Ranked Should Be Changed....

wean·8/17/2018, 7:39:04 AM·6 votes·2,902 views

Ranked should be changed...

Ranked should be changed because I don't like the way you progress in Ranked. And, I know I am not the only one who sees it this way.

I spend countless hours on this game and there are people who are worse than me that are in higher elo's. Why is that? Well, it is because the LP system is broken. It doesn't actually reward good players. You can see where I am going with this... I'm talking about the solo/duo queue's. Like the name, it should be about your solo/duo rank. It shouldn't be about whether or not you get lucky with good/regular teammates. But what is frustrating is getting bad teammates. And this occurs often. It just sickens me. Why? Because of how much time it actually takes to rank up. Games on average are about 40mins. And at an average of 18lp per game, it takes about 5-6 games to reach promos. And then you have to win 2 games there. So we are looking at about 8 games if you win them all in a row to advance. It never happens this way and you will end up losing games. So this probably equates about double that if you're decent. Anybody who plays ranked knows that you simply don't get out of your division in one day. It takes a really long time because of the LP factor and you will lose games. Nobody just makes it through without losing in Solo/Duo. Remember, I am referring to Solo/Duo queue's only. And I know that the way LP is calculated is way wrong for it. If solo/duo is supposed to be about your SOLO rank, then why does your teams performance affect your ability to rank efficiently or not? You may argue that it is a "team-based" game and that's why it is that way, but this is about your solo/duo rank. Not flex. Flex is your team rank. Why can we not implement a more complex approach to this? Why can't we make it more about the solo/duo performance as it relates to the teams success? It seems as if Riot hasn't put much thought into what the solo/duo ranking should be able. You could argue that I should just form my own team and quit complaining about it, but the average joe doesn't have time for that. Why does it have to be a game of chance? Not everyone can solo carry a team. Some people play in lanes where accomplishing that is a super-feat. And what? So you do good and you still lose? Yeah, you still lose LP. Even if it isn't as much as if you were doing bad, it is still a lot. And what I'm getting at is that for the casual player, it is almost impossible, unless you're lucky to move up in the ranks. It just takes too much time. Especially with the constant changing metas's. There are just too many factors that go into what your solo/duo is when it should just be able your solo/duo performance.

So, how can we fix this? Well solo/duo queue's should no longer be calculated based on you win/loss streaks. It should only be calculated on your individual contribution to the teams success. And im not talking about just kills. I'm talking about macro. Are you farming well? Are you helping other lanes and getting assists? Are you going for dragons? Are you taking down wards? Are you warding? These should all be the calculating factors. NOT your w/l. Because lets face it, most people in solo/duo aren't communicating well. Yes, you have your pings, but some people aren't pinging at all. Some people don't actually focus on the team, they focus on their lane and their lane only. So why punish the hard working teammates if they lose because of a bad player? Why not make it easier for the hard-core people that wanna rank up? This will make the divisions less complex. Because at this stage, they are all over the place. It really is a hit or miss. Sometimes you have people who shouldn't be in the division they are in. So what I'm saying is, make solo/duo ranked based on your individual performance to the teams success as i explained above - kinda like the way you are graded at the end of the game. Make it based on how other players perform in your role and what they are accomplishing.

23 Comments

JoeAnarchy8/17/2018, 7:42:06 AM4 votes

and to be fair, we know Riot has a way to track these stats, due to them implementing the new "stats" tab.. i completely agree

Leetri8/17/2018, 2:56:51 PM2 votes

Riot has stated several times they'll never do this and for good reason. People would pad their stats to gain more LP instead of trying to win. "Don't finish I need 20 more CS and 3 kills". Instead of trying to help salvage a game but risk dying you'd get people running away to CS in a side lane to minimize the LP loss. Kill stealing would be an actual thing because now you're effectively stealing LP from your team. Would you be OK with gaining less LP because your Soraka took 5 of your kills?

Overwatch had this feature and they removed it for higher ranks because it negatively impacted the game, but left it for the lower ranks because it didn't have enough of an impact there. In the most extreme example you had Mercy mains with 35% win rate reaching top 500 of their server because they abused the system.

Heraimish8/17/2018, 2:22:24 PM2 votes

Isn't this what's already happening? If you contribute more towards your team's victory, you win more games and get a higher rank.

XxDRAGONsAK47xX8/17/2018, 2:08:19 PM1 votes

I can sorta relate to this...

At the start of season 8 I started in gold 5, in about a week or 2 I got to gold 1. I was so happy cause I was finally almost plat.

Then the loss streak happened... Now were all the games my teammate's fault? no, some were mine. But a good 85% of games had most or all of my lanes inting and the game being completely lost. I went from an 80% winrate to a 49% winrate all because I got unlucky in my matchmaking. Now I'm back in gold 5, where I started. 271 games of ranked and nothing to show for it. I can win lane, I can assist jungle in providing pressure. I can help secure dragons, scuttles, herald. None of that matters. Cause the bot lane decided to ignore my pleas to play safe and go 0/6 in lane. Now they have a 10/0 Xayah with a Janna/Lulu/Soraka support. Good luck winning now.

Alzon8/17/2018, 4:07:28 PM1 votes

Technically speaking, there’s approximately a 25% higher chance the enemy team has a feeder/troll/AFK than yours in any given 5v5 game (assuming you’re not a feeder/troll/AFK).

Rodeffs8/17/2018, 9:40:01 AM1 votes

Indeed a good submission

Eleshakai8/17/2018, 2:57:54 PM1 votes

When I play solo queue, I'm still playing a team game, thus my team's performance impacts my performance, as it should.

Tasuto8/17/2018, 3:57:28 PM1 votes

Yes you get bad people sometimes in your team. Same goes though fpr the enemy teams. You get bad people at enemy teams as well. Improve your game and you will climb. System is fine by me. Maybe one of the few things good about lol right now

Herlgar8/17/2018, 4:06:53 PM1 votes

The idea is that over a large amount of games, you are the only constant. If you consistently lose more than you win over dozens of matches, overall it's because of you, not your teammates. You're not seeing the bigger picture if you think you're losing ranks because of your teammates. That might be true for a match or two, but over a whole season it doesn't have such a big impact.

SMOKE THIS8/17/2018, 12:26:40 PM1 votes

your teams performance affects your rank because its a team game... I think they had to get rid of the Elo system because the game was too big.

What I think they should do is remove all promo games except for Div 1 to Div 5 of next rank. Or maybe have 6 divisions and just have promos for div 4-3 and 1-5 of next rank. Idk. If you try hard enough you'll progress. Just takes effort.

I don't think that they could calculate all the stat stuff into a matchmaking algorithm. Besides, they're going to fucking destroy ranked next year with their 5 ranks so who cares.