Champion Concept) Iris, the Soul Searcher
Iris is a mage/support with moderate range and fine sustain. She can deal medium levels of damage and becomes better as the fight progresses.
Primary and Secondary Roles: Mage/Support Movement Speed: 330 Attack Range: 500 Health: 565-1564 Mana: 305-840
Crowd Control: 3/3 Damage: 2/3 Defense: 2/3 Mobility: 1/3 Utility: 2/3
Innate (Passive): Outer Reach
Iris borrows mana from the spirit realm. When she does not have enough mana to use an ability, she can borrow it and give herself Mana Debt equal to the amount she borrowed. Mana debt is repaid over time (with all types of mana regeneration) and she can have a maximum of 140 (+20/level) mana debt. When she reaches the maximum allowed mana debt, she cannot cast abilities until her debt is fully repaid again.
Q: Bondage of Death
**Cooldown: 14/12.5/11/9.5/8 Mana: 60/65/70/75/80
Enemy Cast: Iris sends an orb at the enemy, dealing 70/115/160/205/250 (+60% AP) magic damage to the enemy and slowing them by 50% for 1.5 seconds. Ally Cast: Iris sends an orb at the ally, cleansing crowd Control effects on them and granting them 40/45/50/55/60% movement speed for 1.5 seconds.
W: Ethereal Sight
Cooldown: 3/3/3/3/3 **Mana Per Second: 15/20/25/30/35
Unactivated: Iris can revive dead allied wards nearby that have died in the last 15 seconds at the cost of 12% of her current mana. The revived ward lasts only half as long as their maximum time. She can only do this once every 20 seconds.
Activated (at the cost of mana per second): Iris reveals enemies nearby, dealing 20/30/40/50/60 (+15% AP) magic damage to them every second. This damage increases by 20% every second but increases the Cooldown of it by 0.5 seconds. These cap at 100% bonus damage and 2.5 bonus cooldown.
E: Dead Silence
Cooldown: 17/15/13/11/9 Mana: 40/50/60/70/80
Iris immediately silences all enemies at an area for 1.5 seconds. During the 1.5 seconds, enemies in the cast area receive 85/140/195/250/305 (+80% AP) magic damage over the duration and are slowed by 35%.
R: Deaths Grasp
Cooldown: 95/80/65 Mana: 90/100/110
Iris calls upon a god to send ethereal arms to grip all nearby enemies, dealing 150/225/300 (+65% AP) magic damage and holding them in place for 1 seconds.
Also, I lowered the damage and AP ratios of all her skills so she wouldn't have too much damage in her kit. Please don't complain about her having an all-damage kit.
Let me know what you think!