Magic Resist30 (+0.5)Attack Damage51 (+2.6)Armor24 (+3.6)Attack Speed0.625 (+2.3%)Movement Speed330Range525
#R: New Mixture!
(This is listed first as it is necessary to understand the rest of the abilities)
Cost: 30/50/70 ManaCD: 10/8/6Quitra begins the game with her R unlocked and can only put two points into it.
- Quitra switches to the next potion in her rotation.
- Volatile Mixture (Red) increases her
APby15/30/45 (+20% Total AP)and her auto attacks deal 2.5% Bonus AP burning damage to the target for 3 seconds. Burning damage will not stack/refresh if multiple autos are landed.- Disruptive Concoction (Yellow) increases her ~~Armor ~~ by
10/20/30 (+7.5% Bonus Armor)andMagic Resistby15/30/45 (+10% Bonus Magic Resist).- Refreshing Elixir (Blue) increases her
HP5/MP5 by 50/100/200%and grants15/20/25 (+10% Bonus MS) Movement Speed.
#~~ Passive: High Energy~~
Every time that Quitra swaps her active potion she gains decaying movement speed equal to
30/40/50% of her total movement speed and 15/20/25% tenacity. Increases at levels 6 and 13.
#Q: Have This!
Cost: 70/85/100/115/130/145 ManaCD: 15/14/13/12/11/10Quitra tosses a potion bottle to a target location within 700 units of her location.
- While Volatile Mixture is active, the potion deals magic damage equal to
90/130/170/210/250/290 (+70% Ability Power)in a 225 unit radius.- While Disruptive Concoction is active, the potion deals
60/85/110/135/160/190 (+55% Ability Power)in a 200 unit radius and slows enemies in the area by 30/35/40/45/50/55%.- While Refreshing Elixir is active, the potion heals allies for
30/55/80/105/120/135 (+20% Ability Power)in a 175 unit radius.
#W: Try This Out!
Cost: 55/65/75/85/95 ManaCD: 13/13/12/12/11Quitra coats an ally in a potion, granting passive effects.
- While Volatile Mixture is active, the target gains
5/7.5/10/12.5/15% Bonus Adaptive Forcefor 5/5/6/6/7 seconds.- While Disruptive Concoction is active, the target gains
15/20/25/30/35% Tenacityfor 5/5/6/6/7 seconds.- While Refreshing Elixir is active, the potion shields the target for
30/45/60/75/90 (+30/30/35/35/40% Ability Power)that lasts 3 seconds.
#E: I'm So Excited!
Cost: 50/70/90/110/130 ManaCD: 22/20/18/16/14Quitra increases her current potion's passive effects for the next 3 seconds.
- Volatile Mixture grants
25/45/70 (+25% Total AP)and her auto attacks deal 3% Bonus AP burning damage.- Disruptive Concoction increases her
Armor by 15/30/45 (+10% Bonus Armor)andMagic Resist by 25/45/65 (+15% Bonus Magic Resist).- Refreshing Elixir increases her
HP5/MP5 by 150/250/400%and grants20/25/30 (+12.5% Bonus MS) Movement Speed.
#Possible Runes
I feel as though Quitra would benefit best from Summon Aery, Manaflow Band, Celerity, and Gathering Storm. For secondary runes, i feel that you could either take Shield Bash/Revitalize or Magical Footwear/Cosmic Insight.
#Core Items
Starting off, you would want to take
and
as she can poke with her Q. Though, I could also see
due to most of her abilities being enhancement/protection spells. Her two items that I feel would work best on her is
or
and
. Picking Ardent Censer would greatly increase her healing/shielding capabilities while also giving her some extra AP and movement speed.
and
as she can poke with her Q. Though, I could also see
due to most of her abilities being enhancement/protection spells.
Her two items that I feel would work best on her is
or
and
. Picking Ardent Censer would greatly increase her healing/shielding capabilities while also giving her some extra AP and movement speed.