Aaron, The Demacian Ranger
##Aaron, The Demacian Ranger##
##General Design##
Like Quinn, Aaron is a mobile marksman with an emphasis on roaming the map.
Plays most like: New
,
, 
##Pros##
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Incredible mobility
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Playstyle rewards roaming
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Huge situational burst
##Cons##
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Very little CC
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Burst is situational
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Mounting makes him melee range
##Abilities##
##Passive: Fleet Foot##
(Level x 5) of Aaron's Movement Speed is converted into Attack Damage. Aaron also ignores movement collision.
##Q: Quickdraw##
Aarons next 3 auto attacks have (10/15/20/25/30)% increased attack speed and ignore 40% of armor. If all 3 hit the same target, they are stunned for 0.5 seconds. Usable while Mounted or Unmounted
##W: Mount/Unmount##
Passive: Aaron tracks movement he's made, up to (50/100/200/300/400) units traveled. When he reaches that limit, his next auto attack will deal 50% of the stacks in magic damage
Active: Aaron mounts/dismounts his horse and pulls out his sword after a (2.5/2/1.5/1/0.5) second channel. When mounted, he gains (10/30/50/70) Movement speed, increasing by half if out of combat. His auto attacks are in melee range for the duration, with. If disturbed during the channel the ability will cancel.
##E: Flip##
Aaron jumps over a target enemy, slowing them by (15/20/25/30/35)% and landing on their far side. Dismounts if Aaron was Mounted when he cast the ability.
##R: Hit and Run##
Aaron pulls out his crossbow, marking an enemy chmpion. For the next 6 seconds, Aaron automatically attacks ONLY the marked champion every (2.5/2/1.5/1/0.5) seconds with 50% reduced damage, if they remain within 900 range of him. Aaron can move during Hit and Run, and can use other abilities/item actives if they don't interrupt his attacking. Cannot be used while unmounted