Warwick [rework concept]: A fully Realized "Blood Hunter"

Chor grunkular·10/2/2014, 6:39:47 AM·1 votes·1,024 views

ive played Warwick alot and i love this champ ALOT! But he's not got the most exciting kit; so i decided i would try my hand at making a new kit for him. I will lay my ideas out as follows: Section 1 -Abilities: this will be basically what the Descriptions would look like Section 2 -Breakdown: Basically explaining what the descriptions mean practically, or atleast what i'm going for with them. Section 3 - Reasoning: why i feel like these are improvements and why i think they fit the blood hunter(and the game) better than what he has now.

So without further ado i give you Warwick 2.0!

                                                                                     Section 1 -**Abilities**

Passive- "you'll only die tired"- Warwick's skills as as hunter allow him to smell his enemies fear and enable him to not only track them faster but deal increased damage with his first attack if he does so from concealment

Q-Hungering Strikes- warwick's successive attacks against an enemy heal him and he can strike an enemy for increased damage

W-Pounce- warwick dives at an enemy crushing them under his weight, damaging and stunning them for a moment

E-Dog Collar-warwick carries around 2 heavy steel traps that can be either set on the ground to injure and snare enemies or hurled by warwick to heavily injure and silence instead

R- Infinite Duress-warwick lunges at an enemy champion suppressing his target and dealing magic damage for a few seconds

Section 2 -Breakdown

Passive- "you'll only die tired"-essentially his current E (move speed would scale with lvl) plus a damage bonus if he hits his enemy and they dont have vision on him.

Q-Hungering Strikes- essentially his current Q(normal ap scaling) plus his current passive(passive would scale only with lvl)

W-Pounce- Is a straight line skill shot that would send warwick flying at his enemy and would damage and stun them on impact. This ability would ideally scale off of max health(like braum's Q)

E-Dog Collar-Is a modal ability, first press of the button would set the trap on the ground; if an enemy stepped on the trap they would be damaged, and snared for a few seconds; the trap would be visible(and targetable) unless the player stood on it for a few seconds, and then it would stealth. If, however, the player set the trap and then started moving within a set area around the trap, the next time the ability got pressed it would fire the trap as a skill shot and if it hit an enemy this way it would silence and crit. but while moving around the trap a chain would be visible connecting warwick to the trap, and warwick could't throw a sealthed trap.

R- Infinite Duress- Warwick's classic, iconic ulti

Section 3 - Reasoning

The problem I've played Warwick alot and i really enjoy him, but i feel he suffers from a lack of impactful gameplay. as a melee champ he has no gap closer and really only 2 truly active abilities. This turns the blood hunter into just a shambling ulti that helps you knock over turrets sometimes. this character that has the potential to be really scary and intense basically just ends up being monotonous and kind of meh.

The Character When I was trying to come up with a "better warwick" i asked myself, "who is warwick?" I feel the real core of warwick is that he's a brutal, sadistic, and dogged, "procurement specialist" who's only become more so since his transformation. So you end up having this classic horror trope with an equally sinister and yet more unique individual lore. Though i felt these aspects represented in his current iteration i felt they were more hinted at than fully realized.

The Solution My primary goal with this kit was to make warwick scarier in a bounty hunter kind of way(his new E and his passive), ASWELL as in a horror movie werewolf kind of way(everything else). I juiced his passive so that it makes all the bushes around your enemy scary places but also adds counter play by not being able to turn it off (so you kind of know when he's around). His Q has always been a rewarding nuke so i kept that and slapped his old passive on there, because his old passive really felt like it should have been part of his Q anyway. The new W, and E were added to really flesh out both sides of his character; the W gave you this kind of feral animalistic kind of attack, whereas the E is more sadistic, premeditated, and both have the potential to make plays and be scary as hell. They both also have some clear counterplay: the** W** literally throws warwick at his enemies(where he may just want to be), but doesn't guarantee a hit, and the E requires you to stand still(which is dangerous) inorder to stealth your trap or telegraphs t your enemy,"HEY skill shot incoming!" Now as for theR it's fantastic and unique no reason to change it

In Closing I have played and given alot of thought to this old dog, and i would love to know what other Warwick mains (and especially riot) think about my ideas for teaching him some new tricks. Thanks for reading

2 Comments

Literally Kappa10/3/2014, 2:56:53 PM1 votes

i like the idea of a ww remake however i feel like the counterplay oppurtunities in your kit are lacking. this kit gives ww wayyyyyy too much cc and the fact that it kind of seems like a mix of rengar and ww.