[Concept] Nahn, The Seeker
Lore : Nahn has a dark and mysterious past.
Skills
Innate : Mirage
Nahn can cast a non-damaging version of any basic Nahn spell. Additional effects aside from damage still work.
Hold and Cast creates the non-damaging version. Can cast a fake spell regardless of the spells cooldown or mana cost. Mirage has its own cooldown.
Q : Flame Screen
Active : Nahn creates a perpendicular wall of fire from Nahn's location. Nahn can have the wall move forward or backward. The Flame Screen prevents enemy vision from passing through it. Enemies inside of the fire take damage each second.
Screen length increases with rank. Screen will attempt to fit between two walls if possible.
**W : Sensory Deprivation **
Passive : Dealing 5 instances of damage causes enemies to become nearsighted. Cooldown per target.
Active 1 : Channel. Movespeed is slowed while channeling.
Active 2 : Release Channel. Fires needles in target direction. Amount of needles increases based on channel duration. Channel duration lowered by attack speed. These needles apply on-hit effects and can trigger Sensory Deprivation regardless of target cooldown or if they are a Mirage.
Any non-periodic damage can trigger the passive. Mirage spells aside from Sensory Deprivation cannot trigger Sensory Deprivation's passive.
E : Echo
Active 1 : Dealing basic attack damage while under Echo causes additional needles to appear around the target hit and grant Nahn movespeed.
Active 2 : Needles attack the target that generated them.
Needles are generated in a semi random circular pattern around the target. Needles will follow enemies as they move. Enemy death does not remove needles, but they can no longer move with the target. Needles will have a brief delay before activating, and can be body blocked or dodged. Casting a Mirage of Echo will have fake needles activate. Real needles will reappear after the Mirage needles attempt to attack.
R : Seeker
Active 1 : Nahn targets enemy and reveals its true form. While transformed Nahn gains unobstructed vision, Echo is active, and gains attack speed against target enemy.
Active 2 : Targeting a needle generated by Echo will cause Nahn to take its spot. All needles will temporarily look like Nahn, before Nahn attempts to dash towards previously targeted enemy. If Nahn reaches targeted enemy, he will suppress them and activate Echo. If an enemy dies while under Nahn's supression, the kill is credited to Nahn.
Any enemy killed by Nahn while under the effect of Seeker will reveal all allies and wards for 10 seconds.