New game mode: Challenger bots

ZED G0D·4/8/2016, 4:09:01 PM·4 votes·1,119 views

Basically Rito develops a gamemode that the bots will mimic playstyles of challenger players (reaction speeds, wards, roams, etc) and the bots will mimic to the best of their ability "what would a challenger do" Forza sort of implemented this by collecting Data from players all over the world to match the players current level.

I just think it would be a fun alternative sort of like Doom bots, except without the ridiculous AOE lux stuns etc, just very very very challenging bots :) Thoughts?

3 Comments

Draqone4/8/2016, 4:56:55 PM2 votes

Disclaimer: I don't like the term AI but lets stick with it for clarity.

If you write the AI code that can mimic the behaviour of professionals, even in a very controlled environment like a game, not only Riot will be happy to implement this gamemode but most probably the US department of defence will offer you a job.

** Game designers are not able to develop such an AI without using MAJOR cheats.** Bots for example can have 100% skillshot accuracy of course, that's not that hard to do but bots can't predict how you will dodge or how you'll flash. Humans can.

Bots can probably somewhat take into account vision (at the moment I am pretty sure they cheat and see the entire map) but it's impossible to give them intuition as to what bush to ward.

What else? Bots can execute combos, bots can track cooldowns. Bots will not be able to "play the map" or make flashy teleport plays or backdoors.

Just think about it....

20 years ago IBM created an "AI" that beat a professional chess player.

Chess is a really controlled environment where the "map" looks like this: http://www.chess-space.com/wp-content/uploads/2012/11/CHESS.png

about a week ago Google, with it's multi billion dollar budget managed to create an AI that beat a professional Go player.

Go is a really controlled environment where the map looks like this: https://upload.wikimedia.org/wikipedia/commons/thumb/2/2a/FloorGoban.JPG/300px-FloorGoban.JPG

The LoL map is still a pretty controlled envionment, it's certainly quantifiable and can be discretised. It looks like this: http://i.stack.imgur.com/NrnQV.jpg

Imagine how much more complicated it'd be to write an AI that would be able to plan strategies for it.

My Sea Cow4/8/2016, 4:16:18 PM1 votes

that would be pretty sweet and a good learning tool

GreatWhiteNorth5/1/2017, 6:15:34 AM1 votes

I would be open to writing an AI for league - but I believe it is against the license agreement and so I am making my own games.

Actually I think it would be fun to use the minimap as the input, and viewable minion health. There is still a question of fairness - should the AI have to use a mouse for the input, or jump to click? lol