Mordekaiser rework concept

stone the blacks·7/22/2017, 9:13:39 AM·1 votes·213 views

since i saw like 4 other post on this already today might as well join the bandwagon

[Base Stats] increase defenses in early game down offensive in late slightly higher base AS

[P] dealing ability damage generates a shield based on max hp decaying very slowly in champion combat, semi slow in monster combat, quickly in minion/no combat.

[Q] next 3 hits deal increasing bonus magic damage and grant great MS decaying very fast if it kills a unit. + longer CD

[W] Self cast = much larger size and healing but no dot cast on ally = slightly smaller size but deals dot and healing for both + bonus % MS while connected

[E] deals damage, fills % of shield and refunds some of Q CD if damages enemy champion

[R] ghost takes increased damage but heals morde for a % of damage it deals

[Philosophy] Less impactfull in early and cant just abuse low sustain ppl as much with longer Q, able to trade / zone better with with MS from Q granting ms to get in range, cant be spammed more dependent on e cd, lowing cancer push power as well. % ms from W useful for getting ganks and larger size so can actually heal off champions. Its a ghost it should be squishy for obvious reasons, but he heals from their suffering so y not have the ghost be a priority target to take down so you can take down morde instead of the usual 2 for 1 since ghost is op or useless rn

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