Britt, the Six-Shooter
Britt, the Six-Shooter Fighter/Marksman, Ranged
http://i.imgur.com/nYuBdHL.jpg
STATS
Health: 550 (+60) 1570 @ 18 Health Regen: 2.7 (+0.7) 14.6 @ 18 Attack Range: 400 Attack Damage: 40 (+2.5) 85 @ 18 Attack Speed: 0.644 (+2.9%) 0.962 @ 18 Armor: 30 (+2) 66 @ 18 Magic Resistance: 30 (+1.25) 52.5 @ 18
ABILITIES
Passive: Ammo Britt uses a special resource to cast his abilities called "Ammo". Ammo is generated every 6 Basic Attacks, and decays by 1 Ammo per 2.5 seconds if Britt isn't in combat for 10 seconds. Britt reduces the amount of attacks needed to gain Ammo by 1 per Ammo stack, capping at 2 attacks. Ammo caps at 6.
Q: The Blunt End Britt tries to conserve his ammunition and instead strikes his enemy with the butt of his gun. Britt targets a nearby enemy, deals 15/50/85/120/155 (+100% Total AD) Physical Damage and Blinds the target for 2 seconds. If the target struck is not a champion or Epic Monster, the target will also be dealt 10/13/16/19/22% of its Maximum Health in Physical Damage. The Blunt End counts towards one of the attacks to generate Ammo. Ammo Cost: 0 Cooldown: 10 Range: 300
W: Dustrunner Britt slowly gains 7/9/11/13/15% Movement Speed per second over 3 seconds, and stays at the Maximum for 1 second after. If he uses a Basic Attack while the buff is active, the Basic Attack slows the unit hit for whatever his MS boost was for 1.5 seconds and removes the buff. (e.g., 21% boost when attacking, 21% slow is applied) Britt's Q can also apply the slow during this time. Ammo Cost: 2 Cooldown: 10
E: Make 'em Dance Britt fires his gun at his enemies' feet, dealing 30/40/50/60/70 (+35% Bonus AD) Physical Damage and knocking them up for 0.5 seconds. He can reactivate the ability within 3 seconds of casting at the cost of more Ammo to shoot again, knocking them up again and dealing the same damage. Ammo Cost: 2 (Per shot) Cooldown: 10/9.5/9/8.5/8 Range of Cast: 650 Radius of AoE: 150
Ult: Empty the Barrel Passive: Britt gets a better stance on his gun, upgrading the quality of one of his abilities when leveling the Ult.
The Blunt End: If the Britt kills a target with his Q, the Cooldown is immediately refreshed. Dustrunner: Attacking an enemy Champion refunds 1 Ammo, and the boost increases by an extra 4% per second. Make 'em Dance Britt can reactivate the ability a third time and the cost of each cast is reduced by 1 Ammo. Empty the Barrel: Britt permanently increases his Ammo storage by 2.
Active: Britt prepares to unload his gun, making his next basic attack within 5 seconds strike as many times as his current amount of Ammo is (e.g., 4 Ammo, 4 attacks), the first attack applying active effects. These attacks cannot critically strike. If Britt doesn't attack a unit after activating his Ult, the cooldown is reduced by half. Ammo Cost: 100% of current Ammo Cooldown: 120/100/80 (After Basic Attacking)
LORE:
Ever since the Shadow Isles started pesterin' with my hometown of Bilgewater, officials have been gettin' scared of what'll happen to us; to our society. They've been thinking about relocatin'... Goin' out to the Fyrone to find some new plot of land to set up shop until Bilgewater is safe, if that'll ever happen. I had my doubts about this whole "Wild Frontier" business, but I still felt like I had a duty to my home, so I volunteered and set sail to the Flats.
Gettin' to the Fyrone was probably as hard as what livin' there's like; although I've lived on an island my whole life, I've always gotten seasick easy, and the waters were ROUGH, let me tell you. Tossin' and turnin' and makin' me all dizzy ain't what I'd like to call a good time. At least the trip was only a few days, so I got back onto good, solid earth soon enough. The Fyrone was a pretty barren place, but not like Shurima, more just abandoned-lookin'. Almost like there was something here at one point but everyone just got up and left. At least, that's how I saw it the first time I got here.
After my fellow settlers (there were about two hundred of us) all got off the boat, we were left with supplies to find and build new homes. One group of scruffy-lookin' men all grouped up and left the remainin' 160 or so to make the rest of the town. We assumed that they were just huntin', but a twitch in the back of my head made me just a little suspicious. I didn't let it bother me too much; the settlers needed help.
After three weeks and no sign of the scruffy men, we figured that they either left us for good or died to somethin' out there. Our town was comin' along; we had a few homes, a meetin' center and a food storage area. The settlers seemed to look up to me like I was some sort of leader, but I was just good at shootin' and tellin' people what to do. I would barely call that leadership. Anyway, the town was comin' alomg pretty well, but unfortunately a few of our hunters went missin' a while back, so we were survivin' on scraps for a while. But, like I said, I was good with a gun, so I always brought back somethin' to eat.
The men came back one night. They came back while we were sleepin' and stole our food supplies and our weapons. We knew it was them because they came back the next mornin' holding the head of one of our misson' hunters. They said that we were to serve them, that they ran this town. Many were confused, and I will admit, I was a bit too, but I realized later that they were just pirates lookin' for power they couldn't get back at Bilgewater. Now, they had got an entire town at their feet. They must have felt pretty powerful. A lot of people looked to me for help, but without a weapon I could do no better than blow dust on their boots. We were forced to work for them for a month.
Their leader, Martin, had gotten drunk one night and couldn't stop yellin' around town about how he had tricked all of us in to thinking they were dead, but they were just livin' in the forest in a cave they'd found. A few people got annoyed and told him to quiet down. They got shot. Nobody bothered him afterward. I'd taken what he had said and kept it in mind, because that cave could be the place where I could find a weapon to fight back with. When I was sure Martin was passed out, I first checked to see if I could use his gun, only to find it was empty. I took it anyway, 'cause it'd be useful to beat the crap out of with. I then head out to that cave he yelled about, hopin' intuition would guide me like a map.
It certainly was a ways away from the town, but it was there, nonetheless. Marked by two flamin' heads on sticks, also of hunters, the entrance was pretty clear. I could barely believe how savage these men had become. I went in to see that many men were huddled in a tight circle around two shirtless and bleedin' men beatin' the hell out of each other. I figured that no one would mind if I looked around at their weapon supplies, so I went around them and came upon a pile of guns and swords in a wet corner of the cave.
It took a while before I found a gun with any ammo in it, but once I found two, I crept back to where the fight was happenin' and pulled back both barrels. The click of the hammer seemed massive, even with the sounds of screamin' and yellin' and punchin' goin' on. The men stopped lookin' and the fight and started lookin' at me, and for a moment, everythin' went quiet while they reached for their guns. I then started firin' left, right and center, hittin' as many dirty, scruffy, savage men I could, and when I ran out of ammo on one gun, I'd pick up the gun of a dead man and start firin' that one. Sometimes, a man would get lucky and get a shot off at me, but I'd usually respond with a more accurate one to stop any more from comin'. As bullets ran low, I was forced to use the guns as clubs, beatin' them on the head until they gave no more struggle. When all of them were dead, I went back to the weapon pile, rooted out my pistol and loaded it before walkin' back to the town.
It was still night when I came back, and Martin was still passed out. I figured I'd be a gentleman and wait for him to wake up before I'd tell him his entire gang had been shot dead. Before that, I'd get myself some well-deserved rest, and I know that it's well-deserved due to the blood soaking my skin.
QUOTES
**Upon Selection "I kill with my heart."
Starting a Match "Let's get goin'." "Time to get along, now." "I have a duty to do."
Moving "Ride out." "Hup!" "Move it!" "Keep it up!" "Destiny guides me." "I walk a lonely road." "A gun's poor company." "My father would be proud." "Every story has an end." "Magnificent..." "I ain't no leader." "Some people just can't live normal lives, I guess." coughs "A little bit thirsty..." "Thank you, sir." "What's the holdup?" "Alone with my thoughts..."
Attacking "They have forgotten themselves." "Do I even need to aim?" "Luck has nothin' to do with this." "Let's round 'em up." "Can't we talk this through?" "You'll be fine, don't worry." "I beg your pardon?" "Shootin's all I'm good for nowadays." "Pain's only temporary." "We all have to go sometime." "My path lead to you." "Put up a fight and make it interestin', eh?"
Casting The Blunt End "Not today!" "Who needs ammo?" "Durable, isn't it?" "Right smack-dab on the forehead!" "That'll leave a mark..."
Casting Dustrunner "Quickly!" Whistles sharply "Get runnin'!" "Whoo-ee!"
Casting Make 'em Dance "Over there! Now over there!" "This way, that way!" "This is fun!" "I missed on purpose!"
Upgrading The Blunt End "Good amount of heft to it, huh?" "They'll be dazed soon enough!" "Why even shoot at all?"
Upgrading Dustrunner "We don't reward the runners." "Deserters never win." "You've just got to go fast, don't you?"
Upgrading Make 'em Dance "Time for a hoedown!" "What a great time we'll have!" "It's a rootin' shootin' good time!"
Upgrading Empty the Barrel "Well, look at this..." "Oh, some spares!" "Not much of a six-shooter anymore, huh?"
Casting Empty the Barrel "Only got one shot..." "Gotta make it count..." "Gotta be quick..." "I need to shoot first." "Can't take chances..." "Make or break..."
Taunt "You're all poor excuses for a challenge." "Are you even tryin'? Is this some kind of warm-up?" "One good bullet's all I need to put the likes of you down."
Taunt to Graves "A life of crime doesn't suit you, Malcolm." "I'm sorry to have to do this, Malcolm, but you chose a different path." "Size doesn't mean everythin' when it comes to a gun."
Taunt to Twisted Fate "What sort of demons have gotten into you?" "You used to be a real man... What happened?" "Was it really worth destroyin' your friendship?"
Taunt to Miss Fortune "If you need my help, just ask." "Hm... I should get a second gun, too." "Sarah... As elusive as ever..."
Taunt to Nocturne "DEMON, GET BACK!" "No... NO! Go away!"
Taunt to Shadow Islander "What's so special about my home?" "What even IS this 'Harrowin''?"