[Item Concept] Hex Slinger
This is my entry into Swegmec's item creation contest. (Can we call it the "ICC?" I like "ICC").
Since AP itemization seems to be a frequent complaint, I thought I'd try my hand at an item concept.
The main target of this item would be low-CD AP Casters, such as Vel'Koz and Karthus, or maybe even Zoe (if we really wanted to, attack speed Twisted Fate could pull some off-meta shenanigans with that E proc). I chose true damage instead of adaptive damage for some tank shred, but remembered to keep this bonus true damage relatively low due to that.
I was also aiming slightly towards the design space of Deathfire Grasp, where you activate it and it increases your damage against that target. However, I didn't want this to simply be point-and-click (which was part of the reason DFG was busted), so I chose to put the effect on your next spell, in order to add some degree of counterplay. I s'pose the user and the target would kinda sparkle or something as well, in order to indicate that the effect is on them and add a visual warning. However, to take into account the fact that you can MISS, missing will put it on a 30 second cooldown.
The other issue that was told to me occurred to me was that this breaks Cassiopeia. So, as a result, I decided to add a small cooldown, so that it can only occur on the same ability every second.
Taking into account the 100 AP and 20% CDR, the stats itself are worth 2775 Gold, which means that, without the active, its Gold efficiency is 92.5%, meaning the active needs to be worth 225 Gold for it to be efficient. In my eyes, that's pretty worth it.
Anyways, without further ado, here we are!
##Hex Slinger Cost: 3000 Gold Recipe: Fiendish Codex (900) + Needlessly Large Rod (1250) + 850 Gold Stats: - 100 AP [Unique Passive] +20% Cooldown Reduction. [Unique Active] Hex Slinger (120 second cooldown): Your next ability marks the target champion for 6 seconds. During this time, your damaging abilities against this target deal 20-50(+10% AP) bonus true damage (based on level). Damage over time abilities instead deal this damage over their duration. If no enemies are hit, this is put on a 30 second cooldown. AoE abilities apply this to the closest enemy champion to the center. Can only occur from the same ability every second.