Concept for a simple, effective support item-tree

Mister Modesty·6/6/2018, 1:41:45 AM·1 votes·1,333 views

So I think I have a pretty good idea that can settle things once and for all with support items.

The concept revolves around a single starter item that binds with an ally. The starter item has 3 build paths, and these items each have 2 build paths.

I feel like this is a good way to go about support items for a few reasons. With only one starter support item, all supports are going in with the same item advantage.

The first 3 options focus around the three major support themes: tank, heal, and utility

The 3 options each have 2 builds that tailor more specific concepts.

Vision: The support item utilizes vision as well.

Anyways, I hope you appreciated the "tldr" before I explain each item. And I apologize in advance if it's boring to read.

Starter Item Relic of Old Cost: 400 Gold Stats: +5% cooldown reduction

Unique Active: You bind with Target Ally. Once activated, this ability disappears. Unique Passive: Secrets of Mercantile- Units killed by bound ally generate stacks while you are within range. At 6 stacks you receive bonus Gold.

Build 1 item 3302 Mountain Relic Build: "Relic of Old" + "Control Ward" + "Ruby Crystal" + 125 Gold Cost: 1.000 Gold, or 250 Gold to exchange Stats: 200 Health, +5% cooldown reduction

Unique Passive: Secrets of Mercantile- (more gold) Unique Active: Ward of the Mountain- Holds 3 charges which refresh upon returning to base. Summons a ward that lasts for 120 seconds. Restore Health each second for every active ward (applies for Mountain Wards only).

Build 1, Path A item 3067

  • more Health and CDR
  • Better "Mercantile", 4 ward slots and much more Health each second per ward

Build 1, Path B item 3024

  • Added Mana and Armor and CDR
  • Better "Mercantile", 4 ward slots and more Health and Mana each second per ward

Build 2 item 3310 Ocean Relic Build: "Relic of Old" + "Control Ward" + "Sapphire Crystal" + 175 Gold Cost: 1,000 Gold, or 250 Gold to exchange Stats: 150 Mana, +5% cooldown reduction

Unique Passive: Secrets of Mercantile- (more gold) Unique Active: Ward of the Ocean- Holds 3 charges which refresh upon returning to base. Summons a ward that lasts for 120 seconds. Heals and Shields are more powerful for every active ward (applies for Ocean Wards only).

Build 2, Path A item 3114

  • Added Mana Regen and CDR
  • Better "Mercantile", 4 ward slots and great increase to Heals and Shields per ward

Build 2, Path B item 3113

  • Added Ability Power and Movement Speed
  • Better "Mercantile", 4 ward slots and increase to Heals and Shields; Heals and Shields grant Movement Speed per ward

Build 3 item 3301 Desert Relic Build: "Relic of Old" + "Control Ward" + "Faerie Charm" + "Rejuvenation Bead" +250 Gold Cost: 1,000 Gold, or 250 Gold to exchange Stats: 5% cooldown reduction, 75% base health regen, 50% base mana regen

Unique Passive: Secrets of Mercantile- (more gold) Unique Active: Ward of the Desert- Holds 3 charges which refresh upon returning to base. Summons a ward that lasts for 120 seconds. Casting abilities in range of bound ally charges bound ally's next attack, dealing extra burn damage for every active ward. (applies for Desert Wards only).

Build 3, Path A item 1026

  • Added Ability Power, Mana Regen, and Health Regen
  • Better "Mercantile", 4 ward slots and great increase to burn damage per ward

Build 3, Path B item 2015

  • Added Attack Speed
  • Better "Mercantile", 4 ward slots and increase to burn damage and Ally Attack Speed per ward

3 Comments

Cocho6/6/2018, 1:55:46 AM1 votes

for 1000 gold, everyone is gonna build these items.

i also dont like the idea of benefits on wards that are down, because the fact that you have vision is the benefit. It also doesnt reward good placement, but rather that they're just placed anywhere.

Cocho6/13/2018, 12:35:22 AM1 votes

Vision is not its own reward. Otherwise everyone would be spending the 350 for Spellthief's.

Yes it is. Vision is very important. Is that really an argument? lol As for spellthiefs, there has been multiple times in different seasons, where mid laners would start spellthiefs. (For one reason or another). A good upgrade with be a great reason to start them.

Just because something is cheap and effective, does not mean it benefits everyone. I do not buy Kircheis Shard on Alistar.

No, but with 3 support items that are cheap with good actives/passives, there is going to be something that champs in other roles will like. Even as recent as MSI, 3 patches ago. Junglers were taking relic shield

If you think adding benefits to an item is going to cause the item to be used less efficiently,

No, its that the benefit is easy to abuse.

if we get ganked bot, and I need movement speed. Then I'm going to start placing wards, then shield, to get more movement speed.

If I'm support and I have the coin active, then I'm going to be pretty eager about putting all the wards down as long as we are laning to get more poke damage. If a fight breaks out, placing all of my wards, will help us out in that fight.

That is just counter-intuitive and not fun for either player.

then you're probably playing in an ELO which is causing your misanthropic opinions in the first place- it's common sense to place wards efficiently despite what they're doing.

I peaked d4, and you're bronze 2. You don't want to just waste all of your wards obv but the items encourage that. If I have 3 wards and I'm support. I might ward river and tri-bush, but then I might want to save the next ward for when dragon comes up in the next 2 minutes. If we are still laning, I'm going to be wasting that extra damage or movement that we could have because I want to ward dragon.

It's just counter-intuitive.

Comparable to a Heimerdinger's turrets: if you want to bunch them up and fukk yourself over it's just a bad play. People are capable of using trinkets intelligently.

That is just a bad comparison.

When a teamfight starts midlane, you want to win it. If you don't place down all of your wards instantly, then you're less effective. There isn't the choice of bunching them up or scattering them like heimerdinger. The wards will stay the entire fight.

Even if you did put down some good vision, and you only had 1 ward. Might as well just put it down anywhere. You will get more stats for it.