Wont go too in-depth on it, but I'll leave this here for you guys to have a read if you like:
About [Champion]: Shamanic-styled champion who uses totems(wards) and the magic of the land to work his kit.
Primary Role: Support
Passive: Eagle Eye
[Passive]: For every enemy champion that is revealed globally, [Champion] gains stacks of Eagle Eye. Each stack of Eagle Eye grants 2% movement speed to all allies globally (doubled for himself). Maximum of 10%.
Ability One: Wind Gust
[Active]: Targets an area that, after a delay, sends all enemies skyward for 1.25 seconds and deals 50/85/120/155/180 (+0.6 Ability Power) magic damage upon them landing. If [Champion] is hit with this ability, he will becomes untargettable for 1.25 seconds as he is launch skyward, but he does not take damage.
[Totem]: If Wind Gust strikes a totem, the totem is launched skyward as it transforms into an eagle, revealing a large area where it was placed for 8 seconds and providing True Sight to the area.
Cooldown: Moderate.
Second Ability: Totemic Summoning
[Passive]: Holds up to 3 charges of this ability. One charge is created every 40/35/30/25/20 (Affected by CDR) seconds.
[Active]: Places a totem at a spot that reveals an area for up to 30 seconds. The totem has 3/3.5/4/4.5/5 health and provides a healing aura to nearby allies [600 Area of Effect] that increases their base regeneration by 75/100/125/150/175%.
Cooldown: Nearly Instant.
Third Ability: Fissure
[Active]: Summons a ridge of rock to explode out of the earth in a [500 range] line, dealing 80/110/140/170/200 (+0.4 Ability Power) magic damage and knocking enemies aside. The ridge of rock remains for 5 seconds, blocking movement through the risen terrain.
[Totem]: If Fissure strikes a totem, the totem transforms into a raging bear, dealing 30/40/50/60/70 (+0.1 Ability Power) magic damage every 0.75 seconds to any enemies within [400 Area of Effect] range and slowing them by 30%.
Cooldown: Moderate - Long.
Ultimate Ability: Primordial Energy
[Passive]: Grants 5/7.5/10% cooldown reduction.
[Active]: [Champion] calls upon his spirit animal, the deer, to bounce between his totems, both the active and stationary ones. All allies within 350 range of these totems gain an instant 100/150/200 (+0.8 Ability Power) shield that lasts for up to 6 seconds. Additionally, for 6 seconds after the activation of the abilities, the totems' healing power is increased to 200/250/300/350/400% for 6 seconds and all totems instantly gain a 3 health shield.
Cooldown: Insanely Long.
What do you think?