(Champion Concept) Hamaskus, the Gladiator

PePpErCoRn BoY·6/8/2016, 3:45:04 AM·2 votes·647 views

So, just so you all know, I'm a huge fan of champions like udyr and yorick that have abilities that are in their kit and are core to their character design. Every ghoul Yorick uses has a different ability that allows him to perform a little different, every stance udyr has can have a build built around it and makes for a very versatile champion. While these do come with the obvious drawback of being difficult to balance, I find that they are fairly well put together, and some minor tweaks are all that are needed. That being said, let me introduce my champion Hamaskus, the Noxian Gladiator Name: Hamaskus Title: The Gladiator Base HP: 570 HP per level: 78 Health per 5: 8.16
Health per 5 growth: .45 Mana: 280.9 Mana per level: 28 Mana per 5: 6.53 Mana per 5 growth: .45 Base AD: 54.18 AD Per Level: 2.48 Attack Speed: .661 Attack Speed Per Level: +1.3% Base Armor: 23 Armor per level: 2.8 Magic Resist: 30 Magic Resist Per Level: .5 Movement Speed: 350 Attack Range: 175 Passive: Basic abilitiy cooldowns are unaffected by CDR. All basic abilities scale with CDR capping at 40%. Damaging an enemy champion with a basic ability lowers the cooldowns of all abilities by .2 (+.15 Per Level) seconds Q: Forward Slash CD: 10 Seconds Cost: 60/65/70/75/80 Mana Active: Deal 20/40/60/80/100 (+2 per 1%CDR)(+50% bonus AD) physical damage to all enemies in an arc in front of you. ( Range 225/100 degree) Passive: Gains Thrax when cast. While affected with Thrax all auto attacks hit twice, damage on each hit is reduced by 60/50/40% (at levels 1/6/11) but every attack applies on hit effects twice. Thrax persists until another basic ability is used. W: Chain Net CD: 10 Seconds Cost: 45/50/55/60/65 Mana Active: Throw a chain net at target location or until the first enemy hit, dealing 30/45/60/75/90(+ .3 AD) physical damage in an area around the unit, and creating a zone for 3 seconds that slows enemies within for 20(+5 per 10%CDR)%. If chain net hits an enemy champion, they take the full damage instead and are snared for 1 second. (Mundo cleaver width when thrown, speed of Jayce Q, Rumble E distance. Size of slow field is the size of a Teemo mushroom explosion radius) Passive: Gains Retiaritus when cast. While affected with Retiaritus, all auto attacks aim at the opponents weak spots, slowing their attack speed and movement speed by 1.75%, stacking up to 5 times. Retiaritus persists until another basic ability is used. E: Vampbrace CD: 10 Seconds Cost: 65/75/85/95/105 Active: Hamaskus's next attack deals an additional 100%/125%/150%/175%/200% Bonus AD physical damage and heals him for (5% bonus health) + 10(+1.25 per 10%CDR)% of his missing health (Healing is halved against minions). Passive: Gains Samnite when cast. While affected by Samnite, each auto attack heals for 4/6/8/10/12(+3 per 10% CDR) health on each hit, but deals 10% less damage. Samnite persists until another basic ability is used. R: Gladiator's Indignation CD 120/100/80 Seconds Cost: 150/175/200 mana Active: Hamaskus channels for 1 second, during this time he takes 40/60/80% reduced damage. Then he is overtaken by rage, granting 10% movement speed and gaining Thrax, Retiaritus, and Samnite for the next 6/7/8 (+.5 per 10%CDR) seconds. Champion kills within this time lower the cooldowns of his basic abilities by 1/1.5/2 seconds.

So, I made him in the hopes of creating another bruiser. He's squishier than the other juggernauts, with another drawback being he can't spam his abilities (until late game). He's not the best early, lower base stats means he needs to ramp, but mid and late are where he shines. He has what is essentially quinsoo's rage on his q's passive, however it lowers the damage that is dealt with it, the only difference is that guinsoo's gets rid of the base damage on the second hit. This one lowers the overall damage (on hit effects included) by more than half early game, and lowered to half later on. This would prevent early game cheese with the Furor keystone, and keep his ability to double swipe. it's useful for effects like the true damage from red buff because true damage can't be mitigated, but it will keep him from snowballing out of control with botrk or the new bloodrazor.

His W kind of acts like Rengar's bola, with the added ability to make more plays. You can slow multiple enemies or shut down one depending on your abilities to utilize it properly. It would have a lower missile speed and be unable to pass through minions. The passive on his w takes time to ramp up and is intended for longer skirmishes when you're trying to keep someone there to set up a gank.

The E is meant as a way of helping you get back into the game. If you're up against a champion who can bully you early, you get some passive sustain and a big burst of healing from hitting the enemy champion, while also lowering his damage against them so he can't just use it to punish an already snowballed lane.

His ultimate can get really insane, but does have a lot of counterplay. He gains the 10% movement speed so he can run up to targets running away from him during his channel, however he's immobile while channeling and is still susceptible to crowd control abilities. He is a melee range attacker, and both the 10% damage reduction from his e and the 60/50/40% damage reduction from his q are in effect, meaning he can hunt you down and live through the fight, but chances are he isn't going to be completely unstoppable. at max level his abilities will lower the cooldowns of the others by 2.9 seconds so he can spam, but his mana pool is so low and his costs get so high that he won't be able to keep it up for very long at all. He's meant to be a kind of berserk gladiator that goes in, soaks up damage and annoys the enemy team, while applying late game pressure and the ability to reliably outduel, or keep busy, any enemy that tries to fight him one on one.

I made the kit with the intention of him being a jungler or top laner that has the potential to come in and wreck face, but is still susceptible to being kited and outplayed.

1 Comments

pasta zugotini6/8/2016, 12:13:24 PM1 votes

well your design seems to fulfill your intentions quite well. not sure it would be my kind of champion but it is still a well thought design.