A system to assist Matchmaking: Post-Game Tribunal (Tribunal, Honor, Matchmaking Concept)

The Highest Noon·9/25/2019, 4:09:00 PM·1 votes·629 views

In short, it is as it's called--a tribunal in the post-game lobby which deals with both honors, demerits and reports.

In detail, it's a system which operates after a match. It begins with players delivering their Play-Of-The-Game honors that we're so used to doing nowadays, then enters the Tribunal phase. In this phase, players can either deliver multiple accolades to multiple players (such as Farmer, Kill-Secured, Bastion, Safeguard, Sniper, etc) or multiple demerits (such as Clumsy, Poacher, Over-Harvest, Blind, Fly-Swatter, etc), even some for enemies in both categories. Of course, this all exists alongside the typical report options. These accolades, or achievements if you’d prefer the term, will be referenced to the player’s stats in that game to see if the accolades/demerits are accurate, then referenced to their champion’s class and their current role, and finally cross-referenced with the other accolades/demerits given to that same player to see if there are any conflicts. Those determined accurate and accurately uncontested accumulate across the player’s say...20-50 last-played games with that champion as well as their class and role. When it’s all considered, it’ll create an almost accurate list of that player’s skill set across various champions and roles.

The reason that my projected system delves so deeply into these accolades, demerits and stats is to create a picture of any given player’s gameplay style as well as a basis for how they’re matched with others. An ADC who say has many farming accolades and an accolade for dealing a lot of damage while taking as little damage as possible will more likely be grouped with a support player who doesn’t specialize in healing or protective champions yet does specialize in tanks or damaging supports. At the same time, ADC players that aren’t known to secure kills will be grouped moreso with those support players that play damaging champions and supports such as Pyke. The system is meant to fit players into their roles with the other players on their team to create a balanced dynamic. As matchmaking stands now, there’s too much of a coinflip with whether or not one player will fit alongside the rest. Something like this could fix things, so long as Riot is willing to put in the effort to tune it properly.

It’s a bit of gameplay consideration that I’ve wanted for matchmaking. While the benefits are obvious, the detriments aren't any different from the system we already have. Regarding match queue times, to insure the least amount of time necessary for matchmaking, sometimes the best-fit player can't be put into your team for whatever reason, so the next best player is added. If you as a player don't feel like going through all that, you wouldn't have to. Just click the "Play Again" button or just leave the post-game lobby. And as always, sometimes the player boosted with accolades appears. It happens.

Tell me what you all think, whether it's suggestions, praise, criticisms and/or critiques! As much as I'm always complaining about matchmaking, I'm willing to at least come up with ideas on how it can be fixed. I also miss Tribunal.

[sg-soraka]

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