Durza, The Shadow Mage
Shadow Mage Background:
Towards the end of the Rune Wars, desperate for victory, cabals of warrior-mages sought any advantage they could find over their foes. Although no record names the first of them to cast off their flesh and enter the spirit realm, it is known that they came to stalk one another not only on the battlefield, but in landscapes shaped by their own subconscious thoughts and emotions. Unconstrained by the laws of physical reality, they fought in ways that more mundane minds could scarcely comprehend, even conjuring subtle, etheric assassins to do their bidding. Shadow mages seemed particularly skilled at such things—and so it was, for a time, that they came to dominate the spirit realm, casting it into twilight.
After the Rune Wars, what little remained of the lore of shadow magic was hidden away, and its practice carried the sentence of death in many lands. And it remained hidden until now.
Durza Background:
Durza, like many mages of Demacia was an outcast and forced to hide his "aliment". As a young boy Durza and his family were traveling from Fort Wrenwall to The Great City when their Wagon was attacked by Raiders. Durza, in fear to protect his family let out a burst of his magical energy, creating a swarm of shadows engulfing and killing the attackers and leaving drain husk of what they used to be. Durza's parents looked on in horror at their son, but swore to keep it their family secret. Durza and his parents headed back to Fort Wrenwall instead of going to The Great City but soon rumors started to spread of what happened on the road and the bodies that were discovered. Mageseekers were sent to investigate the incident and soon began asking questions in the region.
When Durza's parent heard Mageseekers were doing an investigation they packed up their home and escaped into the night, but they were followed. In the early morning the following day the Mageseekers surrounded their camp and demand that the mage turn themselves in. Durza's mom moved to protect Durza as his father attacked the Mageseekers. Durza's father was quickly struck down and his mother didn't last much longer. Durza in anger, grief, and desperation unleashed a wave of shadows, draining the mage seekers of life and leaving gray corpse in his wake.
With nothing left for him in Demacia, Durza ran until he came across and old ruin in the Argent Mountains. Deep within the ruins he discovered text to Shadow Magic and decided that he would learn this magic and strike down all who have hurt him.
30 YEARS LATER: Word reaches Durza of a Mage Rebellion in Demacia. With his now controlled power in Shadow Magic, Durza sets off from the Ardent Mountains to strike fear and destruction in the hearts of all who oppose him.
UPDATED: Description: Durza is a Shadow Mage, he has the ability to alter reality and the spirit realm when conjuring his spells.
Passive: <unknown at time of post>
Q: Shadow Swarm: Durza cast a cloud of shadow that does AOE DMG in a small area draining HP and Mana/energy from Minions and Champions inside the Swarm
Q: Spirit Walk- Chaos Swarm: Creates a massive wave nightmarish creatures and launches it forward doing high levels of AOE Damage and a AOE Fear
W: Hallucination: Durza makes his opponents nightmares a reality. Small AOE field around targeted enemy champion creating copies of the enemy champion (the clones do no dmg) to disorient where the next strike will come from
W: Spirit Walk- Ethereal Strike: Shadow Assassins spawn and charge at enemy champion.
E: Hands from Below: Durza uses a Skill Shot AOE to create a slow field with Shadow hands coming out of the ground, after 2-3 seconds will snare the enemy champion in place. Dmg on Hit and Final Snare.
E: Spirit Walk- Puppet Master: Based on how low the HP of an enemy champion is, Durza is able to take control of the enemy champion and use their abilities ( not summoners) and auto attacks to strike their allied units. The lower the enemy is the longer it will last. From 5-10 seconds. A Shield will be created on the controlled champion; once the shield is destroyed or time runs out Durza loses control of said champion.
R: Spirit Walk: Able to walk in the Spirit Realm with Spirits and Demons, Durza becomes ethereal and becomes invulnerable to reality damage and all but invisible and able to walk through obstructions. Takes increased damage from "Demon" Champions. Last 15-20 seconds. After casting another ability Spirit Walk goes away in 2 seconds.
Just an idea, let me know what you guys think.