[Champion Concept] Skraal, the Legendary Beast of Kumungu
Primary: Fighter Secondary: Tank
Inspiration IT'S A BADASS HONEY BADGER!!!! https://www.youtube.com/watch?v=4r7wHMg5Yjg
Skraal means very hungry in Afrikaans.
Abilities Passive: HONEY BADGER DON'T CARE When Skraal is in combat with an enemy champion, large monster or epic monster, he gains increased base damage and base attack speed of 4% every second, up to a maximum of 40% for 5 seconds. The bonus will reach maximum potential faster if he's in combat against multiple enemy champions (2 champions = 8 sec, 3 champions = 6 sec, 4 champions = 4 sec, 5 champions = 2 sec).
Q: FEARLESS BEAST Active: Skraal anchors himself on a targeted enemy champion or large monster, disabling his movement, for 1.5 seconds. His target is grounded (like Cassiopeia's W), unable to use mobility abilities. He deals 30/50/70/90/110 (+ 40% total AD) physical damage initially and then applies on-hit effects three times. Range: 200 Cooldown: 10 seconds Cost: None Detail: Single-targeted ability
W: RUN FOR YOUR LIVES!! Active: Skraal gains increased size and gains 20/40/60/80/100 (+10 for every 100 bonus health) health for 5 seconds. Additionally, after a short duration, he intimidates EVERYTHING (allies included) in front of him (like Xerath's Q) and causes them to feel in fear for 1/1.25/1.5/1.75/2 seconds. Range: 400 Cooldown: 16/15/14/13/12 seconds Cost: None Detail: Linear area of effect
E: HONEY BADGER TAKES WHAT IT WANTS Passive: Skraal permanently gains 1 movement speed after he has killed 10 minions, a large monster, or takedown of enemy champion or epic monster. Active: Skraal removes all movement impairing effects (slows, snares, and roots) and empowers his next two basic attacks to deal a bonus 40/45/50/55/60% of his total AD (buff lasts for 4 seconds). Range: Self Cooldown: 8/7/6/5/4 seconds Cost: None Detail: Self-buff
R: THE BEES ARE COMING Active: Skraal is swarmed by deadly bees that deal 10% of his maximum health over 2 seconds to him. After 2 seconds, he expels a pungent odor that deters the bees and provides him poison damage on his basic attacks. The poison deals 10/30/50 (+20% total AD) physical damage for 6 seconds. Additional basic attacks on the same target refresh the duration. Additionally, the bees attach themselves to nearby allied and enemy champions in a 1000 radius and deal 3/4/5% of their current health every second for 4 seconds. The bees can be removed if an affected champion makes physical contact with Skraal. Range: 1000 Cooldown: 140/120/100 seconds Cost: None Detail: Self-buff and Area of effect damage
Play style
Skraal is meant to be played like a juggernaut with limited mobility but can inflict large amounts of damage in close quarters combat. His primary source of damage comes through increasing his base attack damage and building on-hit effects. His passive grants him increasing base AD the longer he stays in a fit, which empowers his Q,E, and R(basic attack) damage. Because of this, he also has great synergy with items that proc spell blade effects like
,
, and
. His Q triggers on-hit effects, so it is good builds items like
,
, and
.
is a must buy on him since it further increases his base AD and turns him into a dueling champion. Lastly, Skraal also needs to buy some defensive items since he is fairly immobile. However, the active portion of his E allows him to escape movement impairing effects and his passive portion grants him a stacking bonus movement speed.
Recommended Item Build
Fighter:
Tank:
