Ward champion???????

night42mare·3/16/2017, 3:05:22 AM·3 votes·1,315 views

Me and a friend of mine. Jager427. Have been thinking up champ concepts here and there and one of the bigger ones was like a snowballing support, possibly jungle, who uses wards as his main mechanic. But we had no idea, or rather HAVE no idea where to go with this. We were thinking maybe having 75% vision and duration of normal wards. And his wards might do damage. Or have different abilies for different wards that do different things. Like have one be a sort of control ward that destroy other wards. Or one that has a healing aura? We just dont know how to balance this or make it viable. Would love to hear some constructive thoughts, some ideas, etc.

18 Comments

lCantPauseltMom3/16/2017, 5:51:17 AM3 votes

Wont go too in-depth on it, but I'll leave this here for you guys to have a read if you like:


About [Champion]: Shamanic-styled champion who uses totems(wards) and the magic of the land to work his kit. Primary Role: Support


Passive: Eagle Eye

[Passive]: For every enemy champion that is revealed globally, [Champion] gains stacks of Eagle Eye. Each stack of Eagle Eye grants 2% movement speed to all allies globally (doubled for himself). Maximum of 10%.


Ability One: Wind Gust

[Active]: Targets an area that, after a delay, sends all enemies skyward for 1.25 seconds and deals 50/85/120/155/180 (+0.6 Ability Power) magic damage upon them landing. If [Champion] is hit with this ability, he will becomes untargettable for 1.25 seconds as he is launch skyward, but he does not take damage.

[Totem]: If Wind Gust strikes a totem, the totem is launched skyward as it transforms into an eagle, revealing a large area where it was placed for 8 seconds and providing True Sight to the area.

Cooldown: Moderate.


Second Ability: Totemic Summoning

[Passive]: Holds up to 3 charges of this ability. One charge is created every 40/35/30/25/20 (Affected by CDR) seconds.

[Active]: Places a totem at a spot that reveals an area for up to 30 seconds. The totem has 3/3.5/4/4.5/5 health and provides a healing aura to nearby allies [600 Area of Effect] that increases their base regeneration by 75/100/125/150/175%.

Cooldown: Nearly Instant.


Third Ability: Fissure

[Active]: Summons a ridge of rock to explode out of the earth in a [500 range] line, dealing 80/110/140/170/200 (+0.4 Ability Power) magic damage and knocking enemies aside. The ridge of rock remains for 5 seconds, blocking movement through the risen terrain.

[Totem]: If Fissure strikes a totem, the totem transforms into a raging bear, dealing 30/40/50/60/70 (+0.1 Ability Power) magic damage every 0.75 seconds to any enemies within [400 Area of Effect] range and slowing them by 30%.

Cooldown: Moderate - Long.


Ultimate Ability: Primordial Energy

[Passive]: Grants 5/7.5/10% cooldown reduction.

[Active]: [Champion] calls upon his spirit animal, the deer, to bounce between his totems, both the active and stationary ones. All allies within 350 range of these totems gain an instant 100/150/200 (+0.8 Ability Power) shield that lasts for up to 6 seconds. Additionally, for 6 seconds after the activation of the abilities, the totems' healing power is increased to 200/250/300/350/400% for 6 seconds and all totems instantly gain a 3 health shield.

Cooldown: Insanely Long.


What do you think?

Handy Sandy 3/16/2017, 3:16:58 AM2 votes

Wards that deal damage? -> Azir Orianna

DrugsForRobots3/16/2017, 5:32:07 PM2 votes

I think vision has a ton of possible design space, and if you want to design a champion around controlling and manipulating vision and using vision, that would be a good thing.

I don't think basing a champion around wards is the way to go. People say that 'Vision is OP' and 'Vision wins games.' If that's true, why do we need wards to also grant aura bonuses? Or do DoT? Or heal in an AoE?

Wards are very boring in terms of how they manifest vision. It's always a circular AoE of sight. There are more interesting things that can be done - cones, lines, maybe even other strange patterns.

If you want to go down the 'shaman' route and have him place 'totems' everywhere, that's OK, but if I were you I'd think of an interesting thematic / narrative that would give your champion a reason for having a sight-based kit (which is the core issue here, sight-based, not ward-based.)

Here is a preview of my sight-based Support champion Oracle, the World's Witness:

http://vignette4.wikia.nocookie.net/leagueoflegends/images/a/a2/LivesByProxy_DawnGate_BurdenOfKnowledge_Zalgus.png/revision/latest?cb=20160319171218 P: Third Eye

  • Oracle's abilities require her to concentrate and channel them, and have no range associated with them, being limited only by her Field of Sight (FoS). Additionally, her basic attacks, abilities, and movement will not interrupt her channels.
  • Oracle has complete control over her FoS, being able to being able to direct and control it with Alt + Right-Click. This ability has no leash range, ignores terrain, and travels as fast as she can, but it's radius diminishes and it travels slower and slower the farther it gets from her, with ability power counteracting both these penalties. Not commanding her sight for 3 seconds, targeting herself with Alt + Right-Click, or taking X% of her current health in damage, will cause it to snap back to her.

This is what makes Oracle totally unique among League's roster, and separates her from other supports. Her ability to maneuver her FoS lets her scout and spy on enemies from a safe distance. It's not without a trade-off however - the FoS is hers. If she moves it away from her, she loses sight around her champion model (effectively being nearsighted to an extreme degree). She still retains allied sight, but if she's alone or away from towers or the minion wave (i.e. outsight of an ally's FoS) she becomes very susceptible to roaming enemies and assassins.

http://pre06.deviantart.net/37a3/th/pre/i/2016/319/4/f/oracle_concept_art_2_by_drugsforrobots-daokw0s.png

Mr Illicit3/16/2017, 3:16:16 AM1 votes

Sounds really stupid to me. If you need wards to do dmg then you either need a lot of wards (overpowered), or the dmg on each ward needs to be insanely high (overpowered). Just try to explain to me what is not stupid about this idea please :)

LBmyBB3/16/2017, 2:10:47 PM1 votes

Zyra?

Oleandervine3/16/2017, 2:16:06 PM1 votes

You're thinking like a WoW shaman, right?