Grengon, the vile sufferer

FrostlySpark·4/16/2018, 1:58:35 PM·2 votes·1,819 views

This is a champion idea that's still in the works, with basic ideas. I'll expand more on this eventually

He's melee, and is an atrocity that simply wishes to live, despite many others wishing he'd die.

Passive: Fearful Euthanasia. 2 Parts Damaged Being: Every time an enemy unit hits Grengon, they gain a stack of damaged being. For every stack, they do 2/3/4/5% less damage to Grengon. This caps at 5 stacks, and resets after a couple of seconds of not hitting him. Fearful Euthanasia: Every time Grengon takes damage from an enemy champion, he also gains a stack of Fearful Euthanasia. After gaining 8 stacks of FE, Grengon releases a screech, fearing all enemies in a 500 unit radius (+50 for every 80 Armor or MR Grengon has) for 1.5 seconds away from him. The stacks reset after Grengon screeches, but can be immediately reapplied.

Q: Eye of the Victim Grengon grimaces at a targeted enemy unit, marking them with Culprit, and gaining 10/15/20/25/30% bonus movement speed towards them. Enemies marked with damaged being are marked with Culprit as well. The next auto attack or ability grengon does towards a target marked with culprit deals 30/60/90/120/150 (+80% AP, +40% Armor and Magic Resist) as magic damage. If the targeted enemy was already marked with damaged being before Eye of the Victim was used, the bonus magic damage is increased by 5/10/15/20/25%

W: Vile Aura Grengon's vile aura seeps out for 8 seconds, affecting all enemy units in a 500 range. If an affected enemy unit is moving, dashing, or being displaced, they'll take 10/20/30/40/50 +3/3.5/4/4.5/5% of their missing hp as magic damage every second, as well as being slowed for 10/15/20/25/10 +5% for every 10% of hp they're missing. If an enemy champion damages grengon, the aura momentarily stops for 1.5/1.375/1.25/1.125/1 second.

E: Will to Live Grengon momentarily buffs himself, increasing his Armor by 3/6/9/12/15 + (30/40/50/60/70% ) and Magic Resist by 2/4/6/8/10 + (20/30/40/50/60%) for 5 seconds. If Grengon takes damage during this, the duration of this buff is increased by 1/1/2/2/3 seconds. For every second after the 4th that this buff is still active, Grengon gains a stack of FE.

R: Terrorizing Horror. Similar to Yasuo's Ultimate, where a CC condition has to be met, Terrorizing Horror can only be casted on Feared targets. Upon using this ability, Grengon quickly leaps to the feared target and screeching, fearing all enemy units in a 450/600/750 unit radius away from him for 0.8/0.9/1 seconds, and reducing their Armor and MR by 10/20/30% for 4 seconds. Grengon can cast this ability 2 more times, fearing for the same amount of time on every fear. The Armor and Mr reduction does not stack.

So basically, the entire idea of this champion is to NOT FOCUS THE TANK. This idea is stressed throughout the entirety of his kit, however, it's done in a way that takes your enemies skill into account. I've always liked Rammus' design thematically, however, he is annoying in the game. He screams "You shouldn't fight me." but having a taunt on his kit sorta throws this idea out the window. I designed a champion that gets stronger when enemies fight him, however, there's no ability on his kit other than his W that forces you to do so.

I'd like your thoughts on what could be done to improve this idea.

5 Comments

wisperWOOD4/17/2018, 3:43:44 PM2 votes

Hey! I like this idea, but it does seem overly strong. Here's some nerfs/changes.

Grengons first passive Damaged Being is pretty good, though late game having 25% DR for free on top of whatever armor/MR built is a bit much. I would cap Damaged Being to 3 stacks but then have it scale to an additional 1% for every 50 points of bonus armor/MR. The 2/3/4/5% level scaling currently on the ability is good I think.

Grengons second passive seems to be core to his identity but I feel like it's the strongest ability in the kit right now. Being damaged 8 times takes hardly any time at all in a team fight, and an 1.5 second aoe fear with scaling range is incredibly powerful. I don't think I'm exaggerating much when I say that as written it's an ability that can singlehandedly win a team fight. And because it's a passive passive (as opposed to a passive that requires some kind of action to trigger like an basic attack) you can win team fights for your team while being AFK. I'm being a little facetious there but the point i think stands.

My changes to Fearful Euthanasia would be to, like Damaged Being, have it stack on enemies as opposed to Grengon himself and lower the max stacks required to 5. I would make it a single target fear. Instead of activating immediately, the fear (.6s/.8s/1s) would proc on your next auto or by using your q on them. Additionally your next auto attack on a fully stacked enemy would gain 100 range and be the screech currently referenced in the passive. Currently the only cooldown is however long it takes for an enemy to get stacked again. I think thats fine for the most part to allow you to get the passive fear off a few times in a fight but I would just add a scaling 20/15/10 second cooldown specifically for fearing the same unit more than once. This should allow for a bit more counterplay in laning phase.

Grengons Q I think is mostly good. To work a bit better with this revised kit I would propose conditionally doubling the movement speed bonus on a target that is either already feared, or that has full stacks of Fearful Euthanasia, but that's about it.

Grengons W with your proposed kit had decent damage and was a nice way to trick enemies into proccing your aoe passive fear. However right now with that passive altered this ability is almost worthless as it's too easy to negate it completely by just autoing you. I think a good change would be to switch out the damaging aura for a grounding aura as well as lowering the duration from 8 to 5 seconds. Feared enemies are rooted for duration of fear instead of grounded

Grengons E makes Grengon much tankier (theoretically forever) as well as giving him a faster way to proc his AOE fear. My suggestion would largely keep it as it is. I'd propose increasing the armor/MR gain by 5% each level (so 35% armor level as opposed to 30%) but making it impossible for Fearful Euthanasia to stack while it is active. It can be manually cancelled by reactivating the ability. If it lasted for longer than 10 seconds, give all enemies within 350 range 3 stacks of Fearful Euthanasia instantly upon deactivating.

His E combined with his Damaged Being passive kind of makes him the ultimate tank. I felt it was important to give a little bit of a drawback to using it (though if used correctly it is less of a draw back)

Grengons Ultimate the only things I would change are fear duration (1/1.5/2 on target/ .5/1/1.5 on surrounding enemies) and I would remove the ability to cast it more than once per ult. That feels like an overly strong way to chain CC a whole team with a single ability.

Hopefully you don't think this is too much of a gutting. I like the concept quite a bit but some of these particulars seemed just way too strong.

Green Rosé4/17/2018, 2:54:09 AM1 votes

too op

Green Rosé4/17/2018, 2:57:21 AM1 votes

too op